TheComet Report post Posted October 10, 2005 I got this idea a little earlier, It'd be great if there were a set of little animations you can make your character do in the game, like typing #anim_BattleCry would make your character raise their weapon over their head, or #anim_Laugh would make your char laugh or giggle a little, that type of idea. I can supply sounds for these btw if you guys like Many developers have used this idea for several online games and they really make the game more fun and diverse, not to mention you can always play around doing anims to make funny scenes for screenshots Here's my little list of neat ideas for the anims, the name would be after #anim_ : BattleCry-Raises your weapon over your head and you scream Laugh-a short laugh like from hearing a good joke EvilLaugh-A more meniacal criminal laugh HandOver-Could be used when a trade is succesful, your character takes something from their pocket and hands it out in front of him Threaten-Character makes a fist or points their weapon out in front of them Pray-Character drops to their knees and prays silently Failure-Character drops to their knees but instead to start crying from defeat Victory-Character sheaths their weapon for a moment, throws their fist into the air while cheering for a few seconds, and draws their weapon again Talk-Casual talking animation, maybe have a couple like Talk1,Talk2,Talk3, ect Compliment-Pats whatever's in front of you in the shoulder ThumbsUp-pretty straightforward SitDown-Your character sits down, but for chairs GetUp-Get up from a chair (this should just be hard-coded into the game for sitting in chairs) I know it's not too difficult to create these animations because I'm an animator myself, and if I can help I use Swift 3D and Macromedia Flash MX 6 (flash is a 2D prog tho). Also, if you can't script it so the chars go up to and look at each other for some of these anims, you can just leave it up to the players to line them up Share this post Link to post Share on other sites
Brom Report post Posted October 10, 2005 Of course. I think these are in the works already. Share this post Link to post Share on other sites
Kendai Report post Posted October 10, 2005 Oooh, those would be awesome Could we do facial expressions as well, or would it be too difficult? Imagine smiling, crying, blushing... I'd like that a lot hehe. Share this post Link to post Share on other sites
Josie Report post Posted October 10, 2005 omg That sounds cool kendai hehehe Share this post Link to post Share on other sites
crusadingknight Report post Posted October 10, 2005 SitDown-Your character sits down, but for chairsGetUp-Get up from a chair (this should just be hard-coded into the game for sitting in chairs) 207867[/snapback] Do we want to spent processor cycles doing things which make the entire game better, or checking if you're in the same location as a chair and responding accordingly? (Though, I suppose it could be done roughly using heightmap assumptions, but you'd do the same on hills as on chairs...) Share this post Link to post Share on other sites
Derin Report post Posted October 10, 2005 (edited) Sounds great BattleCry- I like this lot Laugh- sounds good EvilLaugh-I think one laugh is enough tho HandOver- could be part of the "Trade icon" animation Threaten- could be replaced by "point" Pray- wow! I love this one Failure- I don't like this one Victory- I don't like this one Talk- Not very useful I think Compliment- Too difficult I think ThumbsUp- good one, but will be hard to see SitDown- the one we have is good enough GetUp- the one we have is good enough Edited October 10, 2005 by Derin Share this post Link to post Share on other sites
Infamous Report post Posted October 10, 2005 (edited) i think just movements are better like a dance. sound would just drive you crazy at places like storage Victory-Character sheaths their weapon for a moment, throws their fist into the air while cheering for a few seconds, and draws their weapon again meh holding ur weapon high up in the sky would look better like they do in movies Edited October 10, 2005 by Hardcore Share this post Link to post Share on other sites
Brom Report post Posted October 10, 2005 meh holding ur weapon high up in the sky would look better smile.giflike they do in movies tongue.gif Which is battlecry. Share this post Link to post Share on other sites
freeone3000 Report post Posted October 10, 2005 (edited) (Though, I suppose it could be done roughly using heightmap assumptions, but you'd do the same on hills as on chairs...) 208025[/snapback] Which would also look pretty nice. What would be wrong with sitting on a hillside? Assuming we have a stop-motion when solid object A touches solid object B, otherwise we could go through items. Like deer. Edited October 10, 2005 by freeone3000 Share this post Link to post Share on other sites
crusadingknight Report post Posted October 11, 2005 Which would also look pretty nice. What would be wrong with sitting on a hillside? Assuming we have a stop-motion when solid object A touches solid object B, otherwise we could go through items. Like deer. 208108[/snapback] Nope, our only collision detection relies on heightmap tiles. Share this post Link to post Share on other sites
MagpieLee Report post Posted October 11, 2005 I'd personally like to see big swings with punches, roundhouse kicks and the occassional critical hit with a flying kick. It should be better then the pansy looking jabs and kicks to the shin then again..those attacks can cause some pretty decent damage anyway. Share this post Link to post Share on other sites
TheComet Report post Posted October 11, 2005 I'd personally like to see big swings with punches, roundhouse kicks and the occassional critical hit with a flying kick. It should be better then the pansy looking jabs and kicks to the shin then again..those attacks can cause some pretty decent damage anyway. 208138[/snapback] lol, yeah, the game could use that and more vicous looking attacks and different kinds of swings for each weapon instead of the 2 or 3 anims now Share this post Link to post Share on other sites
Brom Report post Posted October 11, 2005 lol, yeah, the game could use that and more vicous looking attacks and different kinds of swings for each weapon instead of the 2 or 3 anims now 208176[/snapback] It will happen of course. Give it time. Share this post Link to post Share on other sites
TheComet Report post Posted October 11, 2005 It will happen of course. Give it time. 208401[/snapback] kk, A really cool effect would be a motion blur from swinging weapons an such, that can be done with a 2 piece (one for in front of the char and one for behind) white blur pic and a little alpha/transparency adjusting Share this post Link to post Share on other sites
Nintenduh Report post Posted October 11, 2005 I think a bow emote would rock! Share this post Link to post Share on other sites
gilthanas Report post Posted October 11, 2005 united swords- 3 or more players gather in a circle and they point their swords in the middle, then raise them up all together Share this post Link to post Share on other sites
Andrew Report post Posted October 12, 2005 That would be cool, I wouldn't mind just an emotion face above the head, but actual animation would be better. Share this post Link to post Share on other sites
trollson Report post Posted October 12, 2005 Could these be interpreted from the 'emotive' messages (the ':<msg>' syntax I think?). The client already receives these, so it should be able to interpret them as animations on the appropriate character. Share this post Link to post Share on other sites
TheComet Report post Posted October 12, 2005 (edited) I think a bow emote would rock! 208479[/snapback] EDIT: I meant the 3 swords thing That would be tight! Maybe the game could detect if the 3 players were within a small distance of each other and if all 3 players do the battle cry that close within 5 sec of each other they'd point towards the center of the 3 (This isn't difficult to do, just have the game make a circle around all 3 players and the center would be where all 3 intercept, same concept use for pinpointing earthquakes) and do that. I really wish I had the prog they use for animations, I use Swift 3d. I can't tell you guys how much I want to make some anims of it as examples but I can't use the models in Swift 3D the game uses (so I don't know how many joints and such are used) Edited October 12, 2005 by TheComet Share this post Link to post Share on other sites
Entris Report post Posted October 12, 2005 (edited) I like this idea would be cool 2 be able 2 actually laugh instead of lol all the time Would be cool if u could make ur char put the sword infront of u with the edge straight up 2 solut (tired can't remember how it's spelled) some1. Edited October 12, 2005 by Entris Share this post Link to post Share on other sites
rasberrybeard Report post Posted October 12, 2005 You guys need to keep in mind that there are only about 2 animators for the game, so it's hard to make things dynamic. Share this post Link to post Share on other sites
TheComet Report post Posted October 19, 2005 You guys need to keep in mind that there are only about 2 animators for the game, so it's hard to make things dynamic. 208888[/snapback] Yeah but it's not difficult to make a bunch of animations. All they need to do is make 1 animation per mesh for each animation, not alot of work (and before people try to start to flame me about that, I'm an animator, so shush.) Share this post Link to post Share on other sites
Nintenduh Report post Posted September 21, 2006 (edited) To do anything like this you would need motion sensing equipment (like the ones from Intersense) and the suits (like from GypsyGyro). Not to mention the software to track it. I love the idea's here I wish I had the knowhow and 10's of thousands of USD to contribute. Edited September 21, 2006 by Nintenduh Share this post Link to post Share on other sites