vwpro Report post Posted June 19, 2006 we need something that when u die u get respawned to the fort =) capture the bag might be fun, but players shouldnt be alowed to stand on the bag, unless its the enemy but then again, people just tele to range on the bag X,x before we get a new big event, i think there need to be alot of new features inplented ingame Share this post Link to post Share on other sites
NitageR Report post Posted June 25, 2006 (edited) I was talking a little bit with Lorck about it and we have few ideas. First of all place, Lorck suggested map like imbroglio islands outside, nice map with two forts, two caves non-pk to serve a base. And the whole idea. Each team would have an artifact - a bag with some random amount of fruits for an example - different each time after it gets captured by the enemy team. This amount will be known only by people defending the bag and the mods. The team leaders will stand on bag and defend it, while the others will defeand the team leader and bag also =P. The goal is to make team leader to be *so kind and move* from the bag, and then pm some mod with the number of fruits in the bag. Team which 1st scores hmm lets say 10 (or more) times wins. Teams can attack simultaneously - that will add some strategy to the captains. I have an idea who would be team leaders and also we need something to balance teams. I suggest that all players will have permission to use CoL, but each umm good question a/d or overpowered p/c player can't use magic weapons. No branch of destruction also since we organize this contest for fun only.... The next aspect is that we will need participants combat level. iknow counts it, but i am pretty sure that not everyone will be so kind to tell his/her combat level. So maybe each participant will calculate cl as (p+c+a+d)/4 and post it hmm? Any better ideas? Another problem is summon. As we all know many mountain chims do &^%$ lags and if we add many players to it an event wont be fair for people with slower pc or connection. And on the other hand why the hell call people to participate, lets summon xxx mc's and win. Makes no sense for me.. OR to constrain the number of summons per team, i think it is a good idea. We dont want it to be ELE's war.... If we had no drop day we can just use tele ess to get fast back from teh underworld. Any comments, remarks? Edited June 25, 2006 by NitageR Share this post Link to post Share on other sites
the_antiroot Report post Posted June 25, 2006 Well to assist, the 4 warlord bots are available for use for team managment. Basically they auto accept and remove players on their list for team management. Wheather you want 2, 3 or 4 teams , no odds, they each already have a guild, and were origonally made for exactly this type of event. Basically the organisers would be set up as botmasters who can add and remove players from the appropriate guild byy pm'ing the "warlord" bots, and when the day comes folks just #join_guild yadyyahdeyah then pming the bot #acceptme. after done pm the bot #kickme. I leave the event details to others, but hope this helps ya set it up. Share this post Link to post Share on other sites
vwpro Report post Posted June 25, 2006 this wont work, ever heard of tptr to bypass the guards, summon a rat, and get the bag ? like i saidm there need to be inplented lots of things to get a good event Share this post Link to post Share on other sites
Lorck Report post Posted June 25, 2006 If there are a good strategy by the captains it will not be so easy to capture the bag. For instance, the bag could be located at a corner, an around it 2 or 3 good fighters. So the rat stuff will not work since the other fighters would attack the rat before than the captain and therefore the captain will not moves. Of course after that would be a second line of defense, if someone tele to range the second lines attack, etc. _____________ In this kind of wars that make it really interesting, because you dont need a really big att/def/phys/coord to shine, but smart gameplay and strategy. Share this post Link to post Share on other sites
vwpro Report post Posted June 25, 2006 to many newbs in EL, there are only like 10 people who can pk decent dont make things to complecated Share this post Link to post Share on other sites
Pyewacket Report post Posted June 25, 2006 I think nitager and lorck have picked the right spot with imbroglio, that would seem to be an excellent spot, once the rest of the details are agreed upon. Share this post Link to post Share on other sites
Cyprom Report post Posted June 25, 2006 The next aspect is that we will need participants combat level. iknow counts it, but i am pretty sure that not everyone will be so kind to tell his/her combat level. So maybe each participant will calculate cl as (p+c+a+d)/4 and post it hmm? Any better ideas? This page will calculate your combat level. Just like iknow Combat Level Calculator Share this post Link to post Share on other sites
ttlanhil Report post Posted June 25, 2006 And the whole idea. Each team would have an artifact - a bag with some random amount of fruits for an example - different each time after it gets captured by the enemy team. This amount will be known only by people defending the bag and the mods.so... the proof that you got to the bag is that you know exactly what's in it? so all the defenders have to do is change the amount and you'll get the wrong number when trying to register your score? Share this post Link to post Share on other sites
Vanyel Report post Posted June 25, 2006 Put somebody trusted on each bag. Share this post Link to post Share on other sites
Phax Report post Posted June 25, 2006 Put somebody trusted on each bag. like me Share this post Link to post Share on other sites
Infamous Report post Posted June 29, 2006 (edited) or you could just force ask Learner to program the ant_queens to stand in a fort and let em defend themselves a bit (the first one who kills the opponents ant_queen wins) Edited June 29, 2006 by Hardcore Share this post Link to post Share on other sites
Lorck Report post Posted June 29, 2006 or you could just ask Learner to program the ant_queens to stand in a fort and let em defend themselves a bit (the first one who kills the opponents ant_queen wins) Interesting idea too. Maybe the players join the ant and red guilds. Share this post Link to post Share on other sites
Infamous Report post Posted June 29, 2006 ye and give the queens armour sr's and He's to use so it won't die easily. Share this post Link to post Share on other sites
ville-v Report post Posted June 29, 2006 (edited) The team with FireAnt_Queen would win Edit: Thought it could be balanced like that other team has Ant_Queen, Ant_1, Ant_2, Ant_3 in their fort, other team has FireAnt_Queen and FireAnt_1 in fort and other ants roam around Edited June 29, 2006 by ville-v Share this post Link to post Share on other sites
Lorck Report post Posted June 29, 2006 Nah, fireant_queen is easy to kill. Share this post Link to post Share on other sites
Infamous Report post Posted June 29, 2006 (edited) maybe Learner could tweak their stats a bit? (and after the war put the stats back of course) and there are enough people who can kill ant_queen ;p xD Edited June 29, 2006 by Hardcore Share this post Link to post Share on other sites
ville-v Report post Posted June 29, 2006 Nah, fireant_queen is easy to kill. But harder that Ant_Queen Especially if she is given serp, mirror, good armor, damage rings and great healing potions Share this post Link to post Share on other sites
Lorck Report post Posted June 29, 2006 With mufossa (or toomass or dezm or nitager or ...) defending it does not really matter the strenght of the queen. Share this post Link to post Share on other sites
ville-v Report post Posted June 29, 2006 With mufossa (or toomass or dezm or nitager or ...) defending it does not really matter the strenght of the queen. But when somebody gets past them, it matters if queen of other team can be killed in 2-4 hits and other in 4-12 Share this post Link to post Share on other sites
Lorck Report post Posted June 29, 2006 (edited) If someone pass the defenders themselves, the queens is just a way to show this. In the original idea, when i talked with Nitager it would be Mufossa and TooMass (the strongest fighters of this game) to be the captains and the ones keeping the bags. It would add some kind of "final boss" to overcome. Of course you can make a event when the only goal is to kill the captains (very difficult task), but i think they want to play the offensive side too, not just sitting in a fort waiting to roleplay "the final boss". And in my personal opinion, catch the bag is a bit more interesting. EDIT: And the difficult part would be pass the defenders, the queens are pretty easy to kill even with restore if you got high levels. Edited June 29, 2006 by Lorck Share this post Link to post Share on other sites
Infamous Report post Posted June 29, 2006 the bag might p00f Share this post Link to post Share on other sites
ville-v Report post Posted June 29, 2006 the bag might p00f Then the team loses Share this post Link to post Share on other sites