gadai Report post Posted October 9, 2005 A search in Suggestions doesn't show anything regarding this (searched using the term teleport - never realised just how much that word is used on this particular forum ). The idea would be to have a new spell called Teleport to Player at around 45 magic skill. This would be similar to the current Mod bamf* function, allowing a player to teleport to another player, regardless of location, providing that the target has the 'Allow Teleport?' box on their settings box ticked. The fact that it would be a player set function would hopefully prevent it being abused for harassment, cheating in 'hide and seek' contests, etc. Now - please explain to me what obvious abusive of this I've missed! *Bamf - a MUD term used to describe Mods/Imms/Gods ability to teleport themselves to any player. From the Nightcrawler comic character and the sound he makes arriving/leaving via teleport. Share this post Link to post Share on other sites
sparhawk Report post Posted October 9, 2005 what about in pk areas? Share this post Link to post Share on other sites
weaselturd Report post Posted October 9, 2005 (edited) i like that idea alot but on the negative side like sparhawk says it wouldnt be good for pk as it could be used for ambushes and also it wouldnt be fair to use it in the new continant unless both players where already there because it could be used to bypass the toll just thought of another negative, if this was implamented it would be way too easy to harvest because i could sit there all day and harvest 20k of iron ore and then get my guildys to take the bag away in a matter of minutes, looking at it like that im sure theres no way the devs would allow this Edited October 9, 2005 by weaselturd Share this post Link to post Share on other sites
gadai Report post Posted October 9, 2005 Well, I would assume that most people would untick the option on their settings box before entering a PK map On the second point regarding harvesting - just how willing do you think people with a magic skill that high will be to be used as mules? Think that occassionally it might be used like that but not on a regular basis Share this post Link to post Share on other sites
ttlanhil Report post Posted October 9, 2005 Well, I would assume that most people would untick the option on their settings box before entering a PK map to turn it on/off often would be a hassle thoughOn the second point regarding harvesting - just how willing do you think people with a magic skill that high will be to be used as mules? Think that occassionally it might be used like that but not on a regular basis 207261[/snapback] some people would train magic to be used as a mule... by that time they can have a big EMU as well. one person AFK at storage, several mining, and one teleporting back and forth means you can save up huge amounts Share this post Link to post Share on other sites
Gravito Report post Posted October 9, 2005 (edited) some people would train magic to be used as a mule... by that time they can have a big EMU as well. one person AFK at storage, several mining, and one teleporting back and forth means you can save up huge amounts 207264[/snapback] Maybe we could use the new cooldown-function for magic spells aswell? And make this spell useable only once every 10 mins or so! Edited October 10, 2005 by Gravito Share this post Link to post Share on other sites
Lorck Report post Posted October 9, 2005 (edited) one person AFK at storage, several mining, and one teleporting back and forth means you can save up huge amounts 207264[/snapback] Problem solved if the ingredients of the spells are really expensive. Also, about pk maps the person who the teleporter would go, should accept in the moment of the magic. The only application of this spell, imho, should be if some person are having trouble in pk map and ask a guild mate for help. Edited October 9, 2005 by Lorck Share this post Link to post Share on other sites
Vanyel Report post Posted October 9, 2005 Problem solved if the ingredients of the spells are really expensive. 207278[/snapback] Sure, but: 1. No between maps; 2. No in PK areas; 3. No between continents (well, it's still 1, but let's stress it); 4. Required magic level 50; 5. Essences: 1 enriched magic essence, 10 air essences, 10 earth essences. 6. Yeah, it would be really fun. Share this post Link to post Share on other sites
TheDoctor Report post Posted October 9, 2005 enriched magic essence! that would be mad expensive! no enriched essences should be used in that kind of spell. also in contests, lets say its a contest first person to find Doctor in white stone wins a thermal serp...everyone will immediatley use the teleport spell. Share this post Link to post Share on other sites
Atreyu Report post Posted October 9, 2005 What if someone was holding a "find me" contest? Share this post Link to post Share on other sites
TheDoctor Report post Posted October 9, 2005 What if someone was holding a "find me" contest? 207442[/snapback] which is basically EXACTLY what i said Share this post Link to post Share on other sites
rasberrybeard Report post Posted October 9, 2005 You retards ought to read his whole topic. If somone unchecked the "Allow Teleport" box, noone could use the teleport spell to get to them. Share this post Link to post Share on other sites
Derin Report post Posted October 9, 2005 A teleport to player is not a good spell, for various reasons (most of them already stated). When thinking of new spells try to be creative while game balancing. Do not try to duplicate moderator commands. Share this post Link to post Share on other sites
tungston Report post Posted October 9, 2005 (edited) Sure, but:1. No between maps; 2. No in PK areas; 3. No between continents (well, it's still 1, but let's stress it); 4. Required magic level 50; 5. Essences: 1 enriched magic essence, 10 air essences, 10 earth essences. 6. Yeah, it would be really fun. 207298[/snapback] I agree somewhat with you, I think 1. Yes between maps; 2. Yes in PK areas; 3. No to people that have the "accept teleport" button unticked 4. No between continents; 5. Required magic level 45-50; 6. Essences: 10 matter, 10 air, 10 spirit, 10 energy, 10 magic It makes people think twice before using 100 of each of these essences just to haul ore and stuff for a friend, but still lets a person teleport freely when in a hurry. Edited October 9, 2005 by tungston Share this post Link to post Share on other sites
Dark_Nightmare Report post Posted October 9, 2005 Ah ha! But what if the person, in a hide-and-seek contes, were to teleport to a person that one? Hmmmm? Share this post Link to post Share on other sites
TheDoctor Report post Posted October 9, 2005 Then in hide and go seek the hider can uncheck the "accept teleport" whatever essies sound good should be like move global space or something on sigies Share this post Link to post Share on other sites
Brom Report post Posted October 10, 2005 Heh. Ive used this is MUD's and it makes gameplay too dependent on it. But I would also like to feed this thread so. In addition to Teleport (I perfer "Relocate") I would also submit Summon player which can take a target player and Summon them to you. These spells would need to be extremely hard to do however so that they are not abused, and abused they would be. Toggle is a must have for both abilities. Like I said. I have seen it in gameplay. And it makes the game much to based around it, so the losses to cast the spell must be great. Share this post Link to post Share on other sites
gadai Report post Posted October 10, 2005 I've seen in action too Brom and seen it balanced using cost, in terms of mana. I would suggest that in addition to the essences that the mana cost would be 60-70. This would make either idea an expensive proposition to be abusing Share this post Link to post Share on other sites
Placid Report post Posted October 11, 2005 "Allow teleport on/off" just sucks. There should be a spell to counteract it not some setting in ELConfig. And I think the level should be >45, more like 60. Otherwise, not bad ;-) Share this post Link to post Share on other sites
ttlanhil Report post Posted October 11, 2005 "Allow teleport on/off" just sucks. There should be a spell to counteract it not some setting in ELConfig. 208238[/snapback] you need to be able to block people from teleporting to you, and that shouldn't cost you anything. so how about this: person 1 has to cast "create portal", and person 2 has to cast "receive portal" before the teleport happens. can't be used unless the other person will accept it, no need for config settings, but still does what was wanted Share this post Link to post Share on other sites
LemonStar Report post Posted October 11, 2005 you need to be able to block people from teleporting to you, and that shouldn't cost you anything.so how about this: person 1 has to cast "create portal", and person 2 has to cast "receive portal" before the teleport happens. can't be used unless the other person will accept it, no need for config settings, but still does what was wanted 208247[/snapback] Now that seems to make a lot of sense to me. If you make it so that it does cost a lot of essences, and that the magic lvl required is high then it sounds good. Another point, what about making it that the teleport can go wrong and you end up in hell instead... Still have all you items/health etc just end up in hell! Share this post Link to post Share on other sites
Whisky Report post Posted October 11, 2005 (edited) Sounds good ttlantil, would requere 2 people with high magic level, and a good load of ess for the both to cast it. Still it can be abused, ofcource 'the one they are looking for' can turn it off, but say there's 5 prizes and i find him 1st, then use 'create portal' for a bunch of guildy's we'd have all the prizes. So maybe an area where the portal may not be created should be implemented? Edited October 11, 2005 by Whisky Share this post Link to post Share on other sites
Brom Report post Posted October 11, 2005 Sounds good ttlantil, would requere 2 people with high magic level, and a good load of ess for the both to cast it. Still it can be abused, ofcource 'the one they are looking for' can turn it off, but say there's 5 prizes and i find him 1st, then use 'create portal' for a bunch of guildy's we'd have all the prizes. So maybe an area where the portal may not be created should be implemented? 208268[/snapback] Or just ban "Teleportals Spell" from Manhunt contests. that seems to fit all the checks ttlanhil. Only high-levels could use it. ::Goes off to train magic more. Share this post Link to post Share on other sites
Derin Report post Posted October 11, 2005 If you want to teleport you have the portals room and rings. What purpose would it serve if you have to be cast 2 spells at (a very high level) just to get to eachother? Wouldn't it be easier to use the portals room and the rings? Share this post Link to post Share on other sites
TheDoctor Report post Posted October 12, 2005 No, some places are extremely long walks to get too even with the rings and room. Like raven...that is a big pain to get too from most places almost no matter what. If you were having a guild meeting near there, one person could open the portal and the rest could teleport there. Share this post Link to post Share on other sites