Entropy Report post Posted February 6, 2009 First, please only try it if you understand what I am going to say and can read and understand English. Steps: Download it from here: http://www.eternal-lands.com/map_viewer_release_1.zip Unzip it in a NEW directory, do NOT put it in your EL directory. Make sure you have permissions to read/write from there. Depending on your OS, run the program (if you are on linux, change the binary permisisons). Please report any problems, along with the system specs and the FPS you get. There are a few known problems that should NOT be reported: 1. Many objects have bad normals, and the light is weird. 2. When moving the camera, sometimes the ground tiles in the distance will apear different than those close by. 3. Some objects that should not be transparent are transparent. 4. Some objects, especially ground objects, have black/dark edges. 5. The water is black. 6. On windows, the program always crashes on exit. Keys and usage: RMB rotates the camera. Scroll wheel moves the camera back and forth, keeping the alt key pressed increases the speed. LMB moves the camera. N toggles between night and day. To change the maps, you can try F1 (previous map) and F2 (next map). However, right now it crashes when you try to change to a map before Isla Prima. You can also change the maps by editing the configuration file and edit the line: map = Isla_Prima You can use any map file name, such as: map = cave1.elm Have fun testing, and please remember to report any problems that I did not mention, plus the frame rate and system specs, and the OS used. Share this post Link to post Share on other sites
Skelos Report post Posted February 6, 2009 (edited) Hi all. I have download them, unzipped and double click. The result is: Windows XP Sp2, Intel dual core, 3Gb ram: Compaq 6510b notebook. debug.log : [map_viewer\main.cpp:236] EXTENDED EXCEPTION(5:opengl_error) at file 'engine\source\gpuprogram.cpp' in function 'eternal_lands::GpuProgram::build' line 236: ARB st_vertex program shader/extended-material/vertex_lighting.vert error 'Error, line 139: invalid param binding.Error, line 139: incorrect array length, 123 != 1. Error, line 181: invalid source register. Error, line 202: invalid source register. Error, line 203: invalid source register. Error, line 204: invalid source register. Error, line 205: invalid source register. ' at position 7800. Card video details: Display Adapters Mobile Intel® 965 Express Chipset Family ---------------------------------------------------------------------- | Item | Value | ---------------------------------------------------------------------- | Adapter Number | 1 | | Name | Mobile Intel® 965 Express Chipset Family | | Adapter RAM | 384MB | | Colour Depth | 32 bit | | Vertical Resolution | 96dpi | | Current Refresh Rate | 60Hz | | Video Processor | Mobile Intel® 965 Express Chipset Family | | Adapter DAC Type | Internal | | Adapter ID | Mobile Intel® GMA X3100 | | BIOS | Intel Video BIOS | ---------------------------------------------------------------------- -------------------------------------------------------------------------------- Edited February 6, 2009 by Skelos Share this post Link to post Share on other sites
groomsh Report post Posted February 6, 2009 I hardly can move. Wasn't able to zoom in... Got only 2-4 FPS ;( Video: Video card: ATI MOBILITY RADEON X600 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.1.8304 Release Driver version: 6.14.0010.6891 (from 1.12.2008) System: Win XP Pro SP2 debug.log contains lots of lines about 1 light for object xxxx. (Tested IP map) Share this post Link to post Share on other sites
Cycloonx Report post Posted February 6, 2009 (edited) All I get is a runtime error: Tried everything, even running the viewer with administrator rights. My laptop: Intel Core 2 Duo T5600 / 1.83 GHz 2 GB RAM NVIDIA GeForce Go 7600 PCI Express (256MB) Only real error in debug.log: [map_viewer\main.cpp:236] invalid bitset<N> position Edited February 6, 2009 by Cycloonx Share this post Link to post Share on other sites
Entropy Report post Posted February 6, 2009 Last 10 or so lines of the debug log pls. Share this post Link to post Share on other sites
Khalai Report post Posted February 6, 2009 (edited) Program crashes as soon as it is loaded (Runtime error), no map is displayed (No Map in the title of the window as well) Win XP SP3, Intel Core 2 Duo, 1GB RAM, IBM R60 ThinkPad Code snippet from debug.log [map_viewer\main.cpp:236] EXTENDED EXCEPTION(5:opengl_error) at file 'engine\source\gpuprogram.cpp' in function 'eternal_lands::GpuProgram::build' line 236: ARB st_vertex program shader/extended-material/vertex_lighting.vert error 'Error, line 139: invalid param binding. Error, line 139: incorrect array length, 123 != 1. Error, line 181: invalid source register. Error, line 202: invalid source register. Error, line 203: invalid source register. Error, line 204: invalid source register. Error, line 205: invalid source register. ' at position 7800. Edited February 6, 2009 by Khalai Share this post Link to post Share on other sites
LabRat Report post Posted February 6, 2009 Ubuntu linux 8.10, running the linux binary I get the black SDL window then it closes. debug.log tail [engine/source/gpuprogram.cpp:207] ARB st_fragment program shader/extended-material/fragment_lighting.frag instances: 13 [engine/source/gpuprogram.cpp:227] ARB st_fragment program shader/extended-material/fragment_lighting.frag info: [engine/source/gpuprogram.cpp:239] ARB st_fragment program shader/extended-material/fragment_lighting.frag parameters: 2 [engine/source/gpuprogram.cpp:242] ARB st_fragment program shader/extended-material/fragment_lighting.frag build ends. [engine/source/abstractshader.cpp:106] Building auto parameters for 'extended-material/fragment_lighting'. [engine/source/abstractshader.cpp:42] Loading auto parameter '[name] ambient_and_shininess [shader_type] st_fragment [buffer_index] -1 [count] 1 [index] 0 [str] [parameter_type] pt_float4 [auto_parameter_type] derived_scene_color_and_shininess [auto_parameter_update_type] aput_material [auto_parameter_extra_type] apet_none [instanced] 0'. [engine/source/abstractshader.cpp:42] Loading auto parameter '[name] light_colors [shader_type] st_vertex [buffer_index] -1 [count] 3 [index] 3 [str] [parameter_type] pt_float4 [auto_parameter_type] light_color_attenuation_array [auto_parameter_update_type] aput_object [auto_parameter_extra_type] apet_array_size [instanced] 0'. [engine/source/abstractshader.cpp:42] Loading auto parameter '[name] light_positions [shader_type] st_vertex [buffer_index] -1 [count] 3 [index] 3 [str] [parameter_type] pt_float4 [auto_parameter_type] light_object_position_array [auto_parameter_update_type] aput_object [auto_parameter_extra_type] apet_array_size [instanced] 0'. [engine/source/abstractshader.cpp:42] Loading auto parameter '[name] viewproj [shader_type] st_vertex [buffer_index] -1 [count] 1 [index] 0 [str] [parameter_type] pt_mat4x4 [auto_parameter_type] view_projection_matrix [auto_parameter_update_type] aput_scene [auto_parameter_extra_type] apet_none [instanced] 0'. [engine/source/abstractshader.cpp:42] Loading auto parameter '[name] world [shader_type] st_vertex [buffer_index] -1 [count] 3 [index] 0 [str] [parameter_type] pt_float4 [auto_parameter_type] world_matrix_triple_vec4 [auto_parameter_update_type] aput_object [auto_parameter_extra_type] apet_none [instanced] 0'. [engine/source/abstractshader.cpp:106] Building auto parameters for 'extended-material/fragment_lighting'. [engine/source/abstractshader.cpp:42] Loading auto parameter '[name] diffuse_map [shader_type] st_fragment [buffer_index] -1 [count] 1 [index] 0 [str] 2dobjects/ground/dirt2.dds [parameter_type] pt_sampler_2d [auto_parameter_type] texture_2d [auto_parameter_update_type] aput_shader [auto_parameter_extra_type] apet_texture [instanced] 0'. [map_viewer/main.cpp:236] EXTENDED EXCEPTION(2:item_not_found) at file 'engine/include/resourcemanager.hpp' in function 'get_resource' line 74: Can`t find resource 'extended-material/instanced_transparent_shadow_caster' in ShaderManager. Share this post Link to post Share on other sites
Nola Report post Posted February 6, 2009 All I get is a runtime error: same here debug log [engine\source\gpuprogram.cpp:207] [name] ambient_and_shininess [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 1 [index] 5 [instanced] 0 [engine\source\gpuprogram.cpp:207] [name] light_colors [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 9 [instanced] 1 [engine\source\gpuprogram.cpp:207] [name] light_positions [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 6 [instanced] 1 [engine\source\gpuprogram.cpp:207] [name] viewproj [shader_type] st_vertex [parameter_type] pt_mat4x4 [array_size] 1 [index] 1 [instanced] 0 [engine\source\gpuprogram.cpp:207] [name] world [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 12 [instanced] 1 [engine\source\gpuprogram.cpp:210] ARB st_vertex program shader/extended-material/vertex_lighting.vert instances: 13 [map_viewer\main.cpp:236] EXTENDED EXCEPTION(5:opengl_error) at file 'engine\source\gpuprogram.cpp' in function 'eternal_lands::GpuProgram::build' line 236: ARB st_vertex program shader/extended-material/vertex_lighting.vert error 'Error, line 139: invalid param binding. Error, line 139: incorrect array length, 123 != 1. Error, line 181: invalid source register. Error, line 202: invalid source register. Error, line 203: invalid source register. Error, line 204: invalid source register. Error, line 205: invalid source register. ' at position 7800. Share this post Link to post Share on other sites
Gampa Report post Posted February 6, 2009 I get the black SDL window then it closes. I'm getting the same, running Debian Lenny (i386). Video card: GeForce4 MX 440/AGP/3DNOW! Vendor ID: NVIDIA Corporation OpenGL Version: 1.5.8 NVIDIA 96.43.07 tail -10 debug.log: [engine/source/gpuprogram.cpp:204] [name] world [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 6 [instanced] 1 [engine/source/gpuprogram.cpp:207] ARB st_vertex program shader/extended-material/shadow_caster.vert instances: 13 [engine/source/gpuprogram.cpp:227] ARB st_vertex program shader/extended-material/shadow_caster.vert info: [engine/source/gpuprogram.cpp:239] ARB st_vertex program shader/extended-material/shadow_caster.vert parameters: 57 [engine/source/gpuprogram.cpp:242] ARB st_vertex program shader/extended-material/shadow_caster.vert build ends. [engine/source/filesystem.cpp:42] Loading file 'shader/extended-material/transparent_shadow_caster.frag'. [engine/source/filesystem.cpp:46] Checking archive './data.zip'. [engine/source/filesystem.cpp:50] Loading file 'shader/extended-material/transparent_shadow_caster.frag' in archive './data.zip'. [engine/source/gpuprogram.cpp:180] ARB st_fragment program shader/extended-material/transparent_shadow_caster.frag build starts. [map_viewer/main.cpp:236] EXTENDED EXCEPTION(5:opengl_error) at file 'engine/source/gpuprogram.cpp' in function 'build' line 186: invalid enumerant Share this post Link to post Share on other sites
Entropy Report post Posted February 6, 2009 Video cards info please! That's the most important. Share this post Link to post Share on other sites
LabRat Report post Posted February 6, 2009 Video cards info please! That's the most important.nvidia 9800GT, nvidia 177.82 linux drivers (latest) Share this post Link to post Share on other sites
rauch Report post Posted February 6, 2009 Since there is no 64bit linux binary, I tested the windows version on Vista, works fine so far with the problems already mentioned by radu. graphics card: nVidia Geforce 8600M GT driver version forceware 156.59 (7.15.11.5669) OS: Windows Vista Business SP1 Share this post Link to post Share on other sites
HAWKfeather Report post Posted February 6, 2009 (edited) Win XP; Radeon 9000 (newest driber available... still old though may/2006) : Black window, then runtime error. [engine\source\gpuprogram.cpp:207] [name] world [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 6 [instanced] 1 [engine\source\gpuprogram.cpp:210] ARB st_vertex program shader/extended-material/shadow_caster.vert instances: 13 [engine\source\gpuprogram.cpp:230] ARB st_vertex program shader/extended-material/shadow_caster.vert info: [engine\source\gpuprogram.cpp:243] ARB st_vertex program shader/extended-material/shadow_caster.vert parameters: 57 [engine\source\gpuprogram.cpp:246] ARB st_vertex program shader/extended-material/shadow_caster.vert build ends. [engine\source\filesystem.cpp:42] Loading file 'shader/extended-material/transparent_shadow_caster.frag'. [engine\source\filesystem.cpp:46] Checking archive './data.zip'. [engine\source\filesystem.cpp:50] Loading file 'shader/extended-material/transparent_shadow_caster.frag' in archive './data.zip'. [engine\source\gpuprogram.cpp:183] ARB st_fragment program shader/extended-material/transparent_shadow_caster.frag build starts. [map_viewer\main.cpp:236] EXTENDED EXCEPTION(5:opengl_error) at file 'engine\source\gpuprogram.cpp' in function 'eternal_lands::GpuProgram::build' line 189: invalid enumerant Edited February 6, 2009 by HAWKfeather Share this post Link to post Share on other sites
bluap Report post Posted February 6, 2009 Ubuntu Linux 8.10. Video card: GeForce 7600 GS/AGP/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 2.1.2 NVIDIA 177.82 Black window opens for a few seconds, title "No Map" then closes; not a crash but a controlled exit. Last line of the debug.log reads: [map_viewer/main.cpp:236] EXTENDED EXCEPTION(2:item_not_found) at file 'engine/include/resourcemanager.hpp' in function 'get_resource' line 74: Can`t find resource 'extended-material/instanced_shadow_caster' in ShaderManager. Last line of error.log reads: EXTENDED EXCEPTION(2:item_not_found) at file 'engine/include/resourcemanager.hpp' in function 'get_resource' line 74: Can`t find resource 'extended-material/instanced_shadow_caster' in ShaderManager. Share this post Link to post Share on other sites
Gerrick Report post Posted February 6, 2009 (edited) System stats below. Neither binary will startup on my system. I have tried running the linux binary from gui, using sh, and as a straight command with same results below. Vid: nVidia GeForce 8500 GT 512MB - driver ver: 173.14.12 (OpenGL 2.1.2) OS: Ubuntu Intrepid Proc: AMD Athlon 2GHz RAM: 2GB last section of debug log: [engine\source\gpuprogram.cpp:243] ARB st_vertex program shader/extended-material/vertex_lighting.vert parameters: 123 [engine\source\gpuprogram.cpp:246] ARB st_vertex program shader/extended-material/vertex_lighting.vert build ends. [engine\source\filesystem.cpp:42] Loading file 'shader/extended-material/vertex_lighting.frag'. [engine\source\filesystem.cpp:46] Checking archive './data.zip'. [engine\source\filesystem.cpp:50] Loading file 'shader/extended-material/vertex_lighting.frag' in archive './data.zip'. [engine\source\gpuprogram.cpp:183] ARB st_fragment program shader/extended-material/vertex_lighting.frag build starts. [map_viewer\main.cpp:236] invalid bitset<N> position error log: invalid bitset<N> position Side Note: Running the .exe via wine - it exists immediately at: fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList Edited February 6, 2009 by Gerrick Share this post Link to post Share on other sites
The_Piper Report post Posted February 6, 2009 The black SDL screen comes up, stays for a second, then disappears under Ubuntu Linux. Last lines of debug.log: [engine/source/abstractshader.cpp:42] Loading auto parameter '[name] light_positions [shader_type] st_vertex [buffer_index] -1 [count] 3 [index] 3 [str] [parameter_type] pt_float4 [auto_parameter_type] light_object_position_array [auto_parameter_update_type] aput_object [auto_parameter_extra_type] apet_array_size [instanced] 0'.[engine/source/abstractshader.cpp:42] Loading auto parameter '[name] viewproj [shader_type] st_vertex [buffer_index] -1 [count] 1 [index] 0 [str] [parameter_type] pt_mat4x4 [auto_parameter_type] view_projection_matrix [auto_parameter_update_type] aput_scene [auto_parameter_extra_type] apet_none [instanced] 0'. [engine/source/abstractshader.cpp:42] Loading auto parameter '[name] world [shader_type] st_vertex [buffer_index] -1 [count] 3 [index] 0 [str] [parameter_type] pt_float4 [auto_parameter_type] world_matrix_triple_vec4 [auto_parameter_update_type] aput_object [auto_parameter_extra_type] apet_none [instanced] 0'. [engine/source/abstractshader.cpp:106] Building auto parameters for 'extended-material/fragment_lighting'. [engine/source/abstractshader.cpp:42] Loading auto parameter '[name] diffuse_map [shader_type] st_fragment [buffer_index] -1 [count] 1 [index] 0 [str] 3dobjects/rocks/rock1.dds [parameter_type] pt_sampler_2d [auto_parameter_type] texture_2d [auto_parameter_update_type] aput_shader [auto_parameter_extra_type] apet_texture [instanced] 0'. [map_viewer/main.cpp:236] EXTENDED EXCEPTION(2:item_not_found) at file 'engine/include/resourcemanager.hpp' in function 'get_resource' line 74: Can`t find resource 'extended-material/instanced_shadow_caster' in ShaderManager. Piper Share this post Link to post Share on other sites
jaceks Report post Posted February 6, 2009 (edited) no luck: jaceks@jubliat:~/download/map_viewer_release_1> tail -20 debug.log [engine/source/lightmanager.cpp:205] 1 lights for object 3191. [engine/source/lightmanager.cpp:205] 1 lights for object 3192. [engine/source/scenemanager.cpp:231] Done loading map file 'maps/startmap.elm'. [engine/source/filesystem.cpp:42] Loading file 'shader/extended-material/shadow_caster.vert'. [engine/source/filesystem.cpp:46] Checking archive './data.zip'. [engine/source/filesystem.cpp:50] Loading file 'shader/extended-material/shadow_caster.vert' in archive './data.zip'. [engine/source/gpuprogram.cpp:180] ARB st_vertex program shader/extended-material/shadow_caster.vert build starts. [engine/source/gpuprogram.cpp:200] ARB st_vertex program shader/extended-material/shadow_caster.vert uniforms: [engine/source/gpuprogram.cpp:204] [name] color_id [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 1 [index] 5 [instanced] 1 [engine/source/gpuprogram.cpp:204] [name] viewproj [shader_type] st_vertex [parameter_type] pt_mat4x4 [array_size] 1 [index] 1 [instanced] 0 [engine/source/gpuprogram.cpp:204] [name] world [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 6 [instanced] 1 [engine/source/gpuprogram.cpp:207] ARB st_vertex program shader/extended-material/shadow_caster.vert instances: 13 [engine/source/gpuprogram.cpp:227] ARB st_vertex program shader/extended-material/shadow_caster.vert info: [engine/source/gpuprogram.cpp:239] ARB st_vertex program shader/extended-material/shadow_caster.vert parameters: 57 [engine/source/gpuprogram.cpp:242] ARB st_vertex program shader/extended-material/shadow_caster.vert build ends. [engine/source/filesystem.cpp:42] Loading file 'shader/extended-material/transparent_shadow_caster.frag'. [engine/source/filesystem.cpp:46] Checking archive './data.zip'. [engine/source/filesystem.cpp:50] Loading file 'shader/extended-material/transparent_shadow_caster.frag' in archive './data.zip'. [engine/source/gpuprogram.cpp:180] ARB st_fragment program shader/extended-material/transparent_shadow_caster.frag build starts. [map_viewer/main.cpp:236] EXTENDED EXCEPTION(5:opengl_error) at file 'engine/source/gpuprogram.cpp' in function 'build' line 186: invalid enumerant my hwinfo in full majesty attached (can't attach zipped output, lame forum) double lame forum, can't post my hwinfo output because of its size as you wish, sir: 26: PCI(AGP) 100.0: 0300 VGA compatible controller (VGA) [Created at pci.301] UDI: /org/freedesktop/Hal/devices/pci_10de_281 Unique ID: VCu0.dh8fFZ8Pa75 Parent ID: vSkL.BQdp9bG_qCD SysFS ID: /devices/pci0000:00/0000:00:01.0/0000:01:00.0 SysFS BusID: 0000:01:00.0 Hardware Class: graphics card Model: "nVidia GeForce4 Ti 4200 with AGP8X" Vendor: pci 0x10de "nVidia Corporation" Device: pci 0x0281 "GeForce4 Ti 4200 with AGP8X" Revision: 0xa1 Driver: "nvidia" Driver Modules: "nvidia" Memory Range: 0xe0000000-0xe0ffffff (rw,non-prefetchable) Memory Range: 0xd8000000-0xdfffffff (rw,prefetchable) Memory Range: 0xe1000000-0xe101ffff (ro,prefetchable,disabled) IRQ: 12 (1143099 events) I/O Ports: 0x3c0-0x3df (rw) Module Alias: "pci:v000010DEd00000281sv00000000sd00000000bc03sc00i00" Driver Info #0: XFree86 v4 Server Module: nvidia Driver Info #1: XFree86 v4 Server Module: nvidia 3D Support: yes Config Status: cfg=no, avail=yes, need=no, active=unknown Attached to: #13 (PCI bridge) LabRat asked me for driver details, here they are pal: jubliat:~ # rpm -qa | grep nvidia x11-video-nvidia-96.43.05-2.1 nvidia-gfx-kmp-default-96.43.05_2.6.22.17_0.1-1.1 Edited February 6, 2009 by jaceks Share this post Link to post Share on other sites
Entropy Report post Posted February 6, 2009 Just post the video card info please. Share this post Link to post Share on other sites
hussam Report post Posted February 6, 2009 Nvidia 7300GT AGP card running OpenGL Version: 2.1.2 NVIDIA 180.22 driver on ArchLinux I get a black window saying no map then it exits. Last line of debug.log [map_viewer/main.cpp:236] EXTENDED EXCEPTION(2:item_not_found) at file 'engine/include/resourcemanager.hpp' in function 'get_resource' line 74: Can`t find resource 'extended-material/instanced_transparent_shadow_caster' in ShaderManager. Share this post Link to post Share on other sites
DanRothar Report post Posted February 6, 2009 Works great in night mode, but day looks kind of strange. The foreground and random items are black: http://www.eternal-lands.com/forum/uploads...74_82_35445.jpg The same view at night http://www.eternal-lands.com/forum/uploads...74_82_10585.jpg And here comes some log entries: The 1st lines didn't indicate success [engine\source\opengl.cpp:1100] OpenGL extension 'GL_EXT_texture_sRGB': found [engine\source\opengl.cpp:1100] OpenGL extension 'GL_ARB_vertex_array_object': missing [engine\source\opengl.cpp:1100] OpenGL extension 'GL_ARB_map_buffer_range': missing [engine\source\opengl.cpp:1100] OpenGL extension 'GL_ARB_half_float_pixel': found [engine\source\opengl.cpp:1100] OpenGL extension 'GL_ARB_half_float_vertex': missing [engine\source\opengl.cpp:1100] OpenGL extension 'GL_NV_conditional_render': missing [engine\source\opengl.cpp:1445] OpenGL maximum anisotropic filter: 16. [engine\source\opengl.cpp:1449] Supported OpenGL extensions: GL_EXT_abgr. and then an error: [engine\source\scenequality.cpp:205] Can`t use alpha to coverage without anti-aliasing. [engine\source\scenemanager.cpp:206] Loading map file 'maps/startmap.elm'. and finally the last 10 lines of the file: [engine\source\lightmanager.cpp:206] 8 lights for object 3183. [engine\source\lightmanager.cpp:206] 8 lights for object 3184. [engine\source\lightmanager.cpp:206] 8 lights for object 3185. [engine\source\lightmanager.cpp:206] 8 lights for object 3186. [engine\source\lightmanager.cpp:206] 8 lights for object 3187. [engine\source\lightmanager.cpp:206] 8 lights for object 3188. [engine\source\lightmanager.cpp:206] 8 lights for object 3189. [engine\source\lightmanager.cpp:206] 8 lights for object 3190. [engine\source\lightmanager.cpp:206] 8 lights for object 3191. [engine\source\lightmanager.cpp:206] 8 lights for object 3192. My system info is: Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236) Language: Danish (Regional Setting: Danish) Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs) Memory: 2046MB RAM Page File: 1137MB used, 2801MB available DirectX Version: DirectX 9.0c (4.09.0000.0904) DxDiag Version: 5.03.2600.5512 32bit Unicode Card name: NVIDIA GeForce 7950 GT Current Mode: 1920 x 1200 (32 bit) (60Hz) Primary monitor Current Mode: 1280 x 1024 (32 bit) (60Hz) Secondary monitor Driver Name: nv4_disp.dll Driver Version: 6.14.0011.7813 (English) DDI Version: 9 (or higher) Depending on the Zoom level I get frame rates from 30 to 60 Hope this is useful. Share this post Link to post Share on other sites
Usl Report post Posted February 6, 2009 Same as LabRat, Gampa and others on Linux: open SDL window, loads for a few seconds, and as soon as it sets a window title, it exits. OS: Debian/Linux kernel 2.6.18-4-686 on a Pentium M 740, 1.73GHz video: nVidia Corporation GeForce Go 6200 TurboCache (rev a1) OpenGL Version: 2.1.0 NVIDIA 97.55 last line of debug.log (only one looking a-b-normal), and also only line in error.log: [map_viewer/main.cpp:236] EXTENDED EXCEPTION(2:item_not_found) at file 'engine/include/resourcemanager.hpp' in function 'get_resource' line 74: Can`t find resource 'extended-material/instanced_transparent_shadow_caster' in ShaderManager. Share this post Link to post Share on other sites
popeye Report post Posted February 6, 2009 Crashed Xserver. Kubuntu restarted xserver session. Black screen said no map. [engine/source/scenemanager.cpp:231] Done loading map file 'maps/startmap.elm'. [engine/source/filesystem.cpp:42] Loading file 'shader/extended-material/shadow_caster.vert'. [engine/source/filesystem.cpp:46] Checking archive './data.zip'. [engine/source/filesystem.cpp:50] Loading file 'shader/extended-material/shadow_caster.vert' in archive './data.zip'. [engine/source/gpuprogram.cpp:180] ARB st_vertex program shader/extended-material/shadow_caster.vert build starts. [engine/source/gpuprogram.cpp:200] ARB st_vertex program shader/extended-material/shadow_caster.vert uniforms: [engine/source/gpuprogram.cpp:204] [name] color_id [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 1 [index] 5 [instanced] 1 [engine/source/gpuprogram.cpp:204] [name] viewproj [shader_type] st_vertex [parameter_type] pt_mat4x4 [array_size] 1 [index] 1 [instanced] 0 [engine/source/gpuprogram.cpp:204] [name] world [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 6 [instanced] 1 [engine/source/gpuprogram.cpp:207] ARB st_vertex program shader/extended-material/shadow_caster.vert instances: 13 [map_viewer/main.cpp:236] basic_string::_S_construct NULL not valid Share this post Link to post Share on other sites
fitzer Report post Posted February 6, 2009 Same as other linux tester, black screen and quit. Last log line: $ tail error.log EXTENDED EXCEPTION(2:item_not_found) at file 'engine/include/resourcemanager.hpp' in function 'get_resource' line 74: Can`t find resource 'extended-material/instanced_transparent_shadow_caster' in ShaderManager. Linux debian 2.6.26-1-686 GPU: nVidia Corporation GeForce 8600 GT (rev a1) Driver version: 177.80 Share this post Link to post Share on other sites