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Showing results for tags 'kinda obsolete for new system'.



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Found 1 result

  1. With the new capped invasions, the use of invasionmeters is severely reduced. It is no use to highlight the existence of some mobs in a map, theoretically in your range, but which you can't kill. In this context, i have 2 suggestions: 1. I think invasionmeters should be tweaked as to reflect the caps of the remaining mobs. - in this map there are 53 mobs (capped 120), 5 mobs (capped 140), 1 mob (uncaped). 2. I think their price should be less prohibitive or their endurance should be increased. - either downgrade the recipe costs, either increase the endurance by decreasing breaking rate. The invasionmeters are incredibly nice items that can help lots in invasions and well, a nice variation for engineers.
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