Torg Report post Posted July 27, 2007 Dwarf name blocks are mis-aligned. In the following screen shot you can see that koumbayabayo's name block is behind and lower for some reason: Is that with an updated CVS, or Roja's client? Share this post Link to post Share on other sites
darkguy Report post Posted August 2, 2007 (edited) another image that shows the same problem schmurk posted. Edited August 2, 2007 by Chimeran Wolf Share this post Link to post Share on other sites
jamincollins Report post Posted August 2, 2007 (edited) Dwarf name blocks are mis-aligned. In the following screen shot you can see that koumbayabayo's name block is behind and lower for some reason: Is that with an updated CVS, or Roja's client? That's with up to date CVS. And since posting that I've noticed that it appears to happen on all p2p races. Edited August 2, 2007 by jamincollins Share this post Link to post Share on other sites
SinS Report post Posted August 5, 2007 The long hair seems to go way back, like too much hairspray in the wind, still looks far back even with cloak on Share this post Link to post Share on other sites
Roja Report post Posted August 20, 2007 Anything else guys? I expect to get 0 complaints and bug reports when the update comes Share this post Link to post Share on other sites
Kazoo Report post Posted August 21, 2007 The Humans seem to have difficulty wearing capes properly. Dwarf name tags are not directly above their heads. The new models look great! I can't go back to the stubby arms Share this post Link to post Share on other sites
jamincollins Report post Posted August 21, 2007 Anything else guys? I expect to get 0 complaints and bug reports when the update comes Any chance of getting an update that corrects the existing reports so that we can do further testing? Share this post Link to post Share on other sites
Roja Report post Posted August 21, 2007 The Humans seem to have difficulty wearing capes properly. It looks like you did something wrong with the installation...capes on humans work just fine. Any chance of getting an update that corrects the existing reports so that we can do further testing? There really isn't any reason to before the update test packages come out. Just keep posting other bugs that you find. Share this post Link to post Share on other sites
Torg Report post Posted August 21, 2007 Dwarf name tags are not directly above their heads. Bother, I meant to fix that, I just got distracted with NEW_SOUND stuff. I don't have time now, but I'll hopefully look at it in a couple of days. Share this post Link to post Share on other sites
Florian Report post Posted August 25, 2007 Where is the scaling factor of a model saved? Share this post Link to post Share on other sites
Roja Report post Posted August 25, 2007 In the actor xml files. If you're using the pack I posted here they all work fine Share this post Link to post Share on other sites
Florian Report post Posted August 25, 2007 In the actor xml files. If you're using the pack I posted here they all work fine I was more thinking in the direction of giving the game a little more diversity and adding a slight factor to the scaling which would be controlled by the server and be absolutely random (give out once to the char). So all human male chars would get a modifier of, let's say +/- 5% to their scaling, so that humans and gnomes are still of a different height, but not all human males would have the exact same height as they have now. Share this post Link to post Share on other sites
Learner Report post Posted August 25, 2007 In the actor xml files. If you're using the pack I posted here they all work fine I was more thinking in the direction of giving the game a little more diversity and adding a slight factor to the scaling which would be controlled by the server and be absolutely random (give out once to the char). So all human male chars would get a modifier of, let's say +/- 5% to their scaling, so that humans and gnomes are still of a different height, but not all human males would have the exact same height as they have now. For $10, you can pay me to adjust your character up or down by up to 5%. That is already part of the client and under protocol control. Share this post Link to post Share on other sites
Florian Report post Posted August 26, 2007 Well, it looks like the functionality is complete, why not add different scalings randomly to players? The random range might go from -2..+2% (would that still be visible?), so that the incentive to buy +/-5% is still there. Share this post Link to post Share on other sites
Roja Report post Posted August 26, 2007 Well, it looks like the functionality is complete, why not add different scalings randomly to players? The random range might go from -2..+2% (would that still be visible?), so that the incentive to buy +/-5% is still there. We don't want random scaling. But thank you for offering to do something. Share this post Link to post Share on other sites
ShYne Report post Posted August 27, 2007 Is there a way i can keep the old looks? I like the old looks better. But the new animations and client are cool Share this post Link to post Share on other sites
Drakos7 Report post Posted August 29, 2007 2. Download this: New Model Pack Do you have an updated link for this? Share this post Link to post Share on other sites
Roja Report post Posted August 29, 2007 Not yet. Since the testing seemed to be done for now, I'll revise my first post. The next round of testing will be the update pack testing. Share this post Link to post Share on other sites
korrode Report post Posted August 29, 2007 I was told this bug was reported, but i searched around and couldn't find it posted anywhere, so i thought i'd post to be sure. Motters floating CoL: Inbetween those 2 sceenies i closed and re-opened the client. Share this post Link to post Share on other sites
0ctane Report post Posted October 1, 2007 Not yet. Since the testing seemed to be done for now, I'll revise my first post. The next round of testing will be the update pack testing. Can you put a linked post at the end of this thread and close the thread at that time? Share this post Link to post Share on other sites