Suskie Report post Posted December 6, 2008 i was sitting at the beam during an invasion an noticed that there was a few healers, and ALOT of players with 5hp, i thought a healing ward or area effect healing spell would come in handy, say it uses 5-10HE's or like i read in another suggestion a enriched health essence and a few magic essences, and say it lasts for 1-5 minutes, and heals 10-20 health per 5-20 seconds, and affects an area of 10x10 squares? so anyone within that area would be healed while the ward lasted? feedback please Share this post Link to post Share on other sites
Wannabe Report post Posted December 6, 2008 Nice idea Share this post Link to post Share on other sites
DHT Report post Posted December 6, 2008 Depending on the price/ingredients, it might be easily abusable by a/d trainers. Share this post Link to post Share on other sites
bigkav Report post Posted December 6, 2008 As long as it didnt effect a mob, imo would not be abuse. Share this post Link to post Share on other sites
Suskie Report post Posted December 6, 2008 As long as it didnt effect a mob, imo would not be abuse. i think hes reffering to it the player using it as a way to semi-afk train, e.g. put a healing ward down and go do whateva you want, come back, place another Share this post Link to post Share on other sites
cho-yun Report post Posted December 6, 2008 If it did use an Enriched health essense I doult afk trainers will bother - or many If it's a healing ward it should heal everything in range of it Maybe creatures at a lesser rate than players but enough so it is not abused in that afk way. Share this post Link to post Share on other sites
loly Report post Posted December 6, 2008 1. Wards and mines works only on peoples with 'one' perk. 2. Now wards in game make effect only per step, not while sitting in area. 3. Heal wards can be used for easy heal mobs on multi train. Better to make Wards of radiation/heat/cold damage, it will be more usefull. Share this post Link to post Share on other sites
Suskie Report post Posted December 6, 2008 well they could modify the code of this one to affect everyone and not having to walk, but like cho-yun said, maybe mobs at a lesser rate or not at all Share this post Link to post Share on other sites
loly Report post Posted December 6, 2008 My opinion about it: Wards, caltrops, mines is PK stoof, and they are used for PK or my be to kill strong mobs. One perk is perk which make player PKable on any map, and make some wards work on people or mobs, and some not work not good idea. Share this post Link to post Share on other sites
Miiks Report post Posted December 6, 2008 My opinion about it: Wards, caltrops, mines is PK stoof, and they are used for PK or my be to kill strong mobs. One perk is perk which make player PKable on any map, and make some wards work on people or mobs, and some not work not good idea. True. Still I don't see the reason why there actually should be someone healing people on IP? They can heal themselves or n00bs can go to ask heal from tutorial NPC. Share this post Link to post Share on other sites
humanalien Report post Posted December 6, 2008 (edited) make the heal ward only work at ip so it can be abused by a/d trainers or make it very expensive to make but let it give much exp ings would be then (suggestion) 75yew 1to5 enriched health ess 1 enriched magic ess a seridiumbar (for giving the metal some more use) the exp per ward would be 1500to3000 exp (adjusted) the reg eng lv should be high around 80-90 Edited December 6, 2008 by humanalien Share this post Link to post Share on other sites
Suskie Report post Posted December 6, 2008 i was gonna say make it only work on ip, but then i thought it might be too much coding for the devs, and i think thats a bit to much exp humanalien Share this post Link to post Share on other sites
humanalien Report post Posted December 6, 2008 i was gonna say make it only work on ip, but then i thought it might be too much coding for the devs, and i think thats a bit to much exp humanalien how much exp do you suggest? i changed it to 1500-3000 exp so its some lower now Share this post Link to post Share on other sites
Suskie Report post Posted December 6, 2008 i was gonna say make it only work on ip, but then i thought it might be too much coding for the devs, and i think thats a bit to much exp humanalien how much exp do you suggest? i changed it to 1500-3000 exp so its some lower now up to the devs i guess Share this post Link to post Share on other sites
humanalien Report post Posted December 6, 2008 i was gonna say make it only work on ip, but then i thought it might be too much coding for the devs, and i think thats a bit to much exp humanalien how much exp do you suggest? i changed it to 1500-3000 exp so its some lower now up to the devs i guess hopefully they like it Share this post Link to post Share on other sites
nathanstenzel Report post Posted December 7, 2008 How about for a healing ward, have it work like heal summoned, except for it heals players and not not summons. It would happen in an instant and be over. Share this post Link to post Share on other sites
bigkav Report post Posted December 7, 2008 As long as it didnt effect a mob, imo would not be abuse. i think hes reffering to it the player using it as a way to semi-afk train, e.g. put a healing ward down and go do whateva you want, come back, place another Actually i was referring to multi training, as to healing your monster for you. lol and loly, who was playing your char yesterday or so who didnt understand english very well? >.> Share this post Link to post Share on other sites