gaborec Report post Posted October 14, 2008 Hi, I have idea. In game is max EMU 960. It's so not much... Before atribute cap players had EMU 1000+ and more. Why not add MIGHT to other attribute(s) (reasoning, instinct...) It's better for all players in game. Fighters can carry more HEs and SRs. Harvesrers can carry more ores and flowers. When you making some items, you can cary more ingredients. Maybe it was here with attribute cap and this all is spaming, but pls tell me why yes, why no and your ideas Ty, GaBoR Share this post Link to post Share on other sites
Entropy Report post Posted October 14, 2008 Are you for real? Share this post Link to post Share on other sites
Ermabwed Report post Posted October 14, 2008 Heard of Mule? Share this post Link to post Share on other sites
gaborec Report post Posted October 14, 2008 (edited) Mule is unsuitable method..... And it's expensive ! Edited October 14, 2008 by gaborec Share this post Link to post Share on other sites
Wizzy Report post Posted October 14, 2008 Mule is unsuitable method.....And it's expensive ! Yes it is expensive..Thats the point Since max emu is the same for everyone, it is an equal playing field anyhow, if you spend the gc's to level the mule to max, there are ways to take advange of this that will earn profit even using the glyps and creature food Share this post Link to post Share on other sites
Michic0_oL Report post Posted October 15, 2008 (edited) Mule is unsuitable method.....And it's expensive ! Yes it is expensive..Thats the point Since max emu is the same for everyone, it is an equal playing field anyhow, if you spend the gc's to level the mule to max, there are ways to take advange of this that will earn profit even using the glyps and creature food yeah but u can't buy from npc with mule form ok ok u can make a bag and turn into mule but then for every trip u need to use which is a glyph.. btw for your "fighters cary more he/sr " where do u wanna get ? ^^ "less trips to sto to restock " ? on feros i restock 1 time / week with my emu ^^ Edited October 15, 2008 by Michic0_oL Share this post Link to post Share on other sites
Wizzy Report post Posted October 15, 2008 Mule is unsuitable method.....And it's expensive ! Yes it is expensive..Thats the point Since max emu is the same for everyone, it is an equal playing field anyhow, if you spend the gc's to level the mule to max, there are ways to take advange of this that will earn profit even using the glyps and creature food yeah but u can't buy from npc with mule form ok ok u can make a bag and turn into mule but then for every trip u need to use which is a glyph.. btw for your "fighters cary more he/sr " where do u wanna get ? ^^ "less trips to sto to restock " ? on feros i restock 1 time / week with my emu ^^ NPC's will trade to a mule just not players/bots Share this post Link to post Share on other sites
DarkenedAuras Report post Posted October 15, 2008 Mule is unsuitable method.....And it's expensive ! I agree with this as far as I've seen mules can't cast spells, harvest, mine, or mix...so what's the point of being able to carry more when you can't do anything with what you're holding Fighters can carry more HEs and SRs. mules can't wear armor/weild weapons...no point being able to hold more hes & srs Harvesrers can carry more ores and flowers. mules can't harvest/mine/weild picks...again not much point other then bringing it from a bag (dangerous...bjing) to storage When you making some items, you can cary more ingredients mules can't mix...no point in holding more ing. Share this post Link to post Share on other sites
korrode Report post Posted October 15, 2008 Might doesn't only affect carry capacity, it also affects damage inflicted in melee combat. From a PK point of view, allowing more Might that 48 would be a very bad move, and negate half the benefit the attribute cap has bought us. We'd go back to Cutty as the instant PK weapon choice. Share this post Link to post Share on other sites
Wizzy Report post Posted October 15, 2008 Mule is unsuitable method.....And it's expensive ! I agree with this as far as I've seen mules can't cast spells, harvest, mine, or mix...so what's the point of being able to carry more when you can't do anything with what you're holding Fighters can carry more HEs and SRs. mules can't wear armor/weild weapons...no point being able to hold more hes & srs Harvesrers can carry more ores and flowers. mules can't harvest/mine/weild picks...again not much point other then bringing it from a bag (dangerous...bjing) to storage When you making some items, you can cary more ingredients mules can't mix...no point in holding more ing. If you cant see the point, then dont spend 800k to level the mule..I see it, and r spending the money. Share this post Link to post Share on other sites
Entropy Report post Posted October 20, 2008 If you cant see the point, then dont spend 800k to level the mule..I see it, and r spending the money. QFT! Share this post Link to post Share on other sites