Lotheneil Report post Posted October 17, 2006 (edited) Personally I wouldn't like this change. It would make creating items really boring... Is overproduction of items still a problem? We have schools, so people who want to raise their skills fast and can afford to pay for that can go there. I wouldn't mind changing exp and time/ingredients for items that are created from simple ingredients and sold to npc (though I think that changing recipe should result in changing npc price as well). When it comes to ingredients for other things I like it the way it is now. Making fire essences is bulk in a pain already. Items are produced in large quantities, that's just the way the game works, I see no need in fighting that. Edited October 17, 2006 by Lotheneil Share this post Link to post Share on other sites
Legolas_big Report post Posted October 17, 2006 very very cool update just another reason 2 play this game even more =P Share this post Link to post Share on other sites
Happy_G Report post Posted October 17, 2006 (edited) Making fire essences is bulk in a pain already. i almost have all the stuff i need to make 57k FE's. thats going to take me forever, but ill get great statistics on EFE/fail rate ect. edit: i have artificer perk Edited October 17, 2006 by Happy_G Share this post Link to post Share on other sites
Atlantis Report post Posted October 17, 2006 or you could just ask a bit, cuz everyone knows chances on that stuff Share this post Link to post Share on other sites
Happy_G Report post Posted October 17, 2006 i know the chances, i want some statistics Share this post Link to post Share on other sites
CelticLady Report post Posted October 18, 2006 i know the chances, i want some statistics Some of us can give you statistics on this as well. FE: 49175 EFE: 24 average: 1EFE per 2049 FE I have artif perk Based on current alch lvl of 75 are the following: ~1-2 food fails per 100-200 FE ~1 crit fail per 200-300 FE These stats were started from old server until now and carry across several alch lvls. You can use this as a comparison to the stats you gain from your own fe project. Enjoy! Share this post Link to post Share on other sites
Happy_G Report post Posted October 18, 2006 tyvm celtic, i will compare mine with yours once mines done Share this post Link to post Share on other sites
Atlantis Report post Posted October 18, 2006 (edited) actually would be nice to know, cuz i am pretty sure that alch level has something to do with probablity of making EFE. me and zamirah both rarely get EFE, and have high alch levels. maybe it gets lower chance with more alch levels? Edited October 18, 2006 by Atlantis Share this post Link to post Share on other sites
Zamirah Report post Posted October 18, 2006 I have : FE : 21383 EFE : 9 it's 1 EFE per 2376 FE no perk BUT : some days ago I got 4 EFEs in less than 30 MIN. sometimes I don't get any for weeks My alc level is 111 and I fail 1 out of 100-200 FE This is all after the 4. october update. Share this post Link to post Share on other sites
eagleprince Report post Posted October 18, 2006 (edited) Alch level 111? Wow! I didn't even think anyone could do that in a lifetime! Edited October 18, 2006 by EaglePrince Share this post Link to post Share on other sites
brein Report post Posted October 22, 2006 "The skeletons, goblins and ogre were removed from KF. Thry were replaced by 2 fluffies and a forest chim." I don't like this idea, KF was the best PK in game, litlle map, forts, enought space for fight and run away and not strongest monsters. I remember when i saw players alot of people there and they run away, attack others players, died. Now this map look like TD almost nobody are there, this maps exist only for players with a/d 100+, and now newbies can't see the one of the best thing in game, PK, becouse when they will come to KF they will die... And people with a/d 90 or less don't have PK maps anymore, no PK maps, no fun. Share this post Link to post Share on other sites
chaoogie Report post Posted October 22, 2006 are you serious?... for the last few months there has really been no one in kf, since the update there has been alot more action in kf than there has been in a while and im talking baout group fights more than 4 people in kf at a time lol. i think the main attraction was the mercury but the spare flufs/f.chim to knock around while you wait for your enemies to regroup/bless/prepare for another go is a good thing Share this post Link to post Share on other sites
brein Report post Posted October 22, 2006 are you serious?... for the last few months there has really been no one in kf, since the update there has been alot more action in kf than there has been in a while and im talking baout group fights more than 4 people in kf at a time lol. i think the main attraction was the mercury but the spare flufs/f.chim to knock around while you wait for your enemies to regroup/bless/prepare for another go is a good thing Maybe you are like fluffs in pk but most of people not, they are strong monsters and i think even you have problem with them in normall armor, i think better idea is just do mercury (2-4) in bag in KF without monsters. And i don't bellive you about more action after uptade, now go to PK can only strong people, like i said , weakest people lost this "privilage". Share this post Link to post Share on other sites
Entropy Report post Posted October 22, 2006 Yeah, the truth is, before the update KF was so full of newbies, and now almost no one goes there anymore I think I will replace the chim an fluffies with a few beavers. Share this post Link to post Share on other sites
Gohan Report post Posted October 22, 2006 Yeah, the truth is, before the update KF was so full of newbies, and now almost no one goes there anymore I think I will replace the chim an fluffies with a few beavers. Bwahahahahaha, you crack me up! On second thought, not a bad idea, I can use the beaver furs for more fur hats. -Blee Share this post Link to post Share on other sites
NitageR Report post Posted October 22, 2006 Would be nice beavers are pro exp <3 Share this post Link to post Share on other sites
brein Report post Posted October 22, 2006 Yeah, the truth is, before the update KF was so full of newbies, and now almost no one goes there anymore I think I will replace the chim an fluffies with a few beavers. Maybe funny but no bad idea Share this post Link to post Share on other sites
brein Report post Posted October 22, 2006 Seriously if you wanna train in PK when you wait for players go to TD, goodluck with waiting... Share this post Link to post Share on other sites