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Light Lan

being able to remote heal from OUTSIDE the arena

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dpa fights:

http://www.imgbox.de/users/public/images/x24059s90.jpg

 

this lil fight ended up costing me 44 hes, ~30 mag immun ess and some sr.

 

it lasted ~20 minutes

 

not cause I could not hit, not cause I did too low damage.

 

cause 5 people remote healed from OUTSIDE the arena, staying totally safe.

 

during no time of the fight I was in mana problems, or close to dieing, or could not hit well.

 

yet, I was unable to kill, cause off way too much outsourced healing.

 

I am not complaining that they could do it, I am complaining they could do it WITHOUT ANY risk for them.

 

 

change proposal:

do forbid healing from outside arena, only allow it from inside, in order to enforce some risk.

 

also, since summoning is a related issue here, make summons only attack if their master is inside arena as well.

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Summons do not attack at all... No real issue there as it benefits no one really (appart from mding a bear I suppose)

 

radu said that maybe during the next update he'll allow summons to attack in DPA(2) :)

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radu said that maybe during the next update he'll allow summons to attack in DPA(2) :)
Attack with capped attack & attribs? In a non-multi map? Great.

 

About the original stuff, healing from outside arena, people are doing that since i go to the arenas, i did several complaints on the past about it, it was never a problem, it only became a problem when people did against LL, it seems.

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radu said that maybe during the next update he'll allow summons to attack in DPA(2) :)
Attack with capped attack & attribs? In a non-multi map? Great.

 

About the original stuff, healing from outside arena, people are doing that since i go to the arenas, i did several complaints on the past about it, it was never a problem, it only became a problem when people did against LL, it seems.

 

u rather it be multi-combat?? : :D

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u rather it be multi-combat?? : :)
Yes, my summons would work better that way.

EDIT:Oh, and yes, multi combat are more fun, at least for me.

Edited by Lorck

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Is DPA(1) more active now?

 

And I agree with no healing from outside, although it doesn't do a huge amount. If there's a few people doing it the healing can really add up, and it's been a big problem during competitions.

 

Is it still nodrop there? I've been away for a while :s

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kk, I haven't played for awhile (better half doing a bit of afk harving :)) but at what point did DPA2 become the playground of 100+ a/d fighters? Stop your whinging LL and get with the program, you're a mod now, go to areas where you belong :D

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kk, I haven't played for awhile (better half doing a bit of afk harving :P) but at what point did DPA2 become the playground of 100+ a/d fighters?

In the last update.

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And I agree with no healing from outside, although it doesn't do a huge amount.

 

Actually it does. Up to ~120 heal without pots.

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Is DPA(1) more active now?

Is it still nodrop there? I've been away for a while :s

Yes, DPA(1) is more active now.A lot of ppls go there and fight all the day.

DPA(1 & 1) are still nodrop :P

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kk, I haven't played for awhile (better half doing a bit of afk harving :P) but at what point did DPA2 become the playground of 100+ a/d fighters? Stop your whinging LL and get with the program, you're a mod now, go to areas where you belong :rolleyes:

 

OMG another mod rule someone forgot to tell me - now not only do we have to have harv 100 we have to spend all day harving and not have an opinion on how to fix exploitable bugs? *makes notes coz I missed this day of mod training* </end sarcasm> Please remember that mods are players too and are entitled to express opinions AS players :)

Edited by WolfWitch

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OMG another mod rule someone forgot to tell me - now not only do we have to have harv 100 we have to spend all day harving and not have an opinion on how to fix exploitable bugs? *makes notes coz I missed this day of mod training* </end sarcasm> Please remember that mods are players too and are entitled to express opinions AS players :P
K, next time someone criticize a mod for what he does as a player, no need to have mods jumping at the "offender" throat... Edited by Lorck

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Maybe some people really should remember that we are still normal players too. Also radu already agreed, that it should be changed. No need to bash a player (who happens to be a mod) who found a glitch in the game.

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No need to bash a player (who happens to be a mod) who found a glitch in the game.
I am not bashing him in any way. Btw, this "glitch" is already in game since i go to pk, really, i did even some talks to mods ages ago because i considered that to be abuse of a bug, nobody cared, most people just told me to stop crying, etc.

 

And about the "new topic", who cares if a mod pk or not. Pk is part of the game, there were many mods pkers, like rogue, asgnny, the_antiroot, now lightlan, etc etc. Pk is part of the normal game play, since mods are "normal" players too why they can't go to pk?

Edited by Lorck

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I didn't quote you, Lorck. it was meant in an general way, not only regarding this thread. The people I was adressing with this will hopefully realize it ^^

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