Guest stalag Report post Posted October 4, 2006 Based on hardcore suggestion : i suggest they make pk more profitable like a point system..for example with 10.000 amount of points you can get a cutlass at an npc I think its a great ideia, would put more ppl in pk for a sure. Every month the point system could be cleared and start over again. A pk top chart could be created and every 3 months, 6 months or once a year the top pk players could receive a very special item. Some rules must be enforced to not allow abuse, cheating... Overall seems a neat way to bring pk breath again. Share this post Link to post Share on other sites
wexy Report post Posted October 4, 2006 Easy to abuse. do "Hi can I kill you? I'll let you to kill me later so you get points too." "Sure \o/" loop Share this post Link to post Share on other sites
Vormavius Report post Posted October 4, 2006 Yes, that would be nice. Another ideas: - Lets say you get 100 points when kill someone at your lvl. If you kill someone stronger, u get more points, and of course less points if you kill a weak one. - Some kind of trigger to make you gain no points if you kill the same person in a given time period; Some Ideas near to that GuildWAR Then would be a top Guild list. To set a GW, the GM's would use #set_guild_war guildname on/off. to establish a GW, both GM from the 2 guilds must agree with a GW, and once the GW is ON, both must agree to cancel the GW. Chaos x Order Guilds that want to choose a side, will fight against other side and won points on the top. Just some complements Share this post Link to post Share on other sites
Ermabwed Report post Posted October 4, 2006 (edited) Easy to abuse. do "Hi can I kill you? I'll let you to kill me later so you get points too." "Sure \o/" loop Well, stalag already mentioned that you'd need some rules lets say player X kills player Y player X gains a point, player Y looses (dying has to have a penalty) a point BUT NO gain/loss, if *) player Y is from same IP (prevents alts etc.) *) player X already killed player Y in the last month (or whatever period set) (prevents getting a buddy dying for you over and over again), this would probably need a bunch of work Perhaps adjust points gained/lost dependant on level of opponent as suggested above, say scale of 1 to 10, killing a stronger guy gives more points, loosing to a stronger guy makes you loose less points. Same level would be 5 points. This system could (still) be abused though... Edited October 4, 2006 by Ermabwed Share this post Link to post Share on other sites
Kidberg Report post Posted October 4, 2006 I think it would be a great idea. Like they said though it would have to have some rules. And the thing that would worry me is about allied guilds...if some people would turn to have more people to kill? Share this post Link to post Share on other sites
Requiem Report post Posted October 4, 2006 i like this idea alot! GuildWAR Then would be a top Guild list. To set a GW, the GM's would use #set_guild_war guildname on/off. to establish a GW, both GM from the 2 guilds must agree with a GW, and once the GW is ON, both must agree to cancel the GW. and i think guild wars is an excelent idea ~1st Share this post Link to post Share on other sites
Cycloonx Report post Posted October 4, 2006 player X already killed player Y in the last month (or whatever period set) (prevents getting a buddy dying for you over and over again) When player y makes 20 alts to let them kill by player x, and player x makes 20 alts to let them kill by player y they also have easy kills. This system is easy to abuse and will be hard to keep abusers out of the top list... Share this post Link to post Share on other sites
Kidberg Report post Posted October 4, 2006 i like this idea alot! GuildWAR Then would be a top Guild list. To set a GW, the GM's would use #set_guild_war guildname on/off. to establish a GW, both GM from the 2 guilds must agree with a GW, and once the GW is ON, both must agree to cancel the GW. and i think guild wars is an excelent idea ~1st Excellent Idea Share this post Link to post Share on other sites
Earl Report post Posted October 4, 2006 (edited) To reduce abuse it might work better for gaining a point when you kill someone carrying a Rostogal stone. That way you get something for killing someone whether they have a Rostogal or not, and prevent the controlled cooperative killing at the same time. Edited October 4, 2006 by Earl Share this post Link to post Share on other sites
Kidberg Report post Posted October 4, 2006 Yeah but most people with rostos are high level people that most people cant kill Share this post Link to post Share on other sites
Ermabwed Report post Posted October 4, 2006 (edited) player X already killed player Y in the last month (or whatever period set) (prevents getting a buddy dying for you over and over again) When player y makes 20 alts to let them kill by player x, and player x makes 20 alts to let them kill by player y they also have easy kills. This system is easy to abuse and will be hard to keep abusers out of the top list... Well, that one is easy to solve. Gain/loose point only if you haven't gained/lost a point from/to somebody from same IP, perhaps needs to check all current IPs of people you have killed/have been killed by so far, Edited October 4, 2006 by Ermabwed Share this post Link to post Share on other sites
wexy Report post Posted October 4, 2006 Proxies, tunneling, dial-up.. won't work. Share this post Link to post Share on other sites
scarr Report post Posted October 4, 2006 just ban pushers *where did my post go ? Share this post Link to post Share on other sites
Atlantis Report post Posted October 4, 2006 Yeah but most people with rostos are high level people that most people cant kill "most people" I seen people with 30s a/d in pk with their pr0 full iron plate and rosto Share this post Link to post Share on other sites
Kidberg Report post Posted October 5, 2006 Yeah but most people with rostos are high level people that most people cant kill "most people" I seen people with 30s a/d in pk with their pr0 full iron plate and rosto Yeah but most Pr0s have rostos...not many lower level ad do. Dont get me wrong some people do but not alot. Share this post Link to post Share on other sites
Requiem Report post Posted October 5, 2006 Yeah but most people with rostos are high level people that most people cant kill "most people" I seen people with 30s a/d in pk with their pr0 full iron plate and rosto lol, the rosto is worth more than the full iron Share this post Link to post Share on other sites
Atlantis Report post Posted October 5, 2006 Yeah but most people with rostos are high level people that most people cant kill "most people" I seen people with 30s a/d in pk with their pr0 full iron plate and rosto Yeah but most Pr0s have rostos...not many lower level ad do. Dont get me wrong some people do but not alot. real pros fight old school with no rosto anyway, u are making quite an assumption in saying that most people cannot kill those with rostos.. Share this post Link to post Share on other sites
Infamous Report post Posted October 5, 2006 (edited) original idea was to make this point thingy available to all, not just top pk players. items would require alot of points so the game doesn't get flooded with items, something like karma could work with this (kill weaker players and you get - points, kill around your lvl or higher get + points) if this gets done then ppl will have to choose "hmm shall i go training or pk to get x amount of points for that plate i wanted?" so more pk and profit from pk = more happy faces from fighters :) edit: btw for the proxy/tunneling i think proxy/tunneling is illegal cuz of red flags or sumthing O.o anyway thats what i read in another topic some time ago.. some guy tunneling brought up red flags.. Edited October 5, 2006 by Hardcore Share this post Link to post Share on other sites
The_Knight Report post Posted October 5, 2006 I like the General suggestion, even though I would never be able to kill anyone Share this post Link to post Share on other sites
Infamous Report post Posted October 5, 2006 lol there is alway's someone you can kill... like scarr beating donpedro and dragonsyoung with only 70's a/d O.o so it's possible you can kill some1.. stats ain't everything Share this post Link to post Share on other sites
scarr Report post Posted October 5, 2006 that was before cooldown without cols/thermals but it might stil be possible with all these new toys Share this post Link to post Share on other sites
maximos Report post Posted October 6, 2006 i thought there wasnt any killing anymore, only dis+tele.. Share this post Link to post Share on other sites
scarr Report post Posted October 7, 2006 will change if people can earn points or maby even lose points die = lose point, so people wont abuse the system or w/e Share this post Link to post Share on other sites