With the new capped invasions, the use of invasionmeters is severely reduced.
It is no use to highlight the existence of some mobs in a map, theoretically in your range, but which you can't kill.
In this context, i have 2 suggestions:
1. I think invasionmeters should be tweaked as to reflect the caps of the remaining mobs.
- in this map there are 53 mobs (capped 120), 5 mobs (capped 140), 1 mob (uncaped).
2. I think their price should be less prohibitive or their endurance should be increased.
- either downgrade the recipe costs, either increase the endurance by decreasing breaking rate.
The invasionmeters are incredibly nice items that can help lots in invasions and well, a nice variation for engineers.