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Mythos

Invasionmeters - to be tweaked for the new capped invasions

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With the new capped invasions, the use of invasionmeters is severely reduced.

It is no use to highlight the existence of some mobs in a map, theoretically in your range, but which you can't kill.

In this context, i have 2 suggestions:

 

 

1. I think invasionmeters should be tweaked as to reflect the caps of the remaining mobs.

- in this map there are 53 mobs (capped 120), 5 mobs (capped 140), 1 mob (uncaped).

 

2. I think their price should be less prohibitive or their endurance should be increased.

- either downgrade the recipe costs, either increase the endurance by decreasing breaking rate.

 

The invasionmeters are incredibly nice items that can help lots in invasions and well, a nice variation for engineers.

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That's a nice suggestion, especially wrt showing caps of remaining mobs.

 

Wrt price adjustment: personally I favour to increase their longevity instead of reducing their production costs.

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