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gurgeh

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About gurgeh

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    Skunk

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  • Location
    Spain
  1. Human Removal

    190k
  2. NMT auction

    24h left. Sold to Lokey Thanks you.
  3. NMT auction

    Auctioning NMT (No more tears cape). Starting bid at 366k Increments of 2k Buy it now price 400k The auction ends in 7 days (taking first day and hour as friday 3rd at 00:01 GTM+1). I accept: Hydro bars (10k ea), Nexus removing stones (220k ea), HEs (6.5gc ea), AEs (7.5gc ea), LEs (4gc ea). Thx u :-) #first edition: changed prices. #second edition: reseting auction time due first edition.
  4. A/D Cap @ 130

    yes agree, all the "old skills" are way too high for poor newbies. Lets take the top 50th player on all those skills and made a cap based on him. i love this idea
  5. Vit removal stone

    Private bid 12,5k silver ores (25k gc)
  6. Vit removal stone

    Vitality removal stone for auction. Starting bid 25k, increments of 1k buy now price 60k time limit 7 days. thx. SOLD for 12,5k silver ores
  7. Team Eternally Hardcore: The Source

    I would like to order: 2k Beaver furs (3.4gc ea) 2k deer furs (3.75gc ea) 1.5k brown rabit furs (1gc ea) pls :-)
  8. Guess the player name!

    AlbaZZ
  9. Ros- rarity

    Bear in mind rostos are not only used in PK, like NMT, rostos enhance the usage of good stuff in a/d training providing a nice resource sink and dynamizing craft and manu market.
  10. IMHO That attempts against the true core of the free market
  11. I would suggest a NPC buying NMTs at 200k and to make NMT unbreakable again :-)
  12. El item stats

    Yes, and i would love too to know the raw material factor (lets call it RMF). Something like this: # == in-game items op rm == raw material = {FE, EFE, Q, BQ, RQ, etc etc} product (rm) == products using that rm. product (gold ore) [ ] = {Potion of Attack, Spirit Essence, Gold Bar} product (gold bar) [ ] = {Gold ring, Gold Medallion, Sun Medallion, Ring of Palon Vertas, Harvester Medallion, Crown of Life} product (gold medallion) [ ] = {Sun Medallion} U (rm, product) == Used rm in that single product. U (gold ore, Potion of Attack) = 1 ; U (gold ore, Spirit Essence) = 1 ; U (gold ore, Gold Bar) = 8 U (gold bar, product (gold bar) [ ]) = {2, 3, 1, 1, 2, 50} U (gold medallion, sun medallion) = 1 RMF (rm) = #rm / ( #rm + from i=1 to i=n (U (rm, product (rm) ) * #product (rm) ) ) RMF (gold ore) = #gold ore / ( #gold ore + 1*#Potion of Attack + 1*#Spirit Essence + 8*#Gold Bar) For instance: RMF (wood log) = 1 ( 100% unused ) This way, would be easy to know what are the immobilized resources comparing different RMF.
  13. With all the amount of new armour sets we are enjoying (and i think there are more to come), i think would be nice to encourage the use of the complete sets giving some special bonus for the use of all the set. i made a search and didn't find this suggestion, but I'm sorry in advance if it's already suggested (and sorry too for my English) any ideas for those bonuses? Thx u all for ur time.
  14. To Death We Serve

    I love it :-) Btw what about a new monster invisible all the time but when combat engaged?
  15. Range weapons and heights of playable races

    Sure, but then in order to compensate give to the bigest races a bonus on Phys.
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