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Entropy

Need some feature implemented quick

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IMO red implies the inability to use, where as blue implies something positive (i.e. an 'upgrade' or something).

208879[/snapback]

 

Blue could also mean "cool" as in frozen.

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what about a changing color thingy? or a gradient or what ever it's called.

 

it'd start off as a very dark red, and end up as a bright green at the end?

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well I like the blue personally. It has a more soothing effect on the eyes.

 

Plus think of how the color red will only enrage the pk'ers or fighters even more when they have to wait to use hteir next potion.

The "Blue Screen Of Death" is blue for a good reason :hehe:

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I hear toupe is very soothing...Ok now Im just offtopic

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not that my opinion matters, but I like the blue and can't wait to see it implemented in my client :)

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For that matter I think I like blue better and I'm sure that red will have other uses: could be a background color for weapons and armors indicating how solid they are compared to when they are new/repaired.

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not that my opinion matters, but I like the blue and can't wait to see it implemented in my client :w00t:

It is, if you're using the current client...

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K, quick patch which fixes cooldown support under Intel GFX cards: essentially, drawing a pic without glColor(1.0f,1.0f,1.0f) colors it. Thus, every item following the cooldown item would be colored. (Ie. in this case everything following the item appears to be on infinite cooldown.)

 

http://rootshell.be/~bremac/patches/cooldown_fix.diff

Edited by crusadingknight

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K, quick patch which fixes cooldown support under Intel GFX cards: essentially, drawing a pic without glColor(1.0f,1.0f,1.0f) colors it. Thus, every item following the cooldown item would be colored. (Ie. in this case everything following the item appears to be on infinite cooldown.)

 

http://rootshell.be/~bremac/patches/cooldown_fix.diff

sweet. thanks, that bug was highly irritating

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OK, I fixed up the above patch to optimize the number of calls a bit, using the existing glColor3f at the end of the cooldown drawing, but moving it back out into the mode we were using, so it has an effect. Same URL as posted above.

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