saxum Report post Posted March 4, 2014 True Sight Potion has no cooldown time and a minimal cooldown time (5-10 seconds) will allow accident reclicks from wasting a potion. When in invance or invasion and no immediate response occurs the natural response is to click again and usually non-response is just delay in icon being shown, I am sure there is some PK reason while True Sight Potion has no cooldown but this should be minimum impact to PK. Share this post Link to post Share on other sites
BunnieRabbit Report post Posted March 5, 2014 Should have no impact on PK, considering the effect will last longer than the cooldown. +1 on this suggestion Share this post Link to post Share on other sites
kapbepucm Report post Posted March 5, 2014 try magic Share this post Link to post Share on other sites
Burn Report post Posted March 5, 2014 Rather than being specific to one item, I'd suggest extending this.Any non-food item* with a zero cooldown should have just a 1-second cooldown added to it. That's enough to cover most every accidental double-click. I regularly click stuff more than once due to finger muscle issues. Could probably save a few kgc a month with such a cooldown added. *(Food with zero cooldown is intentionally clicked multiple times.) Share this post Link to post Share on other sites
Devnul Report post Posted March 6, 2014 " ... due to finger muscle issues." You made my day Burn! Share this post Link to post Share on other sites
Burn Report post Posted March 6, 2014 So you felt it appropriate to violate forum rules and run off-topic just to make a post poking fun of someone's medical problems. Share this post Link to post Share on other sites
JoeButler Report post Posted March 6, 2014 I would say 2-3 seconds, 1 is same as in TD (iirc) and i still get the same result. hardly going to make a difference like that. also more offtopic things in pretty much every thread, your taking it far too personally imo, and i think he found it funny because it was hardly going to be your leg muscles causing these issues. Share this post Link to post Share on other sites
busterblader Report post Posted March 6, 2014 i like the fact players talk about pk when i never see then in there Share this post Link to post Share on other sites
JoeButler Report post Posted March 6, 2014 (edited) Well, yeah. It's more a carry over from me being in the other server(s), but the same results apply here, even if its different objects/maps. Same c/d system *sighs* guess PK still dead with just occasional standing in KF with flits of MAD vs LOM! skirmishes and @@6 Channel PK? Edited March 6, 2014 by JoeButler Share this post Link to post Share on other sites
PaulB Report post Posted March 7, 2014 How about just coding it so they work like bones? If your food is full you just can't eat another till your food lvl decreases. If you already have ts enabled then you cannot use another until the effect is gone. Share this post Link to post Share on other sites
JoeButler Report post Posted March 7, 2014 I dont think special effects such as those given by pots and spells are dealt with in the same way as food (at least in EL). This probably would work on anything like SR/BRs/etc. but i doubt you can copypasta that code. Share this post Link to post Share on other sites
Zilding Report post Posted March 7, 2014 I personally don't have problems with accidentally double-using items, but if some people do and there is no downside to adding a bit of a cooldown to stuff like TS (and I can't see one -- and it should be relatively trivial for radu to add/change CD on a pot, right?), go for it. Z Share this post Link to post Share on other sites
BunnieRabbit Report post Posted March 8, 2014 i like the fact players talk about pk when i never see then in there I'm Southern bb ;-; Share this post Link to post Share on other sites