LeaChim Report post Posted July 17, 2005 We've got plenty of monsters, but we haven't actually got any evil people wandering round we could fight. For example: Pirates, with the obligatory eye patch, and a cutlass Weird Alchemists with some sort of chemical weapon Mages with flowing cloaks who only cast spells at you All with the corresponding drops Share this post Link to post Share on other sites
Dimov Report post Posted July 17, 2005 I'd like town guards and wanted level (my i wonder where that came from). They would have AI similar to animals, they will be aggressive to monsters tho, and players with wanted level (scamming and stuff can be reported to a mod,so he can raise wanted level). And remember, respect is everything! Share this post Link to post Share on other sites
Learner Report post Posted July 17, 2005 We have them, just wander on any PK map. We have lots of people that like to fill that role! Share this post Link to post Share on other sites
kl4Uz Report post Posted July 17, 2005 yes, but npc town guards would be a cool addition. We could even have a small village in a pk map, guarded by NPCs - wouldn't that be cool? Share this post Link to post Share on other sites
scarr Report post Posted July 17, 2005 yeh maby some Elite guard all level 100 a/d fighters that can restore.. Share this post Link to post Share on other sites
Learner Report post Posted July 17, 2005 yeh maby some Elite guardall level 100 a/d fighters that can restore.. 181082[/snapback] If you're suggesting 100/100, then it should be 200/200 then! Share this post Link to post Share on other sites
warmastermage Report post Posted July 17, 2005 How about preists in the gods temples that use the power of the gods against you, summoning evil creatures at thier will! Share this post Link to post Share on other sites
m_bee Report post Posted July 18, 2005 My two cents: Thieves in the night (outside unguarded cities, supossing that the guards become a real thing). Share this post Link to post Share on other sites
Alderan Report post Posted July 18, 2005 well, its unlikely that every house in seridia would be empty (like they are right now) so maybe we should have a enemy (human/orchan/whatever) in each house, that attack you for breaking in. actualy, i think that might be a copy of RS but it would make sense Share this post Link to post Share on other sites
Gecko_Master Report post Posted July 18, 2005 (edited) i think that might be a copy of RS 181341[/snapback] NOOOOOOOOOOOOOOOO!!!!!!!!!! ah owell long as we don't get the greedy $%@#$@& players like RS..... Edited July 18, 2005 by Gecko_Master Share this post Link to post Share on other sites
scarr Report post Posted July 18, 2005 i realy want to see a map with a castle guarded NPc's who have abit skill(they can heal) black knights(sword,axe)- 100 a/d 40/60 p/c black mages - 80 a/d 30/50 p/c 20 will (they harm,mana drain you) that would be so cool. something that look like this Share this post Link to post Share on other sites
(Athosino) Report post Posted July 21, 2005 i want AI for a noob with full plating with 10/10 a/d that would have same drop chance as normal players do Share this post Link to post Share on other sites
Dimov Report post Posted July 21, 2005 Newbs don't have AI, they have NS (natural stupidity). Share this post Link to post Share on other sites
Ailenya Report post Posted July 21, 2005 Newbs don't have AI, they have NS (natural stupidity). 182012[/snapback] teehee nice. Share this post Link to post Share on other sites
Yoshi Report post Posted July 21, 2005 man...i forget when this was supposed to be in the game. it was sometimeway back before beta when ent said there would be AI wandering in the game..that dont just stand there, but actually move around..but heh. Although some of this is new stuff. Most have been mentioned before..by ent, but never came around do to game size or somthing like that. Just be patient. we got a big update coming, i have faith in wytter and mihaim :) Share this post Link to post Share on other sites
Quinticus Report post Posted July 21, 2005 Newbs don't have AI, they have NS (natural stupidity). 182012[/snapback] Being as you were once a newb...i would venture to say that newbs do not have NS. Merely ingnorance. Remember ingnorance is bliss...especially to those in KF. Share this post Link to post Share on other sites
Learner Report post Posted July 21, 2005 man...i forget when this was supposed to be in the game. it was sometimeway back before beta when ent said there would be AI wandering in the game..that dont just stand there, but actually move around..but heh. Although some of this is new stuff. Most have been mentioned before..by ent, but never came around do to game size or somthing like that. Just be patient. we got a big update coming, i have faith in wytter and mihaim :) 182031[/snapback] Don't forget about the Ants, we're still working up to it. Part of it is simply a matter of priorities. Share this post Link to post Share on other sites
Yoshi Report post Posted July 21, 2005 Don't forget about the Ants, we're still working up to it. Part of it is simply a matter of priorities. 182034[/snapback] how could i forget about the ants..they are more of vacuums than fighting npc's but i guess you gotta start somewhere right? Share this post Link to post Share on other sites
Learner Report post Posted July 22, 2005 how could i forget about the ants..they are more of vacuums than fighting npc's but i guess you gotta start somewhere right? 182052[/snapback] I've tried them on PK maps, but then people never give them a chance to heal up. Share this post Link to post Share on other sites
Arnieman Report post Posted July 22, 2005 We've got plenty of monsters, but we haven't actually got any evil people wandering round we could fight. 181004[/snapback] Hear that, Shivar, you don't exist! We have them, just wander on any PK map. We have lots of people that like to fill that role! 181036[/snapback] Learner, you beat me to the punch here! All joking aside, I like the idea... always was fun in UO, you see a thief walk into town, tries to steal, someone catches them, calls guards, flash of light, no more thief. That always was cool. Share this post Link to post Share on other sites
Vanyel Report post Posted July 26, 2005 (edited) I like the idea of priests guarding their temple. They could attack followers of their god's enemies only - then the Eternal Lands mythology would find usage. <edit> Thank you Asmodai, in previous version it would be at least ridiculous. I thought rather about puttnig them only in temples - and soon all gods will have temples. Edited July 27, 2005 by vanyel Share this post Link to post Share on other sites
Asmodai Report post Posted July 26, 2005 Edit vans post- 'other gods only' or 'enemy gods only'. Can not beleive im saying this consecutively to van again....wouldnt those priests make map navigation a little hazardous? but i think it is a great idea Share this post Link to post Share on other sites
sparhawk Report post Posted July 29, 2005 What about hiring npc mecinaries for a limited time for gold that follow you around and fight for you? Share this post Link to post Share on other sites
scarr Report post Posted July 29, 2005 What about hiring npc mecinaries for a limited time for gold that follow you around and fight for you? 183983[/snapback] no need for in EL Share this post Link to post Share on other sites
Gecko_Master Report post Posted July 30, 2005 Save mercs. it for WoW or Guild Wars Share this post Link to post Share on other sites