HereticEast Report post Posted February 28, 2009 steel +2 accuracy 2-4 dmg titanium +3 accuracy 3-6 dmg +1 crit Share this post Link to post Share on other sites
Zamirah Report post Posted February 28, 2009 I think the titanium short is a dagger ? Share this post Link to post Share on other sites
HereticEast Report post Posted February 28, 2009 no it's a short sword Share this post Link to post Share on other sites
Aphistolas Report post Posted March 1, 2009 (edited) Titanium short: Could use a major rework. It looks really bulky, certainly not useful as a weapon. I've always imagined a short sword as something like this, or this (Highlander ). The titanium short doesn't look like these at all in my opinion. Daggers: Would be a cool addition. Chance for lethal backstab ^^ Edited March 1, 2009 by Aphistolas Share this post Link to post Share on other sites
Khalai Report post Posted March 1, 2009 Daggers: Would be a cool addition. Chance for lethal backstab ^^ Or stilleto for tickling enemy's eyeballs Share this post Link to post Share on other sites
Talixim Report post Posted March 1, 2009 Something that short and light should have a chance for a double hit. And you would think accuracy would be a bit more..not to hard to hit at such close combat. I am a supporter of variety so the more weapons, the more fun. Share this post Link to post Share on other sites
robotbob Report post Posted March 1, 2009 Daggers: Would be a cool addition. Chance for lethal backstab ^^ Or stilleto for tickling enemy's eyeballs 2x damaged for first attack roll out of invis And ambidexterity, one in each hand (rogues) I vote yes on and variety, not just for new things, but for things that widen the combat palette. We need more variety but not (Ice Dragon Armor of cooldown removal or Orc Slayer of Thermal lol, Ultimate overpowered sword of game unbalance ) Share this post Link to post Share on other sites
daiske1 Report post Posted March 4, 2009 LOL Maybe u can use two daggers at once. Double the attack speed. Share this post Link to post Share on other sites
Ateh Report post Posted March 4, 2009 daggers / throwing knives throwing knives would be nice , allready got the ranging skill for them ........ Share this post Link to post Share on other sites
bigkav Report post Posted March 4, 2009 IMO, gives these weps little damage and very high acc. alot of people don't use the the iron sword -> ti long in PK; but more or less in training. a little wep with 2-4 dmg and 10+ acc or so would be a great training sword, and even dual-wielded PK daggers for those people you can't hit. i have no clue how hard/easy it would be to code, but would be very nice addition to the game.. (maybe even thermal/fire/ice/magic daggers in teh future ) E.G. Training Dagger Steel: +7 acc, 1-4 damage. +2 def PK Dagger Steel: 10+ acc 5-10 dmg +2 crit to dmg Training Dagger Titanium: +8 acc 2-6 damage, +3 def. PK Dagger Titanium: +11 acc 7-12 damage. +3 crit to dmg -bigk Share this post Link to post Share on other sites
Troger Report post Posted March 4, 2009 PK Dagger Steel: 10+ acc 5-10 dmg +2 crit to dmg PK Dagger Titanium: +11 acc 7-12 damage. +3 crit to dmg -bigk and you would hit you enemy for 1-2 damage. Share this post Link to post Share on other sites
Spidi Report post Posted March 4, 2009 But with BP cloak and 2 daggers you will have 20% to pierce armor each turn. Share this post Link to post Share on other sites
daiske1 Report post Posted March 4, 2009 But the damage is so little. Share this post Link to post Share on other sites
Shujral Report post Posted March 5, 2009 Tit dagger: 15-20 damage, +2 accuracy, +12 crit to damage. Double crit to damage when invisible. Share this post Link to post Share on other sites
robotbob Report post Posted March 5, 2009 daggers will have less damage, but this is dependant on: A dagger in each hand (ambidex), with both daggers hitting for damage each attack roll. But this is more dependent on the combat system altered to have varying attack speeds. Currently a halberd strikes as fast as a rapier. This change would allow more heavy damage weapons, with speed penalties and make items like rapiers far more interesting. Share this post Link to post Share on other sites
LeoI Report post Posted March 6, 2009 daggers will have less damage, but this is dependant on:A dagger in each hand (ambidex), with both daggers hitting for damage each attack roll. But this is more dependent on the combat system altered to have varying attack speeds. Currently a halberd strikes as fast as a rapier. This change would allow more heavy damage weapons, with speed penalties and make items like rapiers far more interesting. love it! Share this post Link to post Share on other sites
Shujral Report post Posted March 6, 2009 Leo, log on sometimes. Share this post Link to post Share on other sites
HereticEast Report post Posted March 12, 2009 technically i cannot start a guild called Dagger Sect if there are no daggers. they should be dropped from wicked poisonous scorpions. Share this post Link to post Share on other sites
Acelon Report post Posted March 13, 2009 Seriously, don't be a n00b and search before posting. http://www.eternal-lands.com/forum/index.p...t=0&start=0 http://www.eternal-lands.com/forum/index.p...4&hl=dagger http://www.eternal-lands.com/forum/index.p...1&hl=dagger http://www.eternal-lands.com/forum/index.p...6&hl=dagger http://www.eternal-lands.com/forum/index.p...8&hl=dagger Share this post Link to post Share on other sites
HereticEast Report post Posted March 13, 2009 Seriously, don't be a n00b and search before posting. so pros read every single post from over 6 years ago? i'm not pro then. Share this post Link to post Share on other sites
robotbob Report post Posted March 13, 2009 (opinion. don't confuse it with anything else) Newest post from that search list is 3 years old, oldest 6 years old. Perhaps if an idea keeps returning, its a sound idea that old and new players apparently agree on. This indefinite moratorium on any ideas, ever, in any form, to be repeated, is silly. Anything anyone post here, is not required to be fielded by any developer, just wishful thinking from some excited players. (several things have been repeated, and implemented as a result, take -no drop map- for instance) The name of this section is just that, suggestions, not demands or imperatives. I believe this section should only serve as 'food for thought', if any developer associated with the game, wants to read it. Remove this section, replace it with a idea system that has improved searching, and can tag ideas (*daggers *new capes *etc), categorize things. Or outline a presentation system, some template, that all future idea posters can follow. Or require a person to complete a application to to be allowed to post ideas, an advocate system. Share this post Link to post Share on other sites
Acelon Report post Posted March 13, 2009 Hm, except the first post is from Roja saying there will be a dagger classification one day.. so be patient, k? Share this post Link to post Share on other sites
Aislinn Report post Posted March 14, 2009 Generally I would imagine that if Roja wanted daggers by now, they would be here. Not only that, but she mentioned them personally in one of those threads, so obviously the idea HAS been seen, has been considered, and will come if and when she wants them. Having multiple people spam the same idea because they don't search first isn't going to make her deem them any more important or desirable. An application...hmmm. Good idea. Share this post Link to post Share on other sites
Michic0_oL Report post Posted March 20, 2009 Generally I would imagine that if Roja wanted daggers by now, they would be here.Not only that, but she mentioned them personally in one of those threads, so obviously the idea HAS been seen, has been considered, and will come if and when she wants them. Having multiple people spam the same idea because they don't search first isn't going to make her deem them any more important or desirable. An application...hmmm. Good idea. Yes btu the game changed in thoses few years. I read radu's idead against dagers such as "having 2 daggers would do more damage as a sword at a cheaper price" - now this is not true because of greater swords implemented ingame (which didn't exist 6 years ago right ? ;>) You can't use a shield too, so chose damage or defense. Anyway i'm not for thoses "2 daggers use" weapons. But i still think daggers would be nice to adapt some training. We could use some weapon with high accuracy and lower damage that cutlass. Share this post Link to post Share on other sites
Aislinn Report post Posted March 21, 2009 Yes btu the game changed in thoses few years.It's not like Roja went on vacation for a few years and isn't aware of those changes Share this post Link to post Share on other sites