Michic0_oL Report post Posted December 4, 2007 we got a/d/magic/manu etc gods why not implement tailoring and engeneering gods ? (and while we are talking about it, any harvesting god ? ) Share this post Link to post Share on other sites
Zamirah Report post Posted December 4, 2007 Harvest god - Lucaa - not in game yet Check ency Share this post Link to post Share on other sites
evilmangopie Report post Posted December 4, 2007 Engineering and especially tailoring are supposed to be EXTREMELY hard skills to level, a God of those skills would make them considerably easier (That few extre exp per fabric would make a difference ). I think that is why they do not exist. Share this post Link to post Share on other sites
Michic0_oL Report post Posted December 4, 2007 Harvest god - Lucaa - not in game yet Check ency i know i was wondering when he would be implemented Engineering and especially tailoring are supposed to be EXTREMELY hard skills to level, a God of those skills would make them considerably easier (That few extre exp per fabric would make a difference ). I think that is why they do not exist. lol because u think a/d isn't hard to level ? i think ur arguement is rly crap (maybe make the god rly expensive to get ? lol ) Share this post Link to post Share on other sites
Acelon Report post Posted December 4, 2007 An engineering god is planned. Tailoring god has not yet been approved by Ent. Share this post Link to post Share on other sites
Khalai Report post Posted December 4, 2007 lol because u think a/d isn't hard to level ? He didn't say it's easy to level A/D or any other skill. He said, it's easier to level it with an assistance from a god, which is undeniable truth. If tailoring is supposed to be hard, 20% exp bonus would make it less harder than supposed to. Do you get it now? Share this post Link to post Share on other sites
vytukas Report post Posted December 5, 2007 A/D is not so easy to level as some people think Just A/D trainers work hardest on the skill training for hours, days and years Share this post Link to post Share on other sites
sadarar Report post Posted December 5, 2007 A/D is not so easy to level as some people think Just A/D trainers work hardest on the skill training for hours, days and years I dunno so much. I think at different levels different skills are easier to level - harvest is very easy at first, probably taken over by alchemy somewhere ~ level 10-15, but I don't know any skill with so much experience on tap as a/d. With Other skills the highest exp items simply cannot be made fast enough or in quantity. The hardest part of any skill is in maintaining the means to keep generating experience. I think that where tailoring gets hard will be when people simply don't want to pay Xgc for an item that does nothing but look fancy when every other person on the planet has the same item. (skunk hats anyone?) and for engineering there again is a limited market in the long term once the novelty wears off. IMO that is why alchemy is so easy to level, harvesting would be ridiculously easy without the cap, and summoning is so hard (a little less so at higher levels since stones created some form of market) Share this post Link to post Share on other sites
LeoI Report post Posted December 5, 2007 what about the other gods that are in the encyclopedia that havent been put in yet (harvest, alchemy, potion), any idea when/if they will be put in game? Share this post Link to post Share on other sites
Roja Report post Posted December 6, 2007 There's a lot that needs to be done with the game. Eventually more stuff will go in. Share this post Link to post Share on other sites