Raz Report post Posted April 29, 2008 I cat a restore this morning adn was shocked to realise I restored ~10 more points. I then remembered Entropy stated in the last update that the Astro for magic was now introduced. Anyone know if the ability to cast a spell is based on the modified magic lvl - or the original? ie is 49 still 100% restore... and will MD work at 39? Share this post Link to post Share on other sites
Desertus Report post Posted April 29, 2008 I remember reading somewhere that magic modifier affects only spell power not ability to cast it. When I find it I'll quote it. Share this post Link to post Share on other sites
Alberich Report post Posted April 29, 2008 I finally got to implement the magic and fail astrology modifiers, and they need testing.The magic thing is positive (the higher the better), while the fail is negative (the lower, the better). ... With the magic, it will only affect the power of the spells, not the level you can cast them at. Some spells like heal are not affected, but most spells where the effect is based on the level should be affected. Share this post Link to post Share on other sites
eagleprince Report post Posted April 29, 2008 My 30k investment in Skeptic perk is beginning to look cheap Share this post Link to post Share on other sites
Chosen Report post Posted April 29, 2008 (edited) I've noticed this aswell, it's fucking annoying lol. Earlier I restored ~112hp, and now it went down to 90hp. Buying Skeptic soon. #Edit - No Will/Reasoning ftl? Edited April 29, 2008 by Chosen Share this post Link to post Share on other sites
Peach Report post Posted April 29, 2008 not happy with it? just buy skeptic :> Share this post Link to post Share on other sites
kailomonkey Report post Posted April 29, 2008 I had not noticed, will be annoying with restore yea, after so long trying to maximise efficiency... but the world changes Share this post Link to post Share on other sites