Mar(c) Report post Posted September 11, 2005 Random crashes... Apart from the 1067 lines (excluding the blank lines) the client spams into my error_log.txt at startup by default, there's nothing about the crash... It happens when I'm autowalking (not at the moment I click the map), or just standing/sitting somewhere, in console mode or in normal mode... If I can do anything to help tracking the bug... (btw: Win2k, NVidia GeForce2 MX/PCI/SSE/3DNOW!, OpenGL Version: 1.4.1) Ah yes, * I'm missing the program icon * the name of the program is "Developed using the Dev-C++ IDE". ("Developed using the Dev-C++ IDE is trying to access the internet", "An error occurred in Developed using the Dev-C++ IDE", etc.) Share this post Link to post Share on other sites
dns_server Report post Posted September 11, 2005 map bug at charmien Manor [117,110] - can walk through the bars 'cave passage' (coal cave) no longer has an east wall problems with sound: once you enable sound it does not turn off automatically, you need to change maps and it does not like to be disabled, it should mute when no sound is enabled not requireing you to change maps. changeing volumes also works when no sound is selected. Share this post Link to post Share on other sites
Aerowind Report post Posted September 11, 2005 At Aluwen's temple thing (the nice looking one) There are flickering textures when you walk, on the light stone Share this post Link to post Share on other sites
Dunian Report post Posted September 11, 2005 (edited) The Fire on IP coveres only half of the pit. Naralik 154,177 Flickering door Underworld (c1) 107,119 The bridge is a not aligned with the ramps Edited September 12, 2005 by Dunian Share this post Link to post Share on other sites
Phenic Report post Posted September 12, 2005 (edited) Strange, I can't summon in the Orasul forest [149,95], nor in Grahm's village [124,160]. I receive "Summoning failed, no available space nearby" 195724[/snapback] (above post taken from the bugs forum) I get this same error - at first I thought it was to keep people from summoning at Raven, but the area seems to extend over a HUGE portion of WS. Infact, you can't even summon at [256, 359], which is the location of Sylpho, Selain's priest. I doubt blessings will be of any use like this. I'll continue walking and trying to summon to see how far this extends? I hope this is a fixable BUG and not a feature. Edit: It appears to be the entire whitestone map - is it possible that the wrong map was distributed with #3? Edit2: Seems to be all maps, was told a correction was made but? Edit3: Apparently it was due to the large quantity of invasion monsters - will scripted invasions have this same effect on summoning? (total monsters, not per map) Edited September 12, 2005 by Phenic Share this post Link to post Share on other sites
kat Report post Posted September 12, 2005 i'm having difficulty with the test file. I got it working, but the only problem is that i can't get my character to travel on boats now i'm no newb, but i think that there is something messed up with it. -kat Share this post Link to post Share on other sites
Ciara Report post Posted September 12, 2005 Are you sure you are using the updated maps? If you are using the old maps, stuff like that will happen. Share this post Link to post Share on other sites
Benvolio Report post Posted September 12, 2005 how many boats have you tried? i couldnt get the ip boat to work so i got someone to zap me to ws and all the other boats worked Share this post Link to post Share on other sites
kat Report post Posted September 12, 2005 ahhh, nvm, about that. i re-installed it and it's working fine now. -Kat Share this post Link to post Share on other sites
MagpieLee Report post Posted September 12, 2005 Is it happening like right now? My clients gone caput Share this post Link to post Share on other sites
N1k0n Report post Posted September 12, 2005 Oy got disconnected is it updating ? Share this post Link to post Share on other sites