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Zhila

Eternal Lands Light Edition

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As you may (or may not know) from my previous topic, my Graphics card is not quite up to par with typical modern day GFX, and is irreplaceable. Since a new PC is currently outside my budget, playing this game is a bit difficult at 4-6 FPS (if that). I was wondering if it would be possible to have a Light Edition, possibly with less detailed 3D models, no shadowing/clouds/reflection or any "extra" prettiness, less defined textures, stuff like that. I'm a person that prefers performance over appearence, so such "downgrades" would be welcomed for me. If a light version is not to be planned at all, maybe some help for me to edit the client to create my own light version (3D programming is one of the few programming concepts lost to me).

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You may already know this, but open EL.ini (it's in the game folder)and search for:

#poor_man = 0

And change the 0 to 1, then start the game again.

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I've already done that, I've actually done everything I possibly could (without modifying the source code) to increase performance, and that's how I got up to 6 FPS. Seems to me the only thing left is to modify the source to create a Light version (though I have little to no idea of how to safely modify 3D code).

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my Graphics card is not quite up to par with typical modern day GFX, and

is irreplaceable

 

I've already stated I can't replace my GFX card, my PC (laptop) is not capable of such upgrades. I really wish I could, in fact, woudl have done so a while ago, but I am incapable of such convieniance. Once I can afford a new PC (yes, even $300 is outside my current budget), this isn't a problem. Until then, I need a light version, or continue playing at 5 FPS.

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5 fps is'nt so bad. I played at that and less for 2 months until I replaced my graphichs card. :D

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I play with 3-5fps almost all the time and it plays just fine to me..

 

Tigger

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Well, I guess my complaint isn't that 5 FPS is unplayable or anything, it is, it's just the fact that say... if that object had 10 less polygons, if tree trunk used a solid brown rather than a dotted texture, etc, then I might be able to play at 20-30 FPS, why not? Just like in KDE, one has options for almost every aspect of all graphics configurations, and while it may not matter much for most newer processors running at 1.5-2 GHz, for the little 299 MHz PC I use for Linux, it can make all the difference. It may not look all that glamorous, but who cares, it works.

 

I would have already made modifications to the client myself, provided I knew what I could remove without making the client unplayable, and if I was able to actually compile large projects created by someone else (I still have been unsuccessful with that, with the exception of Allegro). I'm currently modifying some textures, seeing if maybe that will improve speed.

 

(btw, 5 FPS isn't bad, until you try to rotate the camera using the mouse, then the slightest movement of the mouse might make a 180 degree spin, which is quite annoying for me.)

 

EDIT:

 

Just like to say, I've modified the sky texture from being a set of clouds to simply being a solid texture of solid blue, already my FPS jumps from 5-6 to 8-15.

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Then why not edit all the textures yourself?

If this proves to work you could just keep your own textures and be ok.

 

If anyone else wants this 'Lite' version, they can contact you for it?

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Zhila, I'll see what I can do...that's actually a really good idea for those that do continue to have problems...

 

If I have time today, I'll try to edit some of my textures and post it on ELManuals.com for download. :ph34r:

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When we move to cal3d, besides it being faster and nicer looking in general, it has a very simple way of adjusting the quality of the models.

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W00t! Finished it...finally...yeesh, lots of stuff in the game...hehe...

 

Re-did some of the textures so they'd, well have texture, but a lot of the textures are just plain 1 or 2 colours. Plants and leaves I left alone, but tree bark is obsolete now (1 colour), same w/ leaving alone the capes, clothes, people, and animals.

 

There's a full download of the game, or just a Content (2d objects, 3d objects, textures, tiles) download on EL Manuals. Let me know how it goes for you if you decide to D/L it Zhila...

 

Frankly, I think it's a kewl idea all together...if there's still some problems, let me know on what and maybe I can work on a few more of the graphics..

 

Only other problem is some of the colours don't match up, like main ground parts and the edgings..hehe...*shrugs* but it's workable, I think...

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Well, I downloaded the Light Edition, and I must say, it didnt' get the kind of results I was expecting, but it is still much better than before (in terms of performance). Well, now time to talk about appearence. The land looks like a darn cartoon, lol. I'm not complaining, after all, I keep saying that performance is better than appearence, and I'll keep saying it, but I still must laugh at how it looks. Thanks for the work, I wouldn't have been able to do it myself for maybe 5 or so days (I have too much work, in fact, I need to get leaving now).

 

(EDIT: "cencered an orriginally posted word*)

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yeah, it is rather humourous how it looks...I tried to make some of the tiles still have a bit of texture, but it doesn't quite work out right...hehe...

 

But if it's helping w/ your performance, I'm glad to hear it :(

 

Maybe I can play w/ it some more later and fix it up a bit so it doesn't look at cartoony..:D

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ELDIR=/usr/share/games/el
for file in `find $ELDIR -iregex ".*.bmp"`
do
       convert -scale 25% $file $file
done

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ELDIR=/usr/share/games/el
for file in `find $ELDIR -iregex ".*.bmp"`
do
       convert -scale 25% $file $file
done

The textures have to pe a power of 2.

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bjorn@notebook:~/pics$ find ~/tmp/el/textures/ -iregex ".*.bmp" -exec identify {} \;
/home/bjorn/tmp/el/textures/ground_detail.bmp BMP 256x256+0+0 PseudoClass 152c 65kb 0.000u 0:01
/home/bjorn/tmp/el/textures/water2.bmp BMP 256x256+0+0 PseudoClass 255c 65kb 0.000u 0:01
/home/bjorn/tmp/el/textures/login_menu.bmp BMP 256x256+0+0 PseudoClass 256c 65kb 0.000u 0:01
/home/bjorn/tmp/el/textures/font.bmp BMP 256x256+0+0 PseudoClass 4c 64kb 0.000u 0:01
/home/bjorn/tmp/el/textures/sky.bmp BMP 256x256+0+0 PseudoClass 255c 65kb 0.000u 0:01
/home/bjorn/tmp/el/textures/sigils.bmp BMP 256x256+0+0 PseudoClass 256c 65kb 0.000u 0:01
/home/bjorn/tmp/el/textures/buttons.bmp BMP 256x256+0+0 PseudoClass 256c 65kb 0.010u 0:01
/home/bjorn/tmp/el/textures/console.bmp BMP 256x256+0+0 PseudoClass 139c 65kb 0.000u 0:01
/home/bjorn/tmp/el/textures/cursors.bmp BMP 192x16+0+0 PseudoClass 4c 3kb 0.000u 0:01
/home/bjorn/tmp/el/textures/particles.bmp BMP 64x64+0+0 PseudoClass 112c 4kb 0.010u 0:01
/home/bjorn/tmp/el/textures/items1.bmp BMP 256x256+0+0 PseudoClass 256c 65kb 0.010u 0:01
/home/bjorn/tmp/el/textures/items2.bmp BMP 256x256+0+0 PseudoClass 255c 65kb 0.000u 0:01
/home/bjorn/tmp/el/textures/items3.bmp BMP 256x256+0+0 PseudoClass 256c 65kb 0.010u 0:01
/home/bjorn/tmp/el/textures/items4.bmp BMP 256x256+0+0 PseudoClass 256c 65kb 0.000u 0:01
/home/bjorn/tmp/el/textures/items5.bmp BMP 256x256+0+0 PseudoClass 256c 65kb 0.000u 0:01
/home/bjorn/tmp/el/textures/items6.bmp BMP 256x256+0+0 PseudoClass 256c 65kb 0.010u 0:01
/home/bjorn/tmp/el/textures/items7.bmp BMP 256x256+0+0 PseudoClass 256c 65kb 0.020u 0:01
/home/bjorn/tmp/el/textures/items8.bmp BMP 256x256+0+0 PseudoClass 256c 65kb 0.000u 0:01
/home/bjorn/tmp/el/textures/items9.bmp BMP 256x256+0+0 PseudoClass 256c 65kb 0.000u 0:01
/home/bjorn/tmp/el/textures/portraits1.bmp BMP 256x256+0+0 PseudoClass 255c 65kb 0.010u 0:01
/home/bjorn/tmp/el/textures/portraits2.bmp BMP 256x256+0+0 PseudoClass 255c 65kb 0.010u 0:01
/home/bjorn/tmp/el/textures/portraits3.bmp BMP 256x256+0+0 PseudoClass 255c 65kb 0.000u 0:01
/home/bjorn/tmp/el/textures/portraits4.bmp BMP 256x256+0+0 PseudoClass 255c 65kb 0.000u 0:01
/home/bjorn/tmp/el/textures/portraits5.bmp BMP 256x256+0+0 PseudoClass 255c 65kb 0.000u 0:01
/home/bjorn/tmp/el/textures/portraits6.bmp BMP 256x256+0+0 PseudoClass 255c 65kb 0.010u 0:01
/home/bjorn/tmp/el/textures/portraits7.bmp BMP 256x256+0+0 PseudoClass 255c 65kb 0.000u 0:01
/home/bjorn/tmp/el/textures/gamebuttons2.bmp BMP 256x256+0+0 PseudoClass 256c 65kb 0.010u 0:01
/home/bjorn/tmp/el/textures/gamebuttons.bmp BMP 256x256+0+0 PseudoClass 256c 65kb 0.010u 0:01
/home/bjorn/tmp/el/textures/login_back.bmp BMP 512x512+0+0 PseudoClass 256c 257kb 0.000u 0:01

The only one that'll be a problem is the cursors. Not because of diving by 4, but because the cursors would look quite horrible when they're 4 pixels wide.

 

New scripts:

 

ELDIR=/usr/share/games/el/textures

for file in `find $ELDIR -iregex ".*.bmp"`

do

      [ "$file" != "cursors.bmp" ] && convert -scale 25% $file $file

done

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