
Zilding
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You are in Carmien Manor [157,177] A bunch of titanium ore on the wrong side of the rock wall.
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It would probably be ideal to add this information to the shop page as well, or pin this topic so it doesn't disappear. Z
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Got a couple donations planned, and let me know if you need anything mixed. Z
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Yes, the bomb-upon-entrance is ridiculously frustrating, and probably needs to be altered... The " deadly entrances, honestly, who forbids you to do the same thing?" argument is silly -- just because I can do something too doesn't mean it's a good game mechanic but honestly, I don't think bombs are all that terrible as it is, given their expense. Here's an interesting thought about this in the context of the hydro run: make s2e's stack. They weigh 7 EMU -- You'll still need to make 5 runs to get 500 hydro. I'm willing to risk a rosto or two that I can make it through 5 times, probably still get killed a bit, but be at least somewhat profitable... Maybe even risk a naked run hoping the stack of s2es don't drop Hydro PK'ers will still have fun and a shot at some loot, the run is still dangerous and a fun part of the game, and radu probably gets some rostos out of it. In this way too, the relative difficulty of hydro runs could be tweaked by adjusting the EMU of an s2e up or down just 1 or 2 EMU. Not enough to really change it's use a weapon, but would change the # of runs necessary fairly significantly. In the current scenario, you need to go past again and again and again and again just to scrape together a few bars worth, either wearing no gear (the s2es you can carry are not worth anywhere close to a rosto, esp since you only drop half), and therefore getting killed by a simple harm, or wearing lots of gear to try to break through and thus giving up slots for s2es, making you have to run even more often, risking a rosto every time. It's just not possible to be remotely profitable when a good hydro defender is playing, because even if you can get through 90% or more, it's not really worth it. Z
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Absolutely agree with this. As a side note, though, any reduction in power of bombs/engineering may have the unintended consequence of making Neno significantly more expensive to kill. Z
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I too feel like the breakage rate is increased. Did some poking around in my chat logs. What I'm seeing appears to be a significant increase in major events in June. Harvmed breakage rate does not seem different. Note: both me and alt wear harvmeds 99% of the time, regardless of astro. Zilding: (month|majors|harvmed breaks) 2014-01|720|24 2014-02|544|19 2014-03|660|28 2014-04|734|15 2014-05|440|19 2014-06|60|1 2014-07|248|12 2014-08|658|25 2014-09|421|17 2014-10|213|9 2014-11|362|19 2014-12|302|17 2015-01|403|19 2015-02|242|10 2015-03|458|17 2015-04|193|11 2015-05|258|7 2015-06|968|29 Gnidliz: 201404|45|0 201405|165|2 201406|59|1 201407|395|12 201408|697|24 201409|554|17 201410|149|4 201411|360|9 201412|358|10 201501|614|24 201502|438|9 201503|338|7 201504|358|12 201505|184|7 201506|1207|33 Z
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Unless my math is off, 96 EL hours is 97.61 RL hours. 94 hours would be better, coming out to about 95.5 RL hours, achieving the desired result (being able to go at the same RL time every time) with a little time to spare (which is probably a good thing, as somebody always HS's or something getting to BH). But yeah, +1. Z
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Just for future reference in case anyone has a similar problem: Gimp's DDS extension does not export .dds files with mipmaps (lower resolution versions of the texture) by default. This isn't a problem except when the 'Poor Man' settings are turned on, in which case the game will use a lower resolution texture... Since the lower resolution textures don't exist if not exported, the given piece just shows up as all-white. Z
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Repeating yourself isn't making your question any more clear. Are you asking if other people can overwrite files on their computer? Are you asking if gimp's default .dds export settings work? Z
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Just noticed on ver. 3, EVTR mine exit is not marked. Probably not an issue for experienced players. Z
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Very true.. You could nuke (or greatly reduce) the word 'Legend' though. It's pretty unnecessary and it takes up as much space as 3 lines of real info. Z
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Agreed, I hadn't noticed this until you pointed it out, but the brown star does kind of seem to blend in with the background on a lot of maps. Also happened to notice that AA sto isn't marked on the version 2 set. These are really excellent work, Burn, thanks for putting in the time to do this. Z
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Dailies for other skills. potion, craft, tailoring, etc
Zilding replied to RipTide's topic in General Chat
I'm OK with the eng daily (well, aside from giving not-worth-it xp for the gc lost, and giving people items they can't possibly make themselves at their eng level), as none of the items are massively undercut by npc prices and so at least it encourages that SOMEONE is actually using engineering to make the item... Are you suggesting something like, 'poof 10 IP rings in front of me' type of thing? Z -
Hello. Looking at wiki history, it appears the ti axe was originally 10-35 dmg, dropping to 5-30 when degraded, which is a pretty fair drop-off. It's been increased a couple times though, and a regular Ti Axe now does 25-40 dmg, but the degraded is still at 5-30, which isn't even as good as a steel axe.. Not sure if this was deliberate or just an oversight when the regular one got bumped, but it seems like this is a much bigger drop-off on degrade than most weapons (especially given Ti Axe is in the same price range as some great swords, which don't have any drop at all on degrade). Since original dropoff was 5 dmg on the range, perhaps new damage should be 20-35? Z
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It's actually more like 5Mxp per day... L179-L174 is 400M or so, not 2B (L179-L0 == 2B). Still, while a 5Mxp day is doable with the right special days, 90 of them in a row is not, really. Z