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DeConstruction

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This might make sense for some things (e.g., recover polished gem and metal (but not FE) from rings), but not others (e.g., essences, potions, metal bars, summoned animals). I would suggest that any such deconstruction would involve some loss; i.e., you don't recover as much metal, leather, thread, etc., as went into the original item.

 

Just out of curiousity, which items would you want to deconstruct, and what would you want to recover that would be cheaper/easier than harving/making the original ingredients in the first place?

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agreed sgik!

 

I am thinking, we only retain the major ingredients. EFE for example are so hard to come by these days. We could deconstruct one piece of armor then use the ings to recreate something new. Sure there ought to be some losses on deconstruction, and perhaps we would also need to use energy essies and fire essies to take things apart as well as the original tools. Maybe even use an enriched energy essence to deconstruct higher level items, finally have a decent use for this item in game.

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Things like (enriched) essences and binding/serpent/enrichment stones are the items that should not be recoverable: by their nature they are used up in manufacturing and not part of the finished item.

 

Also, recovering those rare items would mean that you can relatively cheaply set up a cycle construct/deconstruct for e.g. titanium plate or shield until you get the special version... Not good.

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EFE is not hard to get if you mix your own FE but the excessive need for ingredients in EL obtained through harvesting and mixing (as opposed to ingredients that need different skills to collect) means that no one has time to mix their own FE or harvest. This has led to the lack of EFE/serpents, etc... in the storages of people who need them.

 

I would rather see harvesting 10 times slower and in exchange low level mixing formulas generate 10 times the product (which basically obsoletes the need for mini events as well) but that is not going to happen so we just adjust/work with what we have.

So maybe replace the EFE in items like titanium serpent sword with some sword handle that costs 10k gold coins from NPC.

1000 FEs instead of 1 EFE in vial mold/alembic formula with an enhanced version using old EFE formula that has half the chance to break.

 

Instead of deconstructing items, maybe make it possible to 'merge' three used/degraded items into one new item using the relevant mixing skill and a recommended level with a chance of failure.

Edited by hussam

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Am all for destruction for the original items, and yes there should be a loss of items, or only part of items gotten back. Esses are used up so should not be able to be gotten back, Metals should be gotten back,

 

maybe in lesser quantity, or sometimes changed, like for example if you use coal and fe in the destrucktion of a steel shield you should get only back steel bars not iron bars, but instead 8 steel bars and 2 iron bars, you get back 9 steel bars and need 2-3 FE and 2-3 coal for it.

 

or out of a leather set you can get back the thread and leather, but not as many as used for it. And so on. to be able to destruckt an item on an orderly manner would be realy nice

 

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If it would be considered a new skill, with its own knowledge tree (books) and minimum required skill levels (like magic) to be able to deconstruct the higher level items requiring the enriched and rare items, then yes it is an interesting idea perhaps. Let there be then a small chance to recover also the rare/enriched items as an incentive for leveling up this skill.

 

On the other hand, is it all worth it? With all the training, items and time required, to level up the deconstruction skill itself, and also quite important: the always present chance of critical failures involved: as mentioned before, would it not be cheaper, faster and more interesting to make/harvest/buy the ingredients you are trying to de-construct instead?

Edited by Nardo Lala

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If it would be considered a new skill, with its own knowledge tree (books) and minimum required skill levels (like magic) to be able to deconstruct the higher level items requiring the enriched and rare items, then yes it is an interesting idea perhaps. Let there be then a small chance to recover also the rare/enriched items as an incentive for leveling up this skill.

 

On the other hand, is it all worth it? With all the training, items and time required, to level up the deconstruction skill itself, and also quite important: the always present chance of critical failures involved: as mentioned before, would it not be cheaper, faster and more interesting to make/harvest/buy the ingredients you are trying to de-construct instead?

No need for a separate skill. Either use the relevant skill of the item or a general one like alchemy. Alchemy fits the description here.

 

And did...did you actually make the font smaller in your post? :(

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It happened by accident, is this better? :whistle:

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So I could buy leather armor from NPC and 'deconstuct' it to get items worth more than cost? Same with tit chain and loads of items underpriced by NPC. IP rings would work well.

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Honestly, based on chat so far, as well as issues like items being sold cheaper than their ings are worth, I see no way this could be worth taking the time to implement without it either being

 

1) easily abused, or

 

2) implemented in a way that would make it not worth doing.

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