Entropy Report post Posted March 4, 2008 http://www.eternal-lands.com/el_pre_rc_03_03_07.exe Install it, and run el_pre_rc_9.exe A few notes first: 1. People that had flicker will still have flicker (we'll get to that on a future pre rc, so don't report it) 2. Now the S3, SiS and the Intel cards (as well as some ATI cards) SHOULD not crash anymore. If they do crash, please paste the content of the infos.log and errors log, but only the relevant parts please, not the WHOLE logs: The relevant aprt of infos.log is: Max parameters per program: 256 Max bones per mesh: 71 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 512 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 512 GL_MAX_PROGRAM_TEMPORARIES_ARB: 48 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 48 GL_MAX_PROGRAM_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 2 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 2 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 159 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 6 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 152 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 153 'shaders/anim_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 253 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 253 'shaders/anim_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 The errors log relevant part should contain ".vert" in it. Don't paste sound errors, or other things. And make sure you have your #glinfo first 3 lines in your forum siggy. If it crashed with the previous Pre RCs, but now it works, please says so! Share this post Link to post Share on other sites
mathtutor Report post Posted March 4, 2008 Works fine for me Share this post Link to post Share on other sites
Thyralax Report post Posted March 4, 2008 Seems to be running fine, and no mouse glitch since changing my video settings Share this post Link to post Share on other sites
bigkav Report post Posted March 4, 2008 a bit laggy for me but no probs at all, i just need a new graphics card xD Share this post Link to post Share on other sites
Sikaflex Report post Posted March 4, 2008 This one works, UNLESS I select "Use reflections", that would mean instant crash. Neither log shows anything relevant. Share this post Link to post Share on other sites
Ozmondius Report post Posted March 4, 2008 (edited) Similar problems to previous RC although the graphics on this one were very smooth and nice prior to problems. When I tried to use pointy finger to access certain things (like getting into deepstone) it would not work. When I entered AA storage and panned, the program crashed, but instead of freezing my computer, it gave me a blue screen, which I could not capture quickly enough and then my machine rebooted. After recovery it sent an error report to Microsoft, containing these 2 files: C:\DOCUME~1\xxxx\LOCALS~1\Temp\WER62e3.dir00\Mini030308-01.dmp C:\DOCUME~1\xxxx\LOCALS~1\Temp\WER62e3.dir00\sysdata.xml If you want to see the files, I can send them. infos.log contents: Max parameters per program: 256 Max bones per mesh: 71 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 65535 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 128 GL_MAX_PROGRAM_TEMPORARIES_ARB: 65535 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 12 GL_MAX_PROGRAM_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 192 GL_MAX_PROGRAM_ATTRIBS_ARB: 32 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 12 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 error_log (the only things I could see that might be relevant): [17:08:13] EXTENDED EXCEPTION(5:opengl_error): Error: vertex program'shaders/anim.vert' needs too much resources. in load_vertex_program at actor_init.cpp (line 180) [17:09:51] Bad light (number 1) when loading './maps/cont2map18.elm'; co-ords [-0.764134 91.490128 6.899997] colour [1.000000 1.000000 2.999999] edit: added error log contents Edited March 4, 2008 by Ozmondius Share this post Link to post Share on other sites
Shea Report post Posted March 4, 2008 (edited) please forgive me, it works now. I didn't know how to update drivers, but Ghrae helped me and it works. Just goes to show there are some things even old people can still learn. thank you Shea Edited March 4, 2008 by Shea Share this post Link to post Share on other sites
spellsword Report post Posted March 4, 2008 Crash upon Logging in, get the Eternal Lands has encountered critical error ect. Log started at 2008-03-03 19:29:57 localtime (Eastern Standard Time) Max parameters per program: 256 Max bones per mesh: 71 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 65535 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 256 GL_MAX_PROGRAM_TEMPORARIES_ARB: 65535 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 32 GL_MAX_PROGRAM_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ATTRIBS_ARB: 32 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 145 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 152 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 141 'shaders/anim_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 256 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 253 'shaders/anim_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 31 'shaders/anim_ghost.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 Share this post Link to post Share on other sites
marack Report post Posted March 4, 2008 (edited) I've updated my siggy to capture my Laptop Info. This is the first time I've loaded any of the Pre_RCx verisons on this machine. So far - everything...and I mean everything...seems to be working very well^^ I do have another PC that I need to check out later. EDIT: the above RC_9 results are from my Intel LP. Edited March 4, 2008 by marack Share this post Link to post Share on other sites
Riton Report post Posted March 4, 2008 Really good for me, increased all performances of the game for me, really fast map loading, graphics smoother, less lag Share this post Link to post Share on other sites
Entropy Report post Posted March 4, 2008 Similar problems to previous RC although the graphics on this one were very smooth and nice prior to problems. When I tried to use pointy finger to access certain things (like getting into deepstone) it would not work. When I entered AA storage and panned, the program crashed, but instead of freezing my computer, it gave me a blue screen, which I could not capture quickly enough and then my machine rebooted. After recovery it sent an error report to Microsoft, containing these 2 files: Ok, try this: 1. Delete the whole EL folder (don't worry, the settings and logs are kept in a different directory) 2. Download the game again from the website, install it, install the RC9 (AFTER you installed the game) 3. Change your color resolution to 32bpp Share this post Link to post Share on other sites
Zephlix Report post Posted March 4, 2008 shift key is working can now type and chat still get patchwork only when when render fog is on, here is pic; http://img240.imageshack.us/img240/4399/patchworkca3.png info's log shows the following Max parameters per program: 256 Max bones per mesh: 71 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 2147483647 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 2147483647 GL_MAX_PROGRAM_TEMPORARIES_ARB: 160 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 128 GL_MAX_PROGRAM_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 256 GL_MAX_PROGRAM_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 512 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 113 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 10 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 30 'shaders/anim_depth.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim_depth.vert' GL_PROGRAM_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 152 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 114 'shaders/anim_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 9 'shaders/anim_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 256 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 256 'shaders/anim_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 31 'shaders/anim_ghost.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 6 'shaders/anim_ghost.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 6 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 thank you Share this post Link to post Share on other sites
ShAnGmId Report post Posted March 4, 2008 Nearly there !! So close could actually log in, but seconds after logging in, the client has to close sorry Infos Log : Log started at 2008-03-03 18:41:05 localtime (Canada Central Standard Time) Init extensions. Init extensions done Init eyecandy Init eyecandy done Init actor defs Init actor defs done Init lights Init done Init done! THATS IT THERE IS NOTHING ELSE IN THE INFOS.LOG Error Log : Log started at 2008-03-03 18:41:05 localtime (Canada Central Standard Time) [18:41:05] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_9.e. Failover to server: main. [18:41:05] Using the server profile: main [18:41:06] Error opening sound configuration file [18:41:16] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst [18:41:16] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com [18:41:16] Finished downloading http://www.eternal-lands.com/updates150/files.lst [18:41:16] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst [18:41:16] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com [18:41:17] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst THERE IS NOTHING ELSE IN THE ERROR.LOG Share this post Link to post Share on other sites
Entropy Report post Posted March 4, 2008 @ShAnGmId Set poor_man = 1 in the el.ini from your settings directory (not from the game directory!). Share this post Link to post Share on other sites
ShAnGmId Report post Posted March 4, 2008 @ShAnGmIdSet poor_man = 1 in the el.ini from your settings directory (not from the game directory!). if the directory you mean is found in My Documents\Eternal Lands\main then the poor man was already set at 1 Share this post Link to post Share on other sites
Entropy Report post Posted March 4, 2008 Ok, then try to disable the shadows, clouds shadows,a nd reflections, just in case. And rename the shaders directory to something like shaders_1 Share this post Link to post Share on other sites
Alberich Report post Posted March 4, 2008 NVidia no problems so far. SiS: Client starts now, but crashes a few seconds after logging unless I go to console or mapview. I can stay on console as long as i want and mapwalk but when I go back to normal view it crashes after a few seconds. Nothing unusual in info and error log (same as shangmid). Share this post Link to post Share on other sites
Ozmondius Report post Posted March 4, 2008 Ok, try this:1. Delete the whole EL folder (don't worry, the settings and logs are kept in a different directory) Done 2. Download the game again from the website, install it, install the RC9 (AFTER you installed the game) Done 3. Change your color resolution to 32bpp I opened display properties, and this option was already chosen, so I chose 16bit and then rechose 32bit. Then I started RC9. Results: Good graphics, smooth video 50+ fps. Cannot use pointy finger for certain selections just as before. Outside pans are fine. Moving from Trass to Glac was fast and smooth. Moving from Glac to AA via boat took a long time (15-20 secs). No crash in AA storage and I panned around for over 2 minutes!!! \o/ Will continue to use this RC and report any problems. Thank you, Radu! Share this post Link to post Share on other sites
ShAnGmId Report post Posted March 4, 2008 Ok, then try to disable the shadows, clouds shadows,a nd reflections, just in case. And rename the shaders directory to something like shaders_1 Ok tried to set the shadows, cloud shadows and reflections to 0 as well, didnt work sorry. Still logs in then crashes immediately upon opening. Im being honest entropy, I couldnt find the shaders directory in my documents/eternal lands . srry fr being a fking noob Share this post Link to post Share on other sites
Entropy Report post Posted March 4, 2008 Ok, then try to disable the shadows, clouds shadows,a nd reflections, just in case. And rename the shaders directory to something like shaders_1 Ok tried to set the shadows, cloud shadows and reflections to 0 as well, didnt work sorry. Still logs in then crashes immediately upon opening. Im being honest entropy, I couldnt find the shaders directory in my documents/eternal lands . srry fr being a fking noob No, the shaders directory is in the exe directory. Share this post Link to post Share on other sites
marack Report post Posted March 4, 2008 (edited) RC_9 is now installed and working on all three PCs listed in my siggy (I know...I'll work on shrinking the length for the forum ) The only problem I have is with the mouse pointer on my Poor Man PC. The pointer doesn't change when over items or NPCs on the screen. Its stuck in walk mode. The pointer DOES change when interacting with the game buttons and inventory items listed in the inventory boxes vertically displayed on the upper right side - near the quickspell icons. Other than the mouse pointer, no crashes and other major issues so far. EDIT: Like I said so many times before, if you have the "can't select shit" problem, change the color mode form 16bpp to 32bpp. >> This corrected my problem on the Poor Man PC. Edited March 4, 2008 by marack Share this post Link to post Share on other sites
ShAnGmId Report post Posted March 4, 2008 Ok, then try to disable the shadows, clouds shadows,a nd reflections, just in case. And rename the shaders directory to something like shaders_1 Ok tried to set the shadows, cloud shadows and reflections to 0 as well, didnt work sorry. Still logs in then crashes immediately upon opening. Im being honest entropy, I couldnt find the shaders directory in my documents/eternal lands . srry fr being a fking noob No, the shaders directory is in the exe directory. renamed the shaders directory to shaders_1 Tried running the RC9 and again, it loads and lets me log in , then crashes right away. Share this post Link to post Share on other sites
bugabear Report post Posted March 4, 2008 So far so good :~) map change from glac>irin was quick and painless, as was trass>glac. Made the map change from trass to the 'special cave' 5-6X with no resync issues at all \o/ normally I was disconnecting/resyncing anytime i walked in there. Walked all around at .60 perspective with minor fps issues. PL sto still makes me freeze up but it doesn't crash. turning on sound is not an option, I crash immediately. ~bugabear Share this post Link to post Share on other sites
Ozmondius Report post Posted March 4, 2008 After using RC9 for a little while and walking into Glac from trass, the graphics turned strange, see: http://img132.imageshack.us/my.php?image=g...problemssf3.jpg The oddness continued in Glac skills school: http://img132.imageshack.us/my.php?image=g...roblems2hf5.jpg If I rotate camera angle 90 degrees right or left, the picture goes back to normal. No other ill effects that I could see during the graphics oddity. Share this post Link to post Share on other sites
Entropy Report post Posted March 4, 2008 That happened without changing the resolution or toggle full screen/window? If so, update your video drivers. Share this post Link to post Share on other sites