Theryndan Report post Posted November 29, 2007 At the docks, the boat to Imbroglio Islands doesn't work "Umm... you can't teleport, there's no nearby open location" (the boat from Imbroglio to Iscalrith works instead). It's probably trying to send the player to the location of the old boat in II (which has been removed, there is just water there now) [FIXED] Share this post Link to post Share on other sites
Theryndan Report post Posted November 29, 2007 The Crystal Cavern is being considered an "outside" map: there is sunlight during the day, and players were losing health during the solar flares day [FIXED] Share this post Link to post Share on other sites
Ermabwed Report post Posted November 29, 2007 Sistema, you knew what I'd be reporting here sooner or later... so here it is, that thing is still not fixed Share this post Link to post Share on other sites
kailomonkey Report post Posted November 30, 2007 I think what Erma is trying to say is, the wall in Thelinor is still not walkoffable when telenexused onto it. I checked in mapeditor to save you all time and found that there is supposed to be a way to walk straight off of the wall over the rooves, with a heightmap missing at 194 274 of probably 2.80. That's cont2map6.elm thanks [FIXED] Thank you Kailomonkey, because what Ermabwed posted was not only unhelpful, it's downright rude and frustrating! Share this post Link to post Share on other sites
Theryndan Report post Posted December 3, 2007 You are in Zirakinbar [121,148] Standing at that spot and rotating the camera around, it's possible to see 3 little spots where the ground is open (holes) and you can see below it; also the big rock south of this spot seems to not being touching the ground. You are in Zirakinbar [147,164] Looking toward the river, there is an area between the water and the shore where you can see below the ground (this is just quite a small area) [FIXED] Share this post Link to post Share on other sites
jvg Report post Posted December 3, 2007 at 99,12 you can walk IN the rocks in Kusamura, close to willowvine cave enter [FIXED] Share this post Link to post Share on other sites
rmiles Report post Posted December 3, 2007 (edited) I have a problem entering Kusamora from Idaloran. I crash. I am using an Intel Imac with leopard. OsX 2.5.1 Processor 2.16 Ghz Intel Core Duo Memory 1 GB 667 Mhz DDR2 SDRAM Radeon X1600 Graphics card. Edited December 3, 2007 by rmiles Share this post Link to post Share on other sites
Dannus(Swe) Report post Posted December 3, 2007 Was going into thelindor standing at the entrance. went a little to the right and found a door udner a tree . Insdie where a portal whcih I stepped into and got to a tower. In the tower was a little thing in the wall which I took pointing finger on. Then I came to a completey pointless room whithout exit. Nrealy all ground was dark and there where two gargs whcih I killed but they did not come back. some flowers in the middle of all and I was seeing parts of the mapå from below. /Dannus [FIXED] Share this post Link to post Share on other sites
Guest dragoncondor Report post Posted December 3, 2007 607,709 is coordinates forest of the fallin next to white stone city you can walk inside a the firplace there i am guessing it is a bug [FIXED] P.S. No need to use such a huge font! I can read it at normal size just fine Share this post Link to post Share on other sites
kailomonkey Report post Posted December 4, 2007 This isn't a bug, it's a secret But you're right, it isn't so fun now nothing is harvestable here. Some messages and background could make it more of an achievement to solve, but alas this isn't the suggestions forum. Share this post Link to post Share on other sites
Sergey Report post Posted December 4, 2007 Map: Palon Vertas Coords: 201,63 Screenshot: http://www.der-frank.org/tmp/mapbug_palon_vertas.jpg Description: You can pass that table from all sides, it is as it wouldn't be there. This bug is there for several versions, at least since 1.4.0. [FIXED] Share this post Link to post Share on other sites
Dannus(Swe) Report post Posted December 5, 2007 hehe Share this post Link to post Share on other sites
Puntif Report post Posted December 6, 2007 When you enter Desert Pines Storage (map says "The Meep" - probably this part of the map should be given its own name) you get a message in error_log.txt saying Error: Can't open File "./particles/moon_bubbles1.part" . This has to be one of the oldest client bugs left and fixing it would clear up a lot of confusion for people reporting crash-related bugs. It appears that map file misc1.elm is the only one that references moon_bubbles1.part . I am guessing this is either a packaging error due to moon_bubbles1.part being left out of the set of files included in the release or more likely the map was created using a particle that was later removed from the list of available particles. If this is the case, couldn't the map be fixed to no longer refer to that particle so that the error message no longer appears? [FIXED] Share this post Link to post Share on other sites
Puntif Report post Posted December 11, 2007 Exploring in Willowvine I found myself in this room at Willowvine Forest Insides (according to the message, Aislinn let me in - thanks Aisy). Clicking on the ladder brought me to the floor near [304,32] but neither the ladder nor the door can be used to leave the room - I appear to be stuck unless there is supposed to be a secret here. Share this post Link to post Share on other sites
Aislinn Report post Posted December 11, 2007 It works for me at those coords. You have to click the ladder first to get up to the platform then click on the door. Also you have to be right up at the ladder or you get the "Get closer to the door to go outside" message. Share this post Link to post Share on other sites
Puntif Report post Posted December 11, 2007 I clicked all over the ladder but didn't try from right next to it. Share this post Link to post Share on other sites
molime Report post Posted December 15, 2007 (edited) Willowvine Forest Insides 237,357 - standing at this (and other) spots, zoomed out, turning your camera around, a black 'second layer' covers your screen. Edit: other room, same thing: 297,357 [FIXED] Edited December 17, 2007 by Roja Share this post Link to post Share on other sites
molime Report post Posted December 15, 2007 Arius Magic School 173,77 - flickering wall in front of those coordinates. [FIXED] Share this post Link to post Share on other sites
Puntif Report post Posted December 15, 2007 I found map flicker on the ground in Hurquin at these coords: [41,129] [89,133] [53,119] [FIXED] Share this post Link to post Share on other sites
Krakas3 Report post Posted December 17, 2007 I found a walk through able bit of the Vermor hedge maze at Coords 583,526 [FIXED] Share this post Link to post Share on other sites
Roja Report post Posted December 17, 2007 Wrong forum rmiles. Share this post Link to post Share on other sites
Puntif Report post Posted December 22, 2007 There is a walk-through boulder in Dragon Cave [73,126] [Fixed] Share this post Link to post Share on other sites
Jarld Report post Posted December 29, 2007 At 140,326, the tree can be walked through. [FIXED] Share this post Link to post Share on other sites
Sonic Report post Posted December 30, 2007 Map: Valley of the Dwarves Co-ords: [154:49] Description: You can walk into a tree at that location [FIXED] Share this post Link to post Share on other sites
Ulrih Report post Posted December 31, 2007 (edited) Iscalrith [85,53] - the cave gives a "You are to far away from the door" message. edit: I believe it should teleport to Iscalrith Insides [164,260], because it works so the other way... [FIXED] Edited December 31, 2007 by Roja Share this post Link to post Share on other sites