Entropy Report post Posted December 21, 2005 So, I was thinking, would you like to increase the health of everyone by x1.5? The damage of everything would stay the same though. This would lead to longer (and more tactical) battles. So, would you like that? P.S. We might have to adjust the damage of the animals though, since we want this feature mainly for PvP not for easier killing the monsters. Share this post Link to post Share on other sites
Dark_Nightmare Report post Posted December 21, 2005 Ok, that would work Share this post Link to post Share on other sites
Derin Report post Posted December 21, 2005 I can go either way. I think both the current lvl and a 50% "boost" has its benefits. Share this post Link to post Share on other sites
0ctane Report post Posted December 21, 2005 no, don't want it. Share this post Link to post Share on other sites
Acelon Report post Posted December 21, 2005 Sounds good to me. Share this post Link to post Share on other sites
RolandR1 Report post Posted December 21, 2005 well duh thats a great idea Share this post Link to post Share on other sites
crypt1c Report post Posted December 21, 2005 (edited) I think this would be nice! But yes, it would be taken advantage of in killing monsters we wouldn't want faster lvling >.>. But for PvP would be nice for, as you said, longer, more tactical battles. So much for first post :/ Edited December 21, 2005 by Ryzin Share this post Link to post Share on other sites
Tuver Report post Posted December 21, 2005 I think it's a great idea; would you also be increase the random harvest event's damage or would that be left the same too? Share this post Link to post Share on other sites
Guest Elogas Report post Posted December 21, 2005 Ya sure do it... I'm in favor of it. Share this post Link to post Share on other sites
Evalin Report post Posted December 21, 2005 personally I love this idea. With the srs cooldown, pvp fights go a lot faster. Increasing health would help counter this and add less of a "he's higher so he wins" perspective and put more strategy in the fight ^_^ Share this post Link to post Share on other sites
ROTCOD Report post Posted December 21, 2005 i like it Share this post Link to post Share on other sites
LadyWolf Report post Posted December 21, 2005 *looks for the hidden strings* Sounds too good to be true I like it ! Share this post Link to post Share on other sites
PuNa Report post Posted December 21, 2005 actually i like it how it is, with the restore option, killing people is hard enough as it is, and when i'de wanna kill someone it would have to be some dumb n00b that doesnt know what hes doing Share this post Link to post Share on other sites
Mr.Mind Report post Posted December 21, 2005 I don't think it's necessary, but I won't get in your way. Share this post Link to post Share on other sites
Moebius Report post Posted December 21, 2005 65+32.5=??? That's a problem Share this post Link to post Share on other sites
WoodeH Report post Posted December 21, 2005 I'm not so sure. I don't really see who this will benifit.. Apart from the haugh level high fighters, and the people who have waaay too much Will or Physique. But I suppose this will be good and bad, intresting too see what other people think. Share this post Link to post Share on other sites
GreenGanjaKing Report post Posted December 21, 2005 like everything will have its ups and downs, but it sounds good to me ^_^ Share this post Link to post Share on other sites
Ornitorrinco Report post Posted December 21, 2005 I'm trying to think if there are any disadvantages... I don't see any so far, so I vote yes. Share this post Link to post Share on other sites
bkc56 Report post Posted December 21, 2005 So, I was thinking, would you like to increase the health of everyone by x1.5? Are you suggesting that the basic health formula would be changed from: Health = (Will + Physique) / 2 * 5 to something like: Health = (Will + Physique) / 2 * 7.5 Which would be a 1.5 increase? Share this post Link to post Share on other sites
Bigbot Report post Posted December 21, 2005 So, I was thinking, would you like to increase the health of everyone by x1.5? The damage of everything would stay the same though. This would lead to longer (and more tactical) battles. So, would you like that? P.S. We might have to adjust the damage of the animals though, since we want this feature mainly for PvP not for easier killing the monsters. YES do it! plz i like th idea Share this post Link to post Share on other sites
Entropy Report post Posted December 21, 2005 You might realize that this would also amplify the difference between lower level and higher level players. A noob might have a health of 40 now, and 60 after, but a pro that has a life of 100 now would have 150 after. Share this post Link to post Share on other sites
the_antiroot Report post Posted December 21, 2005 I do like the sound of this, however it gave me another thought, If you also do this with etherial points, summoners will be able to operate again also... Share this post Link to post Share on other sites
WoodeH Report post Posted December 21, 2005 You might realize that this would also amplify the difference between lower level and higher level players. A noob might have a health of 40 now, and 60 after, but a pro that has a life of 100 now would have 150 after. Yes, I see your point.. But when you put 2 PP's on Will or Phys, would it be 30hp bonus? Share this post Link to post Share on other sites
FirEBallS Report post Posted December 21, 2005 Great idea and adjusting the creatures to work with it is a great idea as well. Will bring back pvp and pk to lvl that with some thought would work well also Share this post Link to post Share on other sites