vwpro Report post Posted July 12, 2006 how about this make monsters stop drop to you if you are way stronger then them so people wont serp weak monsters for just the gold, and then more train spawns free for weaker people also people need to buy ''rare drops''(books etc) from weaker players, cuz they arnt able to find them thereself anymore..so books get bit less useless imo, and better for economy! and this way gold can be increased too.. what ya say ? Share this post Link to post Share on other sites
Kalach Report post Posted July 12, 2006 how about this make monsters stop drop to you if you are way stronger then them so people wont serp weak monsters for just the gold, and then more train spawns free for weaker people also people need to buy ''rare drops''(books etc) from weaker players, cuz they arnt able to find them thereself anymore..so books get bit less useless imo, and better for economy! and this way gold can be increased too.. what ya say ? Excellent suggestion, IMO. Share this post Link to post Share on other sites
trollson Report post Posted July 12, 2006 Good motivation, giving some seperation between newbies and oldies, but not sure if it plays through. Does this address an actual problem? Are newbies being crowded out of spawns due to oldies? pros: Increases newbie value.cons: Needs an RP rational; what stops the drops? Forces characters to change; even if you only hunt bunnies as a sideline, skills always increase. Frustrating if you quickly need a bunnyskin in a distant part of the world. You have to go and find a newbie? alternatives? Can monsters try to run away from more powerful players? Decrease drops on overkill; you've pulped everything! Share this post Link to post Share on other sites
maximos Report post Posted July 12, 2006 so no more fur hunting, meat hunting. the fighters are gonna get even more poor this way! Share this post Link to post Share on other sites
The_Piper Report post Posted July 12, 2006 I think, he means item and gc drops, not fur+meat+bones. Sounds interesting, scarr. Piper Share this post Link to post Share on other sites
Zaer Report post Posted July 12, 2006 (edited) yeh notice how he says MONSTERS not ANIMALS. great idea, would mean newbies would be able to provide and get rich, taking the monopoly away from rich players. also means would become rarer, which is a serious issue i think. Edited July 12, 2006 by Zaer Share this post Link to post Share on other sites
Athel's Report post Posted July 12, 2006 so no one can get speicla sword construction then because of rabbits drooping it Share this post Link to post Share on other sites
Cycloonx Report post Posted July 12, 2006 (edited) Try to use search button scarr: http://www.eternal-lands.com/forum/index.php?showtopic=25873 I posted this a month ago, you really have good ideas Edited July 12, 2006 by Cycloonx Share this post Link to post Share on other sites
sirdan Report post Posted July 12, 2006 whoevers idea it is i think its the best idea anyone has ever suggested Share this post Link to post Share on other sites
vwpro Report post Posted July 13, 2006 Try to use search button scarr: http://www.eternal-lands.com/forum/index.php?showtopic=25873 I posted this a month ago, you really have good ideas yep i been here what 2 year? evry time i suggest something it havnt been suggested before..and i couldnt remember this has been posted..probly bcuz i dont understood it..i read almost evry topic so i dont use ''search'' Share this post Link to post Share on other sites
maximos Report post Posted July 13, 2006 so when i fight fluffy with 60s A/D I should get more GC than normal? that would make this idea far more acceptable 200gc each fluff is funny Share this post Link to post Share on other sites
peeper :) Report post Posted July 14, 2006 great idea i'd like to see this in the game in the next update! up ti the dev's though Share this post Link to post Share on other sites