Entropy Report post Posted December 5, 2005 If you would like to help us test the items cooldown, please log in to port 2001 (if you don't know how to do that, don't do it). Let us know of any bugs you find. And please no comments about the cooldown concept, anyone who posts such things will be suspended for a moth from the forums. Share this post Link to post Share on other sites
ttlanhil Report post Posted December 5, 2005 (edited) finding a bug was quick and easy ^_^ . the text colour change that's done for the quantity number isn't put back to white. so anything after a cooling item will have its quantity written in blue (and I just cvs-up-ed to make sure it's not already fixed) ed: the whole picture is blue-ed out as well, even after the blue clock-sweepy thing has gone past that part Edited December 5, 2005 by ttlanhil Share this post Link to post Share on other sites
Entropy Report post Posted December 5, 2005 Thanks Well, that's a bug we can live with until the next client update Share this post Link to post Share on other sites
Zep Report post Posted December 5, 2005 (edited) Dis rings and fruit seem to be in the same category. With fruit in slot 0, and dis in 1, They would activate the cool down for both. It apeared that at times, when the cooldown was activated via the fruit, the circle on the dis would stay full for a while, then start to disipate. Spirit rests and extra mana, are in a different category then the other potions. such as vitality defence and co-ord pots. Using the dis ring causes half the fruits cooldown circle to show up. *edit, Apears its dis rings and all food Edited December 5, 2005 by Zep Share this post Link to post Share on other sites
MoonShadow Report post Posted December 5, 2005 When using a teleport ring during combat it says that it can't be used because you are fighting. As well the number of rings doesn't decrease, so you actually don't use a ring, but the cooldown phase of the teleport ring starts anyways. So the item is not used but cools down. I don't think it's supposed to be like that or is it? Share this post Link to post Share on other sites
TheDoctor Report post Posted December 5, 2005 Sorta what zep was saying, when I used a veggie, my diss ring started as well Share this post Link to post Share on other sites
MoonShadow Report post Posted December 5, 2005 Sorta what zep was saying, when I used a veggie, my diss ring started as well Yeah and the other way round. Bread normally has a cooldown of 20 secs. When using a dis ring break suddenly cools down for 30 secs. o.O Share this post Link to post Share on other sites
Entropy Report post Posted December 5, 2005 Ok, that was a typo, it will be fixed soon (both in the same category). Other bugs? Share this post Link to post Share on other sites
Bosnian_Child Report post Posted December 5, 2005 (edited) Wasn't sure if this is a bug, when I was just STANDING there, not fighting at all, I clicked on a damage ring, it didn't use it, bu did start the cooldown. Then it said it couldn't be used outside of a battle like normal. Wasn't sure if that was a bug or not. In battle it seemed fine Edited December 5, 2005 by Bosnian_Child Share this post Link to post Share on other sites
mihaim Report post Posted December 5, 2005 Dis rings and fruit seem to be in the same category. With fruit in slot 0, and dis in 1, They would activate the cool down for both. It apeared that at times, when the cooldown was activated via the fruit, the circle on the dis would stay full for a while, then start to disipate. Spirit rests and extra mana, are in a different category then the other potions. such as vitality defence and co-ord pots. Using the dis ring causes half the fruits cooldown circle to show up. *edit, Apears its dis rings and all food Fixed Dis ring was a kind of food. Share this post Link to post Share on other sites
FirEBallS Report post Posted December 5, 2005 Wasn't sure if this is a bug, when I was just STANDING there, not fighting at all, I clicked on a damage ring, it didn't use it, bu did start the cooldown. Then it said it couldn't be used outside of a battle like normal. Wasn't sure if that was a bug or not. In battle it seemed fine Same this with diss ring Share this post Link to post Share on other sites
Zep Report post Posted December 5, 2005 Useing items, like dis rings when not in combat, food while your food level is full(and carnt actually eat), and such, causes the cooldown to start. Share this post Link to post Share on other sites
Aislinn Report post Posted December 5, 2005 I noticed somebody said their item was "blued-out" when the cooldown started...mine are red. Also, when I used an item and the cooldown started, all items in all groups were "blocked out" but didn't have the countdown. I could use other items from other groups though even though they were covered in red. Share this post Link to post Share on other sites
ttlanhil Report post Posted December 5, 2005 I noticed somebody said their item was "blued-out" when the cooldown started...mine are red. could be because my client is more up-to-date, I think the plan was for it to be red a while back but it was changed to blue Also, when I used an item and the cooldown started, all items in all groups were "blocked out" but didn't have the countdown. I could use other items from other groups though even though they were covered in red. ere they blocked out, or just redded-out, with the colour affecting them? if the second, that's what I reported above, the colour is turned on for the item in your inventory, but isn't turned off again, and hence all the ones after it are also coloured (and the 'wearing' slots are at the end, so they'll be affected too) Share this post Link to post Share on other sites
Puntif Report post Posted December 5, 2005 Along the lines of a suggestion to improve usability: I wanted to eat as soon as the food cooldown completed but I found that after the last little wedge of blue was gone I got "there is still 1 second of cooldown left on this item". Could the cooldown display be adjusted so the last second of cooldown was large enough to still be visible (at all screen resolutions) or have some other indicator added (maybe a strip around the edge of the item would be blue for the entire duration of the cooldown). Share this post Link to post Share on other sites
Jezebelle Report post Posted December 5, 2005 Along the lines of a suggestion to improve usability: I wanted to eat as soon as the food cooldown completed but I found that after the last little wedge of blue was gone I got "there is still 1 second of cooldown left on this item". Could the cooldown display be adjusted so the last second of cooldown was large enough to still be visible (at all screen resolutions) or have some other indicator added (maybe a strip around the edge of the item would be blue for the entire duration of the cooldown). I had the same, even a 2 sec of cooldown after the 1.. And..for players with power hungry perk..its REAL hard to get a little bit food..by the time they take one bite..their stomache is empty again Perhaps decrease the cooldown period on that one? Jez Share this post Link to post Share on other sites
TheDoctor Report post Posted December 5, 2005 And..for players with power hungry perk..its REAL hard to get a little bit food..by the time they take one bite..their stomache is empty again Perhaps decrease the cooldown period on that one? Jez That doesn't have anything to do with cooldown testing itself. That belongs in the bitching thread However, this will give a larger use to the feasting potion Share this post Link to post Share on other sites
scarr Report post Posted December 5, 2005 when you have alot kind of boost potions in ur inventroy and drink lets say a Attack potion, all boost potions recharge and when you drink a 5+ mana potion , your Spirit rest potions recharge aswel Share this post Link to post Share on other sites
TheDoctor Report post Posted December 5, 2005 when you have alot kind of boost potions in ur inventroy and drink lets say a Attack potion, all boost potions recharge and when you drink a 5+ mana potion , your Spirit rest potions recharge aswel supposed to be like that shiv...the cooldowns activate in categories so if u eat like a veggie all foods will cooldown Share this post Link to post Share on other sites
scarr Report post Posted December 5, 2005 Odd since you cant use all boost potions per minute now.. i think they should be 1 second to use or so Share this post Link to post Share on other sites
Kedan Report post Posted December 5, 2005 there is only a 10 second wait, so you could still drink them all in undr a minute, but you couldn't do it in a matter of seconds now, meaning you will have to plan a while befor the fight, instead of using them at the last second Share this post Link to post Share on other sites
Placid Report post Posted December 5, 2005 I take it your gonna fix the cooldown text? Doesn't really make sense. "Not ready, this item still has a 55 cooldown" should be "Not ready, this item still has a 55 second cooldown"? I had the same, even a 2 sec of cooldown after the 1.. And..for players with power hungry perk..its REAL hard to get a little bit food..by the time they take one bite..their stomache is empty again smile.gif Perhaps decrease the cooldown period on that one? Jez Thats a damn good thing, negative perks are supposed to be negative?...Anyway, this isnt the thread. [edit] Cooldown on dis. rings are still activates when using one not in a fight Share this post Link to post Share on other sites
Entropy Report post Posted December 5, 2005 An item cooldown activates when it is used, not when it works. So if you don't want a cooldown for diss rings while being used out of the battle, well, don't use them out of the battle. Ok, anyone else having the problem Aislin has? Share this post Link to post Share on other sites
TheDoctor Report post Posted December 5, 2005 An item cooldown activates when it is used, not when it works. So if you don't want a cooldown for diss rings while being used out of the battle, well, don't use them out of the battle.Ok, anyone else having the problem Aislin has? I think I might be, I don't quite understand what she is saying though. Can you explain a little better and/or post screenshots? Share this post Link to post Share on other sites
Tanyia Report post Posted December 5, 2005 (edited) An item cooldown activates when it is used, not when it works. So if you don't want a cooldown for diss rings while being used out of the battle, well, don't use them out of the battle. Ok, anyone else having the problem Aislin has? Yes, I have the exact same problem that she described (tested this morning). Edit: A screenie: http://web.mit.edu/user/a/m/amynar/Public/EL/cooldownbug.PNG Edited December 5, 2005 by Tanyia Share this post Link to post Share on other sites