Mythos Report post Posted April 12, 2013 With the new capped invasions, the use of invasionmeters is severely reduced. It is no use to highlight the existence of some mobs in a map, theoretically in your range, but which you can't kill. In this context, i have 2 suggestions: 1. I think invasionmeters should be tweaked as to reflect the caps of the remaining mobs. - in this map there are 53 mobs (capped 120), 5 mobs (capped 140), 1 mob (uncaped). 2. I think their price should be less prohibitive or their endurance should be increased. - either downgrade the recipe costs, either increase the endurance by decreasing breaking rate. The invasionmeters are incredibly nice items that can help lots in invasions and well, a nice variation for engineers. Share this post Link to post Share on other sites
Elke Report post Posted April 12, 2013 That's a nice suggestion, especially wrt showing caps of remaining mobs. Wrt price adjustment: personally I favour to increase their longevity instead of reducing their production costs. Share this post Link to post Share on other sites
Raistlin Report post Posted April 12, 2013 or change recipe: get 2 invameters out of ings when mixing Share this post Link to post Share on other sites