Roja Report post Posted March 26, 2004 Ok guys, we REALLY need your help with making some new potions up...they will mainly be for the paid version of the game. Don't only post like super upgrade potions..sure we need SOME of them, but not too many. Try to be creative and think of new ideas..any help is appreciated! If you go offtopic your post WILL be deleted! Free version Flowers: Sunflower Tiger lilly blue star flower blue lupines impatiens lilacs Chyrsanthemums red rose yellow rose black rose White Asiatic Lilly Red Snapdragons Swamp Candles Paid version Flowers & Herbs: red berries huckle berries poison ivy daffodils dandelion poppies tulips henbane mugwort mullein nightshade rue valerian wormwood yarrow Share this post Link to post Share on other sites
Acelon Report post Posted March 26, 2004 2 wormwood 3dafodils 1 gold bar raises crafting by 5 for short period of time Share this post Link to post Share on other sites
Guest Toyminator Report post Posted March 26, 2004 Nvm Share this post Link to post Share on other sites
Roja Report post Posted March 26, 2004 Faster Walking Potion; Speed PotionLvl Req:16 Potion 2 Poppies 1 White Asiatic Lilly 4 Red Snapdragons impossible to change the walking speed. Never will happen. Share this post Link to post Share on other sites
Acelon Report post Posted March 26, 2004 Repel Potion Require Level 20 potion Monster will not attack you for a short period of time 5 red roses 5 black roses 5 swamp candles 1 vial If you think it needs it, 1tit ore Requires 1 vegetable nexuses and 2 animal Share this post Link to post Share on other sites
mihaim Report post Posted March 26, 2004 Potion of ghost 2 tulips 1 rose crystal 1 red snake 1 green snake 1 brown snake Level 36 And non stackable otherwise it will be abused Make you for 10 second a ghost like. You can't attack or be attacked by anything. The only thing that is allowed is movement. Share this post Link to post Share on other sites
xeon Report post Posted March 26, 2004 Alchemy potion Requires Level 23 potion Temperarely raises your alchemy by 5 2 Black rose 3 Red rose 1 Swamp candels 1 Vial Share this post Link to post Share on other sites
Guest Toyminator Report post Posted March 26, 2004 Ok new one, No Summoning Failure Level Needed to manufacture (Potion): 21 2 Poppies 1 Dandelion 7 Swamp Candles Share this post Link to post Share on other sites
Roja Report post Posted March 26, 2004 btw guys..here's a site i used for some of the herb names...it has some properties of them so if anyone is really interested in making some good potions, look here: http://13moons.com/herbs/magick_herbs.htm Oh, and please, when you post your potions, follow this format: Potion of Attack Temporarily increase your attack skill by 5 Requires: 1 empty vial, 2 bear fur, 1 gold ore, 1 sunflower Potion level recommended to manufacture: 20 Nexus levels needed: Vegetal 2, Animal 1, Inorganic 1 Experience points given: 50 Share this post Link to post Share on other sites
Guest gaiafist Report post Posted March 26, 2004 One thing you could consider is multiplying the effecvt of a standard pot..I.E. mind rest..by adding a paid version flower to it. Make the mind rest upgrade worth 25-30 instead of 20 ethereal points say by adding yarrow and or hens bane etc Also..crafting potions..vial, 1 gold ore,2 nightshade,1 dandelion. Potion level recommended to manufacture: 23 Nexus: vegetable 2,inorganic 1 xp: 75 Also all current potions are strictly bonus potions..you might want to look at something like a harvest pot that takes harv up 10 temporarily..but at the cost of subtracting 5 from each combat stat for the same time period. Pain potion...vial,2 henbane,1 nightshade,1 black rose. Use to add poison damage to your weapon temporarily.(2-5 points?). Potion level recommended to manufacture: 8 Nexus: vegetable 1,inorganic 1,animal 3 xp: 22 Upgraded pain..add 2 mercury..4-10 points? Potion level recommended to manufacture: 17 Nexus: vegetable 2,inorganic 1,animal 3 xp: 55 Potion of deterioration... vial,1 wormwood,1 valerian,2 poppy. Use to lower bonus or reduce armor level of target creature/player. Potion level recommended to manufacture: 25 Nexus: vegetable 1,inorganic 3 xp: 85 Potion of weakening...vial,2 red berries,2 mugwort. Reduce attack value of attackers temp. Potion level recommended to manufacture: 26 Nexus: animal 1,inorganic 3 xp: 90 . Just a thought or 2. 8) Share this post Link to post Share on other sites
Guest Toyminator Report post Posted March 26, 2004 Potion of Madness Temporarily increase your attack and combat skill by 5 and decreases defense by 10 Requires: 1 empty vial, 10 Tulips, 5 Poppies, 5 Henbane Potion level recommended to manufacture: 43 Nexus levels needed: Vegetal 5, Animal 5, Inorganic 5, Magic 5, Human 5, Artificial 3 Experience points given: 211 Share this post Link to post Share on other sites
killerman Report post Posted March 26, 2004 potion of potion increase potion lvl by 5 lvl 30 potion req 1 gold bar 3 mana potions 5 posion ivy 1 red rose Share this post Link to post Share on other sites
StarStrike Report post Posted March 26, 2004 Maybe if you could make a cursed version of every pot, it would show up as the bace type, but would actually do the reverse effect. Maybe add a poison ivy or something to make the cursed version, it would depend on the actual pot of course. Maybe not something made on purpose, maybe if you fail badly enough, it seems as if you made the pot, but it is actually cursed, would help prevent ppl from wanting to make a high level pot, before they were ready/sure it was going to work Share this post Link to post Share on other sites
malforte Report post Posted March 26, 2004 The Masters potion would increase all stats by 5. Required: [Level 30 potions and Level 30 alchemy] or [Level 45 potions] all nexus at 5 5 red berries 5 titanium bars 5 henbane 1 vial 5 valerian 5 gold bars another thing that could be done in the pay version would be to allow a magical version of each portion that would increase (double?) it's effect. Take say a normal potion put in the mixer with a combination of magic essences. Should require some level of magical skill. Malforte Share this post Link to post Share on other sites
Aki Report post Posted March 26, 2004 Potion of Poison immunity You are immun against poisons Requires: 1 empty vial, 1 red snake skin, , 1 red berry, 1 posion ivy Potion level recommended to manufacture: 12 Nexus levels needed: Vegetal 0, Animal 1 Experience points given: 28 Share this post Link to post Share on other sites
Learner Report post Posted March 26, 2004 Potion of Poison immunityYou are immun against poisons Requires: 1 empty vial, 1 red snake skin, , 1 red berry, 1 posion ivy Potion level recommended to manufacture: 12 Nexus levels needed: Vegetal 0, Animal 1 Experience points given: 28 No nightshade? That would probably better then poison ivy unless you make two different strength potions. I think that the Veg nexus should be one. Share this post Link to post Share on other sites
Cicero Report post Posted March 27, 2004 I think we need a poison antidote more than we need a poison immunity. Share this post Link to post Share on other sites
Eldwen Report post Posted March 27, 2004 Here is 3 I made using that site you posted Roja. The levels and requirements may not be perfect but here they are. Potion of Portal Room Teleports any person to the portal room Requires: 1 vial, 2 dandelions, 1 henbane, and 1 wine Needs level 38 potions Nexus needed: 2 vegetal, 1 animal, and 1 magic Xp given: 130 Potion of Cleanse Spirt Cleans all evil from the person (Removes all negative spells) Requires: 1 vial, 1 mullien, 1 yarrow, and 1 beaver fur. Needs level 32 potions Nexus needed:1 vegetal, 1 magic, and 1 inorganic Xp given: 115 Potions of Protection Ring Puts a ring of protection around you that can hold up till it takes 50 damage, then it breaks Requires: 1 damage ring, 2 woodworm, 1 mugwurt. Needs level 50 potions Nexus needed: 1 inorganic, 2 magic, 2 vegetal. Xp given: 200 Share this post Link to post Share on other sites
Hemp Knight Report post Posted March 27, 2004 Potion of null immunity : When splashed on another player removes magic immunity : Requires: 1-empty vial 1-nightshade 1-Wormwood 1-poision ivy 3-sulpher Potion level recommended to manufacture: 35 Nexus levels needed: 1-vegital 4-magic Experience points given: 110 i was thinkin ya would drink it like you do normaly ..but then the use icon pops up and you gota click on the person you want it to work on ... kinda like remote heal Share this post Link to post Share on other sites
ScarTissue Report post Posted March 27, 2004 Potion of Poison: Temporarily poisons an enemy target when added to a weapon. Requires 1 empty vial, 2 night shade, 3 poison ivy, 1 wine. Level needed to manufacture 34. Nexuses needed 3 magic 2 human. Share this post Link to post Share on other sites
Guthix Report post Posted March 28, 2004 How about potions you could throw at your enemy?: Potion of Acid When thrown at enemy, if it hits it causes minor damage(like 5-20) and has a small chance of destroying a peice of their armor(by disintegrating it.) Throwing it doesn't have to be anything fancy, just click on the potion with your pointer finger then click on the enemy you wish to throw it at. The chance of it hitting would depend on your distance from the enemy + your Dexterity - enemy's Dexterity. There could even be a splash effect too (if you hit one enemy any enemies around him will take damage) Requires: 1 empty vial, 2 black roses, 3 swamp candles, and 3 sulfur. Level recommended to manufacture: 30 Nexuses required: Inorganic 5 Book Needed: Book of acid? (not too sure how this works) Cost of book: ~20,000 gold Base time needed to learn (at 4 reas.): 30 minutes? (not too sure how this works either) Experience points given: 110 Potion of Thorns Once thrown at the enemy, if it hits it deals very minor damage (like 1-5) and tangles then up in long vines with sharp thorns for 20 secs. They can fight while tangled, but they can't move. They have a small chance of escaping, however, each time they try to move somewhere else theres a 50% chance of the thorns tearing into their flesh and dealing 10-20 damage, (to keep people from just clicking like crazy when hit by this potion) and theres only a 5% chance of successfully escaping. It could have a splash effect too, but that might be too uber-powerful. Requires: 3 red rose, 3 yellow rose, 3 black rose, 1 poison ivy, 2 cactus Level Recommended: 40 Nexuses required: Inorganic 3, Vegetal 7 Book needed: Book of thorns Cost of Book: ~50,000 gold Base time needed to learn (at 4 reas.): dunno Experience points given: 200 Share this post Link to post Share on other sites
jojomama68 Report post Posted March 28, 2004 potion of summon immunity Temporarily provides protection from all summoned creatures Requires: 1 empty vial, 1 huckle berries, 5 night shade, 5 iron bars Potion lvl Recommended to Manufacture: 45 Nexus levels needed: Animal 4 Experience points given: 115 Share this post Link to post Share on other sites
Guthix Report post Posted March 29, 2004 Dunno about the summoning immunity potion. All the pkers would just bring a few with them into the pk maps, and summoned creatures would be worthless, which would make the people who worked so hard on summoning bitch. Share this post Link to post Share on other sites
jojomama68 Report post Posted March 29, 2004 heh.. then maybe they could be extremely rare... possibly unmakable, and only dropped by some uber monster Share this post Link to post Share on other sites
jojomama68 Report post Posted March 29, 2004 potion of resurrection Once you are killed, you use the potion to return from the underworld to the spot where you were killed (this obviously would do no good if you were PKed, but it would if you were killed by some monster) Requires: 1 empty vial, 30 bones, 3 red roses, 3 blue roses, 3 yellow roses Potion lvl Recommended to Manufacture: 60 Nexus levels needed: inorganic 2, magic 3 Experience points given: 250 also, there is always the chance that this potion will be lost once you die Share this post Link to post Share on other sites