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Suggestion: Changes to Will & Vitality

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What I was thinking was..

 

Making Will have the Charm Cross Attribute, which would be replacing the Matter and giving that to Vitality.. Now the reason I suggested this is because I think it would add a better choice in set-ups for a Fighter, and Summoner.. Gving people a chance to be a select skill.

 

Now maybe this would make them both 2 powerful.. But I think it would be a nice improvement.

 

Comments?

 

#Edit - So basically:

 

Will: Charm, Ethereality, Rationality.

Vitality: Matter, Toughness, Etherality.

Edited by Liquid

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What I was thinking was..

 

Making Will have the Charm Cross Attribute, which would be replacing the Matter and giving that to Vitality.. Now the reason I suggested this is because I think it would add a better choice in set-ups for a Fighter, and Summoner.. Gving people a chance to be a select skill.

 

Now maybe this would make them both 2 powerful.. But I think it would be a nice improvement.

 

Comments?

 

#Edit - So basically:

 

Will: Charm, Ethereality, Rationality.

Vitality: Matter, Toughness, Etherality.

And what about mage builds? Why to make theire life even harder?

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Mage build.. hard build...

 

Mage can level the fastest of everyone, they can let people poof in pk.

 

Please don't tell they got it hard lol.

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Mage build.. hard build...

 

Mage can level the fastest of everyone, they can let people poof in pk.

 

Please don't tell they got it hard lol.

 

ummm, so why top magic is still much lower than top a/d (about 45% lower afaik) huh ? :confused:

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And what about mage builds? Why to make theire life even harder?

Don't think it would make too much difference, just wear a CoL.

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Mage build.. hard build...

 

Mage can level the fastest of everyone, they can let people poof in pk.

 

Please don't tell they got it hard lol.

 

ummm, so why top magic is still much lower than top a/d (about 45% lower afaik) huh ? :confused:

What the fuck does top a/d has to do with top magic?! :confused:

 

"Mage can level the fastest of everyone"

 

You thought I mean't they level magic skill the fastest of all skills, or something? :confused:

 

What I did mean, they level a/d the fastest, xp/hour.

Edited by Manderijn

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You imply that Mage can level fastest of everyone, yet top magic is over 40% lower than top a/d -> lack of basic logic ?

 

That's what the fuck it has to do one with another :confused:

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I never said they level Magic skill the fastest, did I?

 

So don't accuse me of lack of basic logic, if you can't fucking read.

Edited by Manderijn

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umm, sorry if for you Mage build focuses on a/d, not on magic, I cannot help

 

and excessive use of fucks does not make your posts any smarter

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God, all I wanted to say, Mage builds don't have it 'hard', rather easy.

 

Since, a mage build gets extra xp for every skill.

 

 

And for your ad vs magic top. Lol :confused:.

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God, all I wanted to say, Mage builds don't have it 'hard', rather easy.

 

Since, a mage build gets extra xp for every skill.

 

It is true by all means that mage char gets higher exp per unit due to higher rationality. That doesn't make it so easy though since it usually comes at a cost of lower might, matter and toughness. It influences plenty of things, even not training related but very important, like EMU for instance.

 

Also getting high magic levels is more difficult than getting high a/d (although I know that currently rationality is more important than skill level).

 

Overall, I believe that Mage build is more difficult to develop than Fighter one, that's it.

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Could you elaborate on your suggestion a bit, you know, say how it's now, list the advantages and disadvantages of your proposed change etc. please.

 

One obvious flaw of the idea is certainly that with your suggestion you'd have one (more) attribute that gives both more material points and lessens damage taken in combat...

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i think it would make vitality too strong, and will too weak.

Depends what Build you want. no?

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I would absolutely love to spend 88 PPs on 2 attributes to get the highest hp possible and the highest toughness possible!

 

No thanks. Sounds like a new DPA build for the next generation.

 

-Gohan

 

EDIT: Not to mention 200 mana.

Edited by BleedingSoul

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I like the attributes as they are now.

 

If this were to happen, wat would happen to the attribute builds every one has now? Would the load capacity and mana change?

Edited by time4u2die

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I would absolutely love to spend 88 PPs on 2 attributes to get the highest hp possible and the highest toughness possible!

 

No thanks. Sounds like a new DPA build for the next generation.

 

-Gohan

 

EDIT: Not to mention 200 mana.

 

Agreed.

Leave attributes as they are right now. It works.

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