Liquid Report post Posted May 9, 2010 Hi, I think it would be nice to have a Visible Poison Degrade. You have the poison drop on the left and it vanishes slowly as the time goes by. So you have an idea of the 3 minutes countdown if you have only 1 poisoning etc. Share this post Link to post Share on other sites
bkc56 Report post Posted May 9, 2010 Perhaps using the same cool-down indicator graphics used for pots/food/rings/etc. Share this post Link to post Share on other sites
Liquid Report post Posted May 11, 2010 Perhaps using the same cool-down indicator graphics used for pots/food/rings/etc. Yep that will do the job Share this post Link to post Share on other sites
jajohn Report post Posted May 11, 2010 and if you have stacked poison? adding drops? or a number written on the drop? Share this post Link to post Share on other sites
Liquid Report post Posted May 11, 2010 and if you have stacked poison?adding drops? or a number written on the drop? Fine by me, Share this post Link to post Share on other sites
Elveron Report post Posted May 31, 2010 and if you have stacked poison?adding drops? or a number written on the drop? You get one GIANT drop over there, fills 1/4 the screen maybe. Share this post Link to post Share on other sites
Sithis Report post Posted May 31, 2010 This degrade might be functional for spells like invis ot TS too maybe? Share this post Link to post Share on other sites
littlebro2 Report post Posted September 9, 2010 (edited) Really like this idea. Some kind of "poison meter" would be very useful for anyone who mixes with toadies. I like the idea of seeing the poison drop with a small "x2" or "x3" next to it indicating the number of "levels" of poison. Would this be terribly difficult to implement? Edited September 9, 2010 by littlebro2 Share this post Link to post Share on other sites
groomsh Report post Posted September 9, 2010 (edited) It could be maybe something like this: I've put there version with black and red number ... it could also have the "cooldown" effect which would show how long the displayed damage is applied. Edited September 9, 2010 by groomsh Share this post Link to post Share on other sites
KoDdy Report post Posted September 9, 2010 It could be maybe something like this: I've put there version with black and red number ... it could also have the "cooldown" effect which would show how long the displayed damage is applied. love the idea,maybe do it not to line,but to baluster? Share this post Link to post Share on other sites
wuffzel Report post Posted September 9, 2010 as far as i know, you can see how long the poison lasts by the HP you loose, here you find a table with the amount of HP you loose ... http://el-wiki.net/Poison but an indicator for potions would be nice, to see how long the effect will last Share this post Link to post Share on other sites
DanRothar Report post Posted January 16, 2011 I decided to resurrect this thread, with a slightly different, and I think simpler, idea. Sometimes it's hard to keep track of the numbers floating over your head, so a number indicating the latest poison hit beside the poison drop in the lower left hand corner would be nice. But I don't know what it takes to make that work, unless the client get an identifier indicating what type of damage the char receives. Share this post Link to post Share on other sites
Maxine Report post Posted January 18, 2011 Would be nice if it could be visible while in console too, though the lower left in then not a good location, maybe lower right? Let eat those toadies Share this post Link to post Share on other sites