Puntif Report post Posted June 17, 2008 How about something like a mine but instead of doing damage it eliminates/purges/expires all active magic spells from the guy it blows up on? This would include magic immunity and magic resistance spells (but only the spells not the effects of items - probably it shouldn't eliminate the effects of potions either). Share this post Link to post Share on other sites
Cycloonx Report post Posted June 17, 2008 How about something like a mine but instead of doing damage it eliminates/purges/expires all active magic spells from the guy it blows up on? This would include magic immunity and magic resistance spells (but only the spells not the effects of items - probably it shouldn't eliminate the effects of potions either). Since you don't run while you fight I don't see how players could profit from it. Share this post Link to post Share on other sites
Vanyel Report post Posted June 17, 2008 I like this idea. May give a nice touch to fighting. Especially if used to create a nasty ambush. I'd add just an effect of cooling down spells to it (regular 2 seconds). Share this post Link to post Share on other sites
Pyewacket Report post Posted June 18, 2008 maybe because the shockwave produced is so bad with its effect it could produce cooldown in other ways also (dis/pots)? or perhaps this could be the effect of a 2nd type of the same mine suggested...definitely possibilities on this one, i like it. Share this post Link to post Share on other sites
robotbob Report post Posted June 18, 2008 (edited) Its already listed in the client. // Mines stuff SPECIAL_EFFECT_SMALL_MINE_GOES_BOOM = 61, SPECIAL_EFFECT_MEDIUM_MINE_GOES_BOOM = 62, SPECIAL_EFFECT_HIGH_EXPLOSIVE_MINE_GOES_BOOM = 63, SPECIAL_EFFECT_SNARE_GOES_BOOM = 64, SPECIAL_EFFECT_CALTROP_GOES_BOOM = 65, SPECIAL_EFFECT_POISONED_CALTROP_GOES_BOOM = 66, SPECIAL_EFFECT_MANA_DRAINER_GOES_BOOM = 67, SPECIAL_EFFECT_MANA_BURNER_GOES_BOOM = 68, SPECIAL_EFFECT_UNINVIZIBILIZER_GOES_BOOM = 69, SPECIAL_EFFECT_MAGIC_IMMUNITY_REMOVAL_GOES_BOOM = 70 So I guess just wait for implementation. Edited June 18, 2008 by robotbob Share this post Link to post Share on other sites
Dushan Report post Posted June 18, 2008 Cool, I like it might start lvling engineering again if those mines get in game Share this post Link to post Share on other sites
Tempest Report post Posted June 18, 2008 (edited) see, and thats 1 of the ways to let people remove others magic immunity with SKILL instead of thousands of attributes good way imo, means engineers will have something to say in PK, or at least their mines :] Edited June 18, 2008 by Tempest Share this post Link to post Share on other sites