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TD tweaking

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for the record i don't mix on the map,

 

point of the map staying oldschool is the chance to loose your gear.

 

use the arena and put the restrictions there

 

A few of us go on the map and range there, and use engineering skills.

 

And so will more as more peps have as they built the mage class and can now confidently enter.

 

Sorry it all sounds to me you want to slugfest only to bj any who risk to go in there without worries of you loosing your gear, drink all the srs you can and restore to stay alive until uh-oh gotta restock dis and tele. no fear of death against

 

i thought the whole point of the map is the risk to all. now you want to remove the threats of the risk to fighters, mydas well call it oldschool kf

 

yeah i am put up a stink and being thick headed, no i am not 100+ a/d, or can kill dragons, i like a chance to get a db i earned utilizing my skills or character build i work hard on.

 

Why change a map to satisfy only like 20 players and one class. when it gives every class an opportunity, and it's just as easy to cast magic immune to protect ones self from a mage

 

This is a classless game.

Get your best gear, prepare to go to TD and pm me. I will demonstrate why no one goes there. Bring a friend.

RSVP

 

 

yes your right it is classless which is why i like the game cause your not stuck in one skillset. I just say class cause there are fighters, mages, rangers, etc.

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Why change a map to satisfy only like 20 players and one class. when it gives every class an opportunity, and it's just as easy to cast magic immune to protect ones self from a mage
It seems better for 20 or so players (or one class) to use the map, since now almost nobody uses it at all. Why let the map stay unused for no good reason?

 

Btw, i agree with the changes originally proposed, and i would add restrictions on ranging a bit, because you die fast to a ranger without COL.

 

 

If noone uses the map at all then why fear mages or rangers, or engineering goods. It's the risk that noone uses it. I remember a statement told to me that a map has different areas with different restrictions, why not add different arenas to have a differ restriction or two or three.

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If noone uses the map at all then why fear mages or rangers, or engineering goods. It's the risk that noone uses it.
If nobody uses the map, the mages/rangers/engineers/summoners/fighters/whatever don't have a reason to fear each other.
I remember a statement told to me that a map has different areas with different restrictions, why not add different arenas to have a differ restriction or two or three.
That's why: EL was pretty different than its now. Some people liked it. For nostalgia, or whatever, they asked for an "oldschool" map, where they could feel how it was in the "old times", they got Tahjari Desert modified. Of course, with ranging/big spells/mines/whatever, you can't really feel the old times' nostalgia, its really different than it used to be.

 

Sorry but, in my opinion, your ideas makes no sense. Your argument that we can't have a "true oldschool map" because ranger/mages/whatever will "be hurt" makes no sense. Since nobody goes to that map, it won't change for "pure rangers" or "pure mages", they will stay away from that map, exactly as it is now.

point of the map staying oldschool is the chance to loose your gear.
No, the point of it "being oldschool" is that you can have "oldschool fun", the "no rostos" feature is only a very small part of the oldschool gameplay. Edited by Lorck

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If noone uses the map at all then why fear mages or rangers, or engineering goods. It's the risk that noone uses it.
If nobody uses the map, the mages/rangers/engineers/summoners/fighters/whatever don't have a reason to fear each other.
I remember a statement told to me that a map has different areas with different restrictions, why not add different arenas to have a differ restriction or two or three.
That's why: EL was pretty different than its now. Some people liked it. For nostalgia, or whatever, they asked for an "oldschool" map, where they could feel how it was in the "old times", they got Tahjari Desert modified. Of course, with ranging/big spells/mines/whatever, you can't really feel the old times' nostalgia, its really different than it used to be.

 

Sorry but, in my opinion, your ideas makes no sense. Your argument that we can't have a "true oldschool map" because ranger/mages/whatever will "be hurt" makes no sense. Since nobody goes to that map, it won't change for "pure rangers" or "pure mages", they will stay away from that map, exactly as it is now.

point of the map staying oldschool is the chance to loose your gear.
No, the point of it "being oldschool" is that you can have "oldschool fun", the "no rostos" feature is only a very small part of the oldschool gameplay.

 

Nope

 

rangers/mages and op engineers are owning that map

 

 

which is why we ask for a change.

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Why change a map to satisfy only like 20 players and one class. when it gives every class an opportunity, and it's just as easy to cast magic immune to protect ones self from a mage
It seems better for 20 or so players (or one class) to use the map, since now almost nobody uses it at all. Why let the map stay unused for no good reason?

 

Btw, i agree with the changes originally proposed, and i would add restrictions on ranging a bit, because you die fast to a ranger without COL.

 

 

If noone uses the map at all then why fear mages or rangers, or engineering goods. It's the risk that noone uses it. I remember a statement told to me that a map has different areas with different restrictions, why not add different arenas to have a differ restriction or two or three.

Really Zephlix, if you're such a good at ranging and using eng stuff, why dont you just do what dugur suggested and kill him with a bow :). He'll show you why TD needs a change.

EDIT: Now it's just fun for 20 mages when it could be fun for hundreds of fighters.

Edited by FeLkkU

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Nope

 

rangers/mages and op engineers are owning that map

 

 

which is why we ask for a change.

 

exactly my point, why change what 3 skills set types of characters play just to satisfy 1 skill type character

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exactly my point, why change what 3 skills set types of characters play just to satisfy 1 skill type character
I guess you just don't read the replies against your "points"...

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Really Zephlix, if you're such a good at ranging and using eng stuff, why dont you just do what dugur suggested and kill him with a bow :) . He'll show you why TD needs a change.

EDIT: Now it's just fun for 20 mages when it could be fun for hundreds of fighters.

 

Meh and my guild are working up our skills to do so, actually whole point of my guild, may also be part of my passion.

 

I guess i wouldn't care too much if there were other pk maps where rostos didn't work, or we just took rosto's out of the game. The map is a true risk taker imo the whole point of the map. why change it so there are no more risk?

 

It takes a long time to build 120+ a/d just like all the other skills. keep the map as it is and use skills character flaws to overcome your opponent, or team up together. Either way boo hoo peps can bout it out in a multi bethal invasion and survive, bout time there be a map that fighters have to truly worry about dieing and loosing their gear. unless they make a mistake and that's what oops i fubar, well thats what a rosto is for.

 

I understand you guys want a pk map that would be oldschool, for fighters that would be ideal, just like TD is ideal for rangers/mages and op engineers to actually use their efforts and have rewards. so lets use another pk map like thelinor and modify that one to be just for fighters.

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afaik Radu wanted TD to be 'oldschool PK' to remind people of what it was after there was a large amount of whining about certain changes, and last I heard he wasn't planning on making any changes for TD. (all this based on my recollection of certain convos, if I'm wrong, then sorry)

 

But in the spirit of oldschool PK and since I love continuity, I'd say make it impossible to range or use engineering, simply because those skills weren't there before the changes that made people cry about how great it was 'before'. And yes, that would mean armor/weapon restrictions too.

 

 

I also want a winning lottery ticket, a job that makes me happy and a marriage with both Brad Pitt and Collin Firth. I can haz plx?

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Never said i was pr0, in fact I am poor as dirt and far from pr0 in any skill

 

If you want to FUBAR another map fine, but leave the only other pk map on C1 alone.

 

For the question of "old-school" map. I understand those that want a map that is like EL 6 years ago. Good idea, So create one or make another pk map that has the "old-school" attributes you want. Or May be use the portal that leads to Tirnynm past, (go back in time) and keeps with the "old-school" theme. (could even make a whole Seridia from 6 yrs ago) and have sto there be limited. or choose a map on C2.

 

Don't make all the pk maps in on C1 essentially non-pk.

( KF is non-drop. TD will become unusable for anybody except fighters.)

 

and sorry for the rant BUT I disbelieve in limiting another character build, for every build has weaknesses or flaws in which team work can penetrate. Yes I believe in teamwork, isn't that partly why we have guilds in the first place? I Also believe in the Allie command which will assist in guilds working together. So why limit any skill an a map with the day of no rostogols effect? This should be fair gain for any build.

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the map is deemed an oldschool map, whether you like it or not it. i don't believe that it should be a map where everyone gets equal and all skills play a factor, you got DPA and endless other unused maps in c2 for that. because you want the map to stay as it is, never used just so u can mix w/ur buddies and once in a blue moon lay some mines doesn't cut it. what you don't understand or comprehend is that it's MEANT to be an oldschool map, you're using er "newschool" technology in the map.

 

tell me, how often to you actually USE the map you're fighting so hard to keep as is? i've not once seen you in TD, i've only ever seen you in KF on NDD days, and even then you didn't have your allies protecting you nor any teamwork.

 

fair gain for any build, is utter bullshit. you know very damn well that any ranger/mage/engineer can destroy someone within a matter of seconds with a 1-3 pk bolts/1 harm/1 bomb. now tell me smart guy, do you see any other build getting fair gain from this supposed oldschool map? as i've said many times.. new features weren't around back when, you have plenty of other maps to "save" that aren't labeled OLDSCHOOL maps.

Edited by bigkav

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I also want a winning lottery ticket, a job that makes me happy and a marriage with both Brad Pitt and Collin Firth. I can haz plx?

 

winning lottery numbers next week are 7, 23, 43, 19 , 47 , 29 if anyone wins anything with these be sure were going halves on the winnings :bow_arrow:

 

TD should stay the same as it is now , items cost too much to replace and so everyone is well aware not to go there in anything worth any GC. Which btw takes along time to make :)

 

TD is supposed to be an example of how nobody wants to loose anything ? It backfired from the ''we want drops'' ?. But I believe its more of an example of how long it takes to replace something which is more to do with the game mechanics of time invested for time spent being seriously overweighted in the time invested

 

Even if there was an item restriction of Iron armors, that still takes like 6 EFE to replace. GL with that , unless you like buying your EFE by the dozen for $$

Edited by Ateh

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Nice idea :bow_arrow:

Also if oldschool, allowed maximum weapon is titanium serpent sword and titanium chain (or iron set) :-)

Edited by csiga

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Never said i was pr0, in fact I am poor as dirt and far from pr0 in any skill

 

If you want to FUBAR another map fine, but leave the only other pk map on C1 alone.

 

For the question of "old-school" map. I understand those that want a map that is like EL 6 years ago. Good idea, So create one or make another pk map that has the "old-school" attributes you want. Or May be use the portal that leads to Tirnynm past, (go back in time) and keeps with the "old-school" theme. (could even make a whole Seridia from 6 yrs ago) and have sto there be limited. or choose a map on C2.

 

Don't make all the pk maps in on C1 essentially non-pk.

( KF is non-drop. TD will become unusable for anybody except fighters.)

 

and sorry for the rant BUT I disbelieve in limiting another character build, for every build has weaknesses or flaws in which team work can penetrate. Yes I believe in teamwork, isn't that partly why we have guilds in the first place? I Also believe in the Allie command which will assist in guilds working together. So why limit any skill an a map with the day of no rostogols effect? This should be fair gain for any build.

I lol'ed @ "Don't make all the pk maps in on C1 essentially non-pk." KF is not even close to non-pk. Sit in kf for 10 minutes, someone will pop in, and either you'll kill them, or they'll kill you. DPA is still used on occassion, I usually go there when I'm bored of training. I've even seen a whole bunch of PK central announcements about people in the *CO* guildmap :)

 

TD on the other hand..... Rutuliukas mines people at the entrance. Newbs mix/cast shield at the entrance. Mages harm to death every poor soul that crosses them (or they tele when they see that magical little shield above the person's head :) ) Rangers? Honestly haven't seen a one, the few times I've bothered entering TD anyway. Not worth it to go in as it is, why waste the training gear? If people had half a bloody chance of actually engaging in combat for any more than a second, maybe people would find the map more attractive, and actually go there.

 

And I'd like to read the response you get if you tell radu to create/implement a whole new Seridia -6 years :bow_arrow: There are non-oldschool pk maps that are currently unused (take NCA for example, most people use low level gear in there anyway to avoid losing that pricey rost, so your drops will likely be the same). Go spice one of them up instead of dismissing an idea to make an old-school map actually old-school.

 

Also, what bigkav said. How often DO you use TD successfully right now??

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the map is deemed an oldschool map, whether you like it or not it. i don't believe that it should be a map where everyone gets equal and all skills play a factor, you got DPA and endless other unused maps in c2 for that. because you want the map to stay as it is, never used just so u can mix w/ur buddies and once in a blue moon lay some mines doesn't cut it. what you don't understand or comprehend is that it's MEANT to be an oldschool map, you're using er "newschool" technology in the map.

 

tell me, how often to you actually USE the map you're fighting so hard to keep as is? i've not once seen you in TD, i've only ever seen you in KF on NDD days, and even then you didn't have your allies protecting you nor any teamwork.

 

fair gain for any build, is utter bullshit. you know very damn well that any ranger/mage/engineer can destroy someone within a matter of seconds with a 1-3 pk bolts/1 harm/1 bomb. now tell me smart guy, do you see any other build getting fair gain from this supposed oldschool map? as i've said many times.. new features weren't around back when, you have plenty of other maps to "save" that aren't labeled OLDSCHOOL maps.

 

 

daarn you must think i'm a idiot cause you put words in my mouth:

---i don't mix on the map, never have.

---I am not a pr0 ranger or engie, have no gc for it. actually i'm still noob.

---can't range or engie in an arena and dp arena has attribute adjustments.

---if you don't see me then i'm doing my job.

---i just started my guild 2 months ago so no i do not have efficient peps to utilize the map sucessfully but that may change.

---like you said plenty maps on c2 so use them or is it cause you scared of lenny.

---top it off your stating its an OLDSCHOOL MAP, Not OLDSCHOOL Client, age, time.

 

fubar the game make no PK MAPS left on C1, or just get rid of rosto's in the game and change kf back to the way it was.

 

wheres the fairness when your making fighters only allowed to get rewards for killing other players. there be no other no-rosto ability pk maps. bad enough gather meds don't work with rangers, and fighters take the drops of creatures rangers kill more than 50% of. just like ya ruin the merc spawn.

 

I think it make more sense to travel to the past to implement old style el which is more what your asking not old style pk.

 

Heck you could make seridia if you just use the Tirnynm past portal, have a room where you have to deposit illeagle gear from sto npc, a npc to reset your pp's, and have a save point so when you come back into current seridia you have same setup, then when you pass through the door to seridia 6 years ago if you have illeagle gear or items you'd just end up back in current seridia.

 

All over your post you state oldschool Map. but what your asking is oldschool EL(client). theres a huge difference. an oldschool map has the rules of the past but you can walk in with current time setup. oldschool client would be entering the past or a time where none of these items were invented, made, or even thought of. and theres no way they could travel in or across the land.

 

oh and of course you don't care about fair gain cause its all about you. selfishness, a no rosto map should have the opportunity for every character build. not just elite fighters, isn't that why the attribute cap came into play? for teamwork, different character builds, so people have to think not just to click to engage and the n his sr's or emp's and restore,? To get everyone involved in invasions? not just for peps whom can survive as long as you have the equipment to last longer than a fight?

Edited by Zephlix

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Haha I just don't understand your logic. Why ruin fun of hundreds of fighters, because of couple dozen mages, engineers and rangers? Many of them weren't even playing at "oldschool" EL times.

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Never said i was pr0, in fact I am poor as dirt and far from pr0 in any skill

 

If you want to FUBAR another map fine, but leave the only other pk map on C1 alone.

 

For the question of "old-school" map. I understand those that want a map that is like EL 6 years ago. Good idea, So create one or make another pk map that has the "old-school" attributes you want. Or May be use the portal that leads to Tirnynm past, (go back in time) and keeps with the "old-school" theme. (could even make a whole Seridia from 6 yrs ago) and have sto there be limited. or choose a map on C2.

 

Don't make all the pk maps in on C1 essentially non-pk.

( KF is non-drop. TD will become unusable for anybody except fighters.)

 

and sorry for the rant BUT I disbelieve in limiting another character build, for every build has weaknesses or flaws in which team work can penetrate. Yes I believe in teamwork, isn't that partly why we have guilds in the first place? I Also believe in the Allie command which will assist in guilds working together. So why limit any skill an a map with the day of no rostogols effect? This should be fair gain for any build.

I lol'ed @ "Don't make all the pk maps in on C1 essentially non-pk." KF is not even close to non-pk. Sit in kf for 10 minutes, someone will pop in, and either you'll kill them, or they'll kill you. DPA is still used on occassion, I usually go there when I'm bored of training. I've even seen a whole bunch of PK central announcements about people in the *CO* guildmap :)

 

TD on the other hand..... Rutuliukas mines people at the entrance. Newbs mix/cast shield at the entrance. Mages harm to death every poor soul that crosses them (or they tele when they see that magical little shield above the person's head :) ) Rangers? Honestly haven't seen a one, the few times I've bothered entering TD anyway. Not worth it to go in as it is, why waste the training gear? If people had half a bloody chance of actually engaging in combat for any more than a second, maybe people would find the map more attractive, and actually go there.

 

And I'd like to read the response you get if you tell radu to create/implement a whole new Seridia -6 years :bow_arrow: There are non-oldschool pk maps that are currently unused (take NCA for example, most people use low level gear in there anyway to avoid losing that pricey rost, so your drops will likely be the same). Go spice one of them up instead of dismissing an idea to make an old-school map actually old-school.

 

Also, what bigkav said. How often DO you use TD successfully right now??

 

 

yeah it does like i said kf is no drop don't even need a rosto there is no risk there, worse than a training arena cause it's no drop. to me and many others this isn't pk no risk or reward except some pvp exp.

TD can only be used for fighters, and not just anyone whom train in fighting, but it wouold most likely be all the pr0 fighters. cause anyone under 120a/d would know they'd just die to an elitee so why risk loosing gear.

 

just like you said as now you won't go in to even risk training gear cause of a skill that will kill you, well noob and medioker fighters will think the same cause of the elite fighter whats the point of going in i die and loosing gear anyway. it would still be the same issue just a different character build complaining.

 

and HA you won't go in risking your training gear, thats what training gear is for to loose or break.

 

 

I do go there for more reasons than one, the wolfram, darv ore, to train, and attack peps with arrows. noobs have to go in there for quest.

 

Engineer good dissapear after ~10 min so whom cares, you got time to enter map and tele out of danger. I for one am glad cause it goes to show again this whole issue is because of your build flaws and no team work. the same stuff i been hearing complaints about for months.

 

It's about time people are high enough in a skill to be able to win pvp other than fighting and reap some rewards, why should elite fighters be the only one to reap awards. basically whom can last the longest in a battle or who runs out of equipment to heal first.

 

the magic immune shield above the head, another thing implemented cause of the whining and complaining, get rid of it and mages wouldn't know to flee.

 

oh and get rid of the no cooldown effect and mages may not have the etheral to survive.

 

reason you don't see more rangers or engineers is cause there still working on building the skills to be successful, you fighters had years many years. show me someone with lvl 120+ in ranging.

 

why ban ranging or engineering if you don't see them anyways? oh because without mages that what fighters have to worry about next.

 

The guild i have JUST CREATED, will use teamwork and tactics, but first we need people whom trained in these skills, or is training, but there you go again, there is not enough to go around. If you give the game another year then you fighters have more to worry about.

 

I think i used TD effectively, i only get killed by Fluffies for the most part. Staying out of range, and using tactics yes i say i use successfully even with NOOB ranging and engie stats, and rest of my noob stats, not a one is pr0. I know when to attack and when to sit back and awwait for me to get out of noob stage.

 

And as soon as we allow the rangers, engie's, time to mature thier skills, and get more summoners, and mages, and front-line fighters, my guild will own TD. but that won't happen since you guys are nipping this in the but before the game evolves to that point. I am just waiting for time and allow people to to evolve their characters skills

 

I mean it's bad enough the fighters are scared and whining only cause of a very select few that have been manage to get decent, not even elite skills in other than a/d, p/c. I mean these elite fighters have been flipping cause they die now, and it's from a very very smalll percentage of peps that manage to lvl up the skills to a efficient level, that minute threat has elite fighters scared because what if there were an equal amount of different character builds as there is for 7 years of EL fighter Builds.

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And as soon as we allow the rangers, engie's, time to mature thier skills, and get more summoners, and mages, and front-line fighters, my guild will own TD. but that won't happen since you guys are nipping this in the but before the game evolves to that point. I am just waiting for time and allow people to to evolve their characters skills

Yeah sure it will own TD, but you don't need any fighters to do it.

 

If you even find anyone to own there.

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Haha I just don't understand your logic. Why ruin fun of hundreds of fighters, because of couple dozen mages, engineers and rangers? Many of them weren't even playing at "oldschool" EL times.

 

Why are you hundreds of fighters scared of only a couple dozen mages, rangers, and engineers?

 

 

you think a lvl 80 fighter is going into TD which cant use rosto to go against a lvl 12o-160+ fighter?

 

thus even those hundreds of fighters, there are only a couple dozen at most that would enter TD if it were for fighters only.

 

So it wouldn't change the amount of players entering TD, just change the types of class to only fighters.

whos to say another 7 years from now there won't be hundred of rangers, mages, engineers that are 120+

 

If this change happen then you should do the same for each character build, just like schools, a PK MAP for fighter, one for engineer, one for mages, one for summoners, and one for rangers and all with no rosto effect. wait let me guess thats stupid too. oh but wait you want one just for fighters? contridictary i say.

 

Most that were here in oldschool el client time have quit or no longer play.

 

 

Most users ever online was 988 on Sat Jan 26 22:45:07 2008

 

And as soon as we allow the rangers, engie's, time to mature thier skills, and get more summoners, and mages, and front-line fighters, my guild will own TD. but that won't happen since you guys are nipping this in the but before the game evolves to that point. I am just waiting for time and allow people to to evolve their characters skills

Yeah sure it will own TD, but you don't need any fighters to do it.

 

If you even find anyone to own there.

 

 

erm yes we will especially if its guilds and allie guilds, there no spot for pinning players or summons, somone has to hold the frontline or a bomb rush will easially just take everyone out

Edited by Zephlix

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Haha I just don't understand your logic. Why ruin fun of hundreds of fighters, because of couple dozen mages, engineers and rangers? Many of them weren't even playing at "oldschool" EL times.

 

Why are you hundreds of fighters scared of only a couple dozen mages, rangers, and engineers?

As said before, get your best stuff, go to TD and pm Dugur. You will see very soon why even top 50 fighters are afraid to go to TD.

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Haha I just don't understand your logic. Why ruin fun of hundreds of fighters, because of couple dozen mages, engineers and rangers? Many of them weren't even playing at "oldschool" EL times.

 

Why are you hundreds of fighters scared of only a couple dozen mages, rangers, and engineers?

As said before, get your best stuff, go to TD and pm Dugur. You will see very soon why even top 50 fighters are afraid to go to TD.

 

 

why bother i know i'd already die

 

i have nnob skills but i'm not a moron

Edited by Zephlix

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you think a lvl 80 fighter is going into TD which cant use rosto to go against a lvl 12o-160+ fighter?

Well when TD was implemented and there was actually fighting, there were lot's of fights against lot stronger people. Just needed bit more people (or oldschools summons) on killing them. Now when you try to gangbang a top 50 fighter with few 80's people, a mage will come and kill everyone with few harms.

Edited by Miiks

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you think a lvl 80 fighter is going into TD which cant use rosto to go against a lvl 12o-160+ fighter?

Well when TD was implemented and there was actually fighting, there were lot's of fights against lot stronger people. Just needed bit more people (or oldschools summons) on killing them. Now when you try to gangbang a top 50 fighter with few 80's people, a mage will come and kill everyone with few harms.

 

---TD hardly used as was before the skills came out, it will be the same after few months implementation. as it was before the skills came out

 

---a mage is only as good as long as he has etheral points, take out the no cool-down or increase the cooldown

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btw i'm done ranting. i am going to try to keep it simple. sorry for the rants, seems that i keep repeating myself cause i a crappy writer

 

And I'd like to read the response you get if you tell radu to create/implement a whole new Seridia -6 years :bow_arrow: There are non-oldschool pk maps that are currently unused (take NCA for example, most people use low level gear in there anyway to avoid losing that pricey rost, so your drops will likely be the same). Go spice one of them up instead of dismissing an idea to make an old-school map actually old-school.

 

Also, what bigkav said. How often DO you use TD successfully right now??

 

actually it be easier to load another seridia continent map and change policies for the map in which a char has to comply in a mid map (i mean map inbetween the worlds) then it is to make changes just to TD itself. cause the char can be checked before exiting the room and be either sent to old el or new el

 

look what happens when you do a reset now with all your gear on

 

Zephlix you do realize that TD is a PK map and it RARELY gets used for that purpose at the moment right?

 

Yes i do, and the rarely used is due to the cost if you die. just like it was rarely used before ranging, engineering and rationality *magic implementations were made

 

IT was rarely used when i started playing 4 years ago

Edited by Zephlix

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