nixxy4ever Report post Posted July 9, 2012 i am currently 81 attack and 80 defense, guessing i need a couple more levels before i can fight cyclops but i was wondering what physique and coordination is needed for them, im getting ready to reset because im not happy with my choices on pick points and i dont want to be a pure fighter Share this post Link to post Share on other sites
_iNvoKeD Report post Posted July 9, 2012 28/36/12/4/16/16 is about recommended for cyclops, with 80-85 defence. Share this post Link to post Share on other sites
nixxy4ever Report post Posted July 9, 2012 ah sucky need alot of attributes then huh ok thank you kindly guess i need another 28 pps, damn Share this post Link to post Share on other sites
Infect Report post Posted July 9, 2012 I trained then with 24/48/4/4/4/16 with 80 def just fine, if you aim with that Share this post Link to post Share on other sites
niemand Report post Posted July 9, 2012 I started on cycs early in 80's def. i had 24/48/8/24/4/4 . in full iron and with col. started with a iron sword and now using bone. so i would advise 24/48/4/20/4/4/4 at least. ( i am not a pure fighter. except for animal al my nexuses are filled to 6) 28 phys is better probably Share this post Link to post Share on other sites
WiFi Report post Posted July 9, 2012 (edited) all the attributes are important, but you should mainly be concerned with your p/c when determining what atts you need to train... r/w/i/v can be helpful, but you dont need massive amounts of r/w/i/v to train until you get to stronger mobs. Edited July 9, 2012 by WiFi Share this post Link to post Share on other sites
bigkav Report post Posted July 9, 2012 28/44 p/c is the standard p/c for cyclops, unless you have a decent oa or have invested pp elsewhere I don't recommend trying to obtain r/i before you obtain the p/c. afaik, Korrode's guide has the basics for training (Korrode's guide: http://www.eternal-lands.com/forum/index.php?showtopic=51536&st=0) Cyclops Recommended p/c: 28/44 Recommended def: 85 Minimum def: 80 Weapon: - bone @ <80 att - none @ >80 att Share this post Link to post Share on other sites
SenZon Report post Posted July 11, 2012 go armed orcs -> fluffs, skip clops Share this post Link to post Share on other sites
eagleprince Report post Posted July 11, 2012 I preferred armed orcs->lions->fluffly, avoiding clops completely. Lions have similar a/d and crit far less than cycs. No drops, but cyc drops are rubbish anyway. The meat + bones are useful if you plan to summon, like I did. Share this post Link to post Share on other sites
Kylara Report post Posted July 19, 2012 I totally agree with EaglePrince. I have been doing the same thing lately and make more on lions than cycs. Share this post Link to post Share on other sites
nathanstenzel Report post Posted August 6, 2012 I started on cycs early in 80's def. i had 24/48/8/24/4/4 . in full iron and with col. started with a iron sword and now using bone. so i would advise 24/48/4/20/4/4/4 at least. ( i am not a pure fighter. except for animal al my nexuses are filled to 6) 28 phys is better probably A number of people do not use the shield spells or defense potions which increase defense. Using a little better armor and a titanium sword and the shield spell or a potion may allow you do fight them with 30/40/4/20/4/4 for attribs. I forget what exactly I had when I fought them. The cyclops will die with a stronger sword, but oh well. The xp is better when you fight them earlier, so it will get closer to being the same. Just find a place with multiple cyclops like EP and make sure you have enough SR, dis rings and magic levels (must be able to restore). Share this post Link to post Share on other sites
Kaddy Report post Posted August 7, 2012 (edited) I'm doing cycs with 24/32/16/4/8/16 and 78/81 a/d with Vanquisher. Getting around 6k/min exp at EP double using steel long, flee'ing @ 100hp and using tit long to kill it faster after flee (because the other respawns earlier if you finish it with steel long). I got 13 pp's free. When I use my free pp's, I'll let you know. My2liras; -Kaddy Edited August 7, 2012 by Kaddy Share this post Link to post Share on other sites
evilmangopie Report post Posted August 7, 2012 I started on cycs early in 80's def. i had 24/48/8/24/4/4 . in full iron and with col. started with a iron sword and now using bone. so i would advise 24/48/4/20/4/4/4 at least. ( i am not a pure fighter. except for animal al my nexuses are filled to 6) 28 phys is better probably A number of people do not use the shield spells or defense potions which increase defense. Using a little better armor and a titanium sword and the shield spell or a potion may allow you do fight them with 30/40/4/20/4/4 for attribs. I forget what exactly I had when I fought them. The cyclops will die with a stronger sword, but oh well. The xp is better when you fight them earlier, so it will get closer to being the same. Just find a place with multiple cyclops like EP and make sure you have enough SR, dis rings and magic levels (must be able to restore). Shield spell does not increase defense, it increases armor. Thanks for your time Share this post Link to post Share on other sites
bigkav Report post Posted August 7, 2012 I'm doing cycs with 24/32/16/4/8/16 and 78/81 a/d with Vanquisher. Getting around 6k/min exp at EP double using steel long, flee'ing @ 100hp and using tit long to kill it faster after flee (because the other respawns earlier if you finish it with steel long). I got 13 pp's free. When I use my free pp's, I'll let you know. My2liras; -Kaddy Interesting, you keep spawn for like what? 45m? Share this post Link to post Share on other sites
nathanstenzel Report post Posted August 9, 2012 I started on cycs early in 80's def. i had 24/48/8/24/4/4 . in full iron and with col. started with a iron sword and now using bone. so i would advise 24/48/4/20/4/4/4 at least. ( i am not a pure fighter. except for animal al my nexuses are filled to 6) 28 phys is better probably A number of people do not use the shield spells or defense potions which increase defense. Using a little better armor and a titanium sword and the shield spell or a potion may allow you do fight them with 30/40/4/20/4/4 for attribs. I forget what exactly I had when I fought them. The cyclops will die with a stronger sword, but oh well. The xp is better when you fight them earlier, so it will get closer to being the same. Just find a place with multiple cyclops like EP and make sure you have enough SR, dis rings and magic levels (must be able to restore). Shield spell does not increase defense, it increases armor. Thanks for your time Oops. Right. Well, still, it would keep the person a bit safer. Share this post Link to post Share on other sites
Kaddy Report post Posted August 10, 2012 Interesting, you keep spawn for like what? 45m? I was keeping spawn for like 1.5 hours at least. Now that I have 28/44 p/c, I can easily hold double spawn in EP with an iron sword, flee'ing @ 100 hp. Share this post Link to post Share on other sites