vwpro Report post Posted July 4, 2006 pick axe icon above ur head while harvesting ? why? people can see u harvest u can see when u stop harvest, and not watch ur screen for 2 minutes, and see u havnt harvested at all this doesnt harm anything, and makes alot more ppl less stressed/anoyed Share this post Link to post Share on other sites
Aravan Report post Posted July 5, 2006 hey y not? good idea Share this post Link to post Share on other sites
pennifuin Report post Posted July 6, 2006 why not a harvesting animation? huh? huh? Share this post Link to post Share on other sites
Aislinn Report post Posted July 6, 2006 *smacks penni with a silver pickaxe* Quit starting trouble Share this post Link to post Share on other sites
The_Piper Report post Posted July 6, 2006 (edited) Well, we have a patch for that which rots since years in CVS: [ Patch #260 ] show animation while harvesting Date: 2004-Nov-28 02:07 Submitted By: ecraven Assigned To: none Category: GUI Status: Open Summary: show animation while harvesting Comment Date By shows a flipping pickaxe in the lower right corner while harvesting. actually a dirty hack, just strcmping the server strings for 'You started' etc.., but i didn't see another way. 2004-Nov-28 15:45 ecraven No idea if it still works... Piper Edited July 6, 2006 by The_Piper Share this post Link to post Share on other sites
icerogue Report post Posted July 6, 2006 I agree though, a on screen notification that you are still harvesting would be a nice feture. There has been manny a time where i didnt see a msg saying i stopped (alot of pms or actuall convo in channels) and ended up sitting for a couple min waiting to see if my count incramented I think a animation would more just be wasted cpu cycles, but an icon either over your head or maybe in the same spot as the spell icons (lower right hand corner iirc) shouldnt be too har to implement. just my ideas Share this post Link to post Share on other sites
trollson Report post Posted July 6, 2006 (edited) When the client receives information about a character, one of the activity types is 'harvest'. This is not acted upon, and I don't know whether the server actually sends this out; but the starting point is already there. If this information is already being sent, then the client could do something simple with it; even if it just appends to the "look-at" response. Animation would be nice, but there are lots of complications (all discussed before). ...oops, misread. the OP was to show you what you are doing. The above shows when others are harvesting... Edited July 6, 2006 by trollson Share this post Link to post Share on other sites
icerogue Report post Posted July 6, 2006 When the client receives information about a character, one of the activity types is 'harvest'. This is not acted upon, and I don't know whether the server actually sends this out; but the starting point is already there. If this information is already being sent, then the client could do something simple with it; even if it just appends to the "look-at" response. Animation would be nice, but there are lots of complications (all discussed before). ...oops, misread. the OP was to show you what you are doing. The above shows when others are harvesting... The Look at idea isnt a bad idea either, especially if the client is already receiving notice. I t would be kinda fun to go around and see what ppl are harving if more then one thing is in a close area. But yeah i think this post is more trying to make it easier to see that you are still harvesting and not just sitting there. Share this post Link to post Share on other sites
Borin_Ironfist Report post Posted July 6, 2006 i think it would be a good idea it would really be nice to see if im not harvesting for whatever reason Bear Share this post Link to post Share on other sites
trollson Report post Posted July 6, 2006 When the client receives information about a character, one of the activity types is 'harvest'. It would be kinda fun to go around and see what ppl are harving if more then one thing is in a close area.Unfortunately I don't believe this tells you what they are harvesting, just that they are harvesting something. For an animation it would need to know the object being harvesting though. Share this post Link to post Share on other sites
icerogue Report post Posted July 6, 2006 When the client receives information about a character, one of the activity types is 'harvest'. It would be kinda fun to go around and see what ppl are harving if more then one thing is in a close area.Unfortunately I don't believe this tells you what they are harvesting, just that they are harvesting something. For an animation it would need to know the object being harvesting though. yeah i dont know what i was thinking, at best you could guess what they are harving by proximity. must be too long harvesting myself this session lol Share this post Link to post Share on other sites
Zaer Report post Posted July 6, 2006 good suggestion Share this post Link to post Share on other sites