TheComet Report post Posted February 3, 2007 (edited) OK so I have some perk ideas, let me know what you think! 'Tis But a Flesh Wound! - When you die, you have a 10% chance of regaining 25% of your HP, keeping all of your items in your inventory, and instead of going to hell, you remain where you are, disengaged with your opponent (granted you are fighting). Rostogol stones are used on death however regardless. Suggested reqs: 7pp, 20,000gc Scorpion King - When fighting, you have a 1 in 20 chance of poisoning your opponent for a total of 20 hp over time. Suggested reqs: 3pp, 500gc Therian - Anything involving the use of fur/skins/scales or anything else taken from an animal has a 25% higher success rate than normal, including animal summons (bones excluded) Suggested Reqs: 5pp, 1000gc Hard-Headed - *Negative Perk* Helmets give you 50% as much armor as normal. Suggested Reqs: -3pp Dedication - Research continues at 50% of it's normal rate when you have a negative food level. Suggested Reqs: 7pp, 5000gc Incognito - a successful flee prevents your opponent from attacking you for 1 minute, unless you attack them Suggested Reqs: 5pp, 500gc Coward *Negative Perk* - you have a 1/10 chance of attempting to flee from a fight each turn. Suggested Reqs: -5pp, 200gc Assassin - Your first attack on an enemy, if succesful, does 2X damage Suggested Reqs: 3pp Colorblind - You have True Sight in effect, all the time. Suggested Reqs: 7pp, 50kgc Far-Sighted *Negative Perk* - You have -5 accuracy when fighting with a weapon Suggested Reqs: -4pp I Was Born For Combat - Food level increases by 5 when you kill. Suggested Reqs: 5pp Furry - Fur clothing gives you an additional 3 armor per piece and you do not lose Cold Protection from wearing them. Suggested Reqs: 3pp Edited February 3, 2007 by TheComet Share this post Link to post Share on other sites
conavar Report post Posted February 3, 2007 OK so I have some perk ideas, let me know what you think! Hard-Headed - *Negative Perk* Helmets give you 50% as much armor as normal. Suggested Reqs: -3pp How is that a neg perk ? nothing negative about it 50% more head armour + 3pp if neg perk should be hard headed - 3pp cant wear head armour Share this post Link to post Share on other sites
TheComet Report post Posted February 3, 2007 OK so I have some perk ideas, let me know what you think! Hard-Headed - *Negative Perk* Helmets give you 50% as much armor as normal. Suggested Reqs: -3pp How is that a neg perk ? nothing negative about it 50% more head armour + 3pp if neg perk should be hard headed - 3pp cant wear head armour That's 50% as much armor as normal, meaning 6 armor from a helmet would be 3 armor if you have the perk Share this post Link to post Share on other sites
conavar Report post Posted February 3, 2007 ok no worries should read 50% less armour than normal Share this post Link to post Share on other sites
guysmith Report post Posted February 3, 2007 'Tis But a Flesh Wound! - When you die, you have a 10% chance of regaining 25% of your HP, keeping all of your items in your inventory, and instead of going to hell, you remain where you are, disengaged with your opponent (granted you are fighting). Rostogol stones are used on death however regardless. Suggested reqs: 7pp, 20,000gc um dont you think this is a neg perk? i pk with atleast 200kgc worth of stuff and if i lose a rosto and come back with 66 health (25% of my health with COL) i am still near the oppentent which can harm me where i can lose everything Share this post Link to post Share on other sites
TheComet Report post Posted February 3, 2007 'Tis But a Flesh Wound! - When you die, you have a 10% chance of regaining 25% of your HP, keeping all of your items in your inventory, and instead of going to hell, you remain where you are, disengaged with your opponent (granted you are fighting). Rostogol stones are used on death however regardless. Suggested reqs: 7pp, 20,000gc um dont you think this is a neg perk? i pk with atleast 200kgc worth of stuff and if i lose a rosto and come back with 66 health (25% of my health with COL) i am still near the oppentent which can harm me where i can lose everything well you are disengaged, run. + I think that being able to cheat death is a GOOD thing Share this post Link to post Share on other sites
Szatan Report post Posted February 3, 2007 Hard-Headed - *Negative Perk* Helmets give you 50% as much armor as normal. Suggested Reqs: -3pp 3 free pps for high lvls. They use only crowns. I would modify it a bit.. gives you 5 extra pp but works also on crowns..75hp/mana instead of 150 Share this post Link to post Share on other sites
guidera Report post Posted February 4, 2007 Hard-Headed - *Negative Perk* Helmets give you 50% as much armor as normal. Suggested Reqs: -3pp atm steel and iron helms give 2 armor, with this neg perk that armor being changed to 1 really wouldn't make that much of a difference. Share this post Link to post Share on other sites
Ermabwed Report post Posted February 4, 2007 (edited) Hard-Headed - *Negative Perk* Helmets give you 50% as much armor as normal. Suggested Reqs: -3pp atm steel and iron helms give 2 armor, with this neg perk that armor being changed to 1 really wouldn't make that much of a difference. Plus, what about the people wearing crowns, they'd not be affected at all... many train with col and nmt for various reasons. edit: Szatan said the same thing. please delete post Edited February 4, 2007 by Ermabwed Share this post Link to post Share on other sites
Mar(c) Report post Posted February 4, 2007 To comment on a few: Scorpion King - When fighting, you have a 1 in 20 chance of poisoning your opponent for a total of 20 hp over time.Suggested reqs: 3pp, 500gc Dunno, sounds more like a feature of a special weapon.Or change to "When fighting bare-handed"? Then it makes more sense. Hard-Headed - *Negative Perk* Helmets give you 50% as much armor as normal.Suggested Reqs: -3pp 3 free pps for high lvls. They use only crowns. I would modify it a bit.. gives you 5 extra pp but works also on crowns..75hp/mana instead of 150 Better make it:Hard-Headed - Can't wear anything on your head. Dedication - Research continues at 50% of it's normal rate when you have a negative food level.Suggested Reqs: 7pp, 5000gc Ehrm.. so you can afk all night to read the book? Don't count on it.. Far-Sighted *Negative Perk* - You have -5 accuracy when fighting with a weaponSuggested Reqs: -4pp This might work. Share this post Link to post Share on other sites
guidera Report post Posted February 4, 2007 To comment on a few: Hard-Headed - *Negative Perk* Helmets give you 50% as much armor as normal.Suggested Reqs: -3pp 3 free pps for high lvls. They use only crowns. I would modify it a bit.. gives you 5 extra pp but works also on crowns..75hp/mana instead of 150 Better make it:Hard-Headed - Can't wear anything on your head. that might work Share this post Link to post Share on other sites
Troger Report post Posted February 9, 2007 Coward *Negative Perk* - you have a 1/10 chance of attempting to flee from a fight each turn. Suggested Reqs: -5pp, 200gc i dont see this as a negative perk... Share this post Link to post Share on other sites
trollson Report post Posted February 9, 2007 Coward *Negative Perk* - you have a 1/10 chance of attempting to flee from a fight each turn.Suggested Reqs: -5pp, 200gc Not really negative. Suggest: You cannot initiate combat. Share this post Link to post Share on other sites
cho-yun Report post Posted February 9, 2007 (edited) hmm I Was Born For Combat - Food level increases by 5 when you kill.Suggested Reqs: 5pp You can also have: born to hate combat - Food level decreases by 15 when you kill (and food level can go beyond -40) 3pp and 'Tis But a Flesh Wound! is too cheap... maybe 15pp + 200k Edited February 9, 2007 by cho-yun Share this post Link to post Share on other sites
Draconey Report post Posted February 10, 2007 What about this one My Love's back at home Gives you more of the reaction attribute while fighting 5 pp 10k Anger of Pain when hit with 5 plus damage you gain better a/d when hit with 50 plus damage much better a/d when hit with 150 plus damage you get excellent a/d 10 pp 200k Born in the Underworld When you die you begin much closer to the exit in the underworld 3 pp 1k Cursed (Negative) If you enter a God's temple you get hit with damage as much as 1-300 depending on the God -15 pp Hydrophobia (Negative) You get the fear of water and can't not drink potions any potion (even antidote) -10 pp I don't wanna eat my vegtables (Negative) You can not eat fruits or vegtalbes. -5 pp 300 gc Share this post Link to post Share on other sites
Requiem Report post Posted February 11, 2007 Cursed (Negative) If you enter a God's temple you get hit with damage as much as 1-300 depending on the God -15 pp imho this perk would be way to powerful, if u either have GL or already have rank 5 on w/e gods u want (most fighters have one of these), its a free 15 pp's because theres no reason for u to even go into a gods temple anyway. ~1st Share this post Link to post Share on other sites
deneochris Report post Posted February 11, 2007 (edited) Cursed (Negative) If you enter a God's temple you get hit with damage as much as 1-300 depending on the God -15 pp imho this perk would be way to powerful, if u either have GL or already have rank 5 on w/e gods u want (most fighters have one of these), its a free 15 pp's because theres no reason for u to even go into a gods temple anyway. ~1st Cursed (Negative) If you enter a God's temple you get hit with damage as much as 1-300 depending on the God and followers of the Gods can attack you on sight except on ip or their enemy Gods map (like PK and HL maps are considered evil maps and good maps are like WS, DP, VOTD, and others.) -15 pp 10k Edit: sounds better ey Draconey? Edited February 11, 2007 by deneochris Share this post Link to post Share on other sites
cho-yun Report post Posted February 11, 2007 (edited) Like the ideas but they need a slight change imo... What about this one My Love's back at home Gives you more of the reaction attribute while fighting 7 pp 100k Anger of Pain when hit with 5 plus damage you gain better a/d when hit with 50 plus damage much better a/d when hit with 150 plus damage you get excellent a/d 15 pp 200k Born in the Underworld When you die you begin much closer to the exit in the underworld 5 pp 50k Cursed (Negative) If you enter a God's temple you get hit with damage as much as 1-300 depending on the God -5 pp 80k Hydrophobia (Negative) You get the fear of water and can't not drink potions any potion (even antidote) -5 pp 100k I don't wanna eat my vegtables (Negative) You can not eat fruits or vegtalbes. -3 pp 50k Edited February 11, 2007 by cho-yun Share this post Link to post Share on other sites
Atlantis Report post Posted February 11, 2007 Cursed (Negative)If you enter a God's temple you get hit with damage as much as 1-300 depending on the God -15 pp yep, the perk would just make godless give 15 free pp, silly perk. Not to mention the fact that people that don't have godless either get 15 free pp just by restoring each time they go to temple... I don't wanna eat my vegtables (Negative)You can not eat fruits or vegtalbes. -5 pp 300 gc totally free pp Anger of Pain when hit with 5 plus damage you gain better a/d when hit with 50 plus damage much better a/d when hit with 150 plus damage you get excellent a/d 10 pp 200k I don't understand the point of this...you just have your friend hit you with BoD once and then you have "excellent a/d" Born in the UnderworldWhen you die you begin much closer to the exit in the underworld 3 pp 1k The underworld takes ~30 seconds to get thru. Lets assume you start right at the exit. If you died 100 times per month, you'd save under an hour. 3 PP takes a lot longer than an hour...no one would take this perk Share this post Link to post Share on other sites
Draconey Report post Posted February 15, 2007 Cursed (Negative)If you enter a God's temple you get hit with damage as much as 1-300 depending on the God -15 pp yep, the perk would just make godless give 15 free pp, silly perk. Not to mention the fact that people that don't have godless either get 15 free pp just by restoring each time they go to temple... I don't wanna eat my vegtables (Negative)You can not eat fruits or vegtalbes. -5 pp 300 gc totally free pp Anger of Pain when hit with 5 plus damage you gain better a/d when hit with 50 plus damage much better a/d when hit with 150 plus damage you get excellent a/d 10 pp 200k I don't understand the point of this...you just have your friend hit you with BoD once and then you have "excellent a/d" Born in the UnderworldWhen you die you begin much closer to the exit in the underworld 3 pp 1k The underworld takes ~30 seconds to get thru. Lets assume you start right at the exit. If you died 100 times per month, you'd save under an hour. 3 PP takes a lot longer than an hour...no one would take this perk Anger of Pain let me explain I mean like you get a bonus in a/d and it is a 150 plus wound not a hit. Cursed would be that players that served gods can attack you in non-pk regions like WS Born in the Underworld lots of people would take the perk Fruit and veggie one well if you are beside a veg patch and no fire is near or you got no bread or pots of feasting and u are reading a book it would be alittle annoying wouldn't you think? Like the ideas but they need a slight change imo... What about this one My Love's back at home Gives you more of the reaction attribute while fighting 7 pp 100k Anger of Pain when hit with 5 plus damage you gain better a/d when hit with 50 plus damage much better a/d when hit with 150 plus damage you get excellent a/d 15 pp 200k Born in the Underworld When you die you begin much closer to the exit in the underworld 5 pp 50k Cursed (Negative) If you enter a God's temple you get hit with damage as much as 1-300 depending on the God -5 pp 80k Hydrophobia (Negative) You get the fear of water and can't not drink potions any potion (even antidote) -5 pp 100k I don't wanna eat my vegtables (Negative) You can not eat fruits or vegtalbes. -3 pp 50k Good idea this is how it should be because the perks will be taken so it should cost Got another two these are one neg and one good Bloody Murder (negative) everytime you kill a player you temporary lose a few random attributes -3 pp 10k Cleaniness (Good) Everytime you kill a player you go -1 att -1 def BUT! you gain massive p/c and massive reaction 5 pp 10k Share this post Link to post Share on other sites
TheComet Report post Posted February 15, 2007 Tao of the Blade: Sword type weapons have +3 accuracy 5pp, 5kgc Last Stand: Attack and Defense + 5 when below 20 hp 5pp, 20kgc I Thirst for Mana: you can drink water essence for 5 points of mana with no cooldown (sorta another "I Eat Dead People") 3pp, 10kgc Schizofrenia: You cannot initiate combat on your own on even minutes -4pp Bait: Enemies and animals attack you if you get within 2 tiles, regardless of stats, cloaks, ect. Does not work with Monster Magnetism -5pp Share this post Link to post Share on other sites
cho-yun Report post Posted February 15, 2007 i think the bait perk will be over used cost should be added to stop newbies getting it, 150k anyone? Share this post Link to post Share on other sites
scullsyk Report post Posted February 16, 2007 this is bugging me. everything you guys post is WAY to much. try like 10k for each but 200? 150? that is absulutely crazy! Share this post Link to post Share on other sites
hades Report post Posted February 16, 2007 Bait: Enemies and animals attack you if you get within 2 tiles, regardless of stats, cloaks, ect. Does not work with Monster Magnetism-5pp very good perk. I would take it. this is bugging me. everything you guys post is WAY to much. try like 10k for each but 200? 150? that is absulutely crazy! Share this post Link to post Share on other sites
cho-yun Report post Posted February 16, 2007 heh you prove my post Share this post Link to post Share on other sites