Atreyu Report post Posted September 20, 2005 (edited) I thought of a negative perk that would be quite cool. One that when you are PK'd (that's killed by another player) You lose all inventory... Not the 50% thing. Wonder how many pickpoints you should get for it though.. Thoughts on this? EDIT: Just thought of something else as I made an ELE. You should get extra exp when you create an enriched essence. Maybe like 500 more.. (Didn't want to make a new thread for this) Edited September 20, 2005 by MindFreak Share this post Link to post Share on other sites
Lorck Report post Posted September 20, 2005 If this perk gets implemented rostogol stones should not work for ppl with the perk. Share this post Link to post Share on other sites
behindthemask08 Report post Posted September 20, 2005 yeah, that would be good, but does the game realized the difference between dying from a monster/animal and being PKed? should get at lest 8 pps for it. Share this post Link to post Share on other sites
Atreyu Report post Posted September 20, 2005 (edited) I was thinking 8-10 PPs too.. Yes, rostogol stones shouldn't work. It might be hard to program, you're right. Not harder than some other stuff, though. This is the first idea I haven't been yelled at about, lol. Edited September 20, 2005 by MindFreak Share this post Link to post Share on other sites
Learner Report post Posted September 21, 2005 There are too many PP's available from neg perks now as it is. I so no benefit to the game other then raising high people stats to having a perk like this. Share this post Link to post Share on other sites
Atreyu Report post Posted September 21, 2005 Or non fighters.. useful to them too. Fine, what about 5 pickpoints? ...More people need to give their opinion so we see if it's liked. Share this post Link to post Share on other sites
Benvolio Report post Posted September 21, 2005 Personally I think there should be no negative perks in the game. Why should someone get pickpoint for doing nothing? Since more than half of these perks only effect fighters, non fighters get lots of easy pp. Share this post Link to post Share on other sites
Lorck Report post Posted September 21, 2005 Personally I think there should be no negative perks in the game. Why should someone get pickpoint for doing nothing? Since more than half of these perks only effect fighters, non fighters get lots of easy pp. 199195[/snapback] Try to be a nonfighter with hellspawn and/or antisocial (Mira and Trik rules). Try to be a fighter-only with gelatine bones and/or I can't dance. Godless (grrr, i reset only because of this) and power hungry can be taken by anyone. Now just wait to some top player says i am being totally wrong Share this post Link to post Share on other sites
Brom Report post Posted September 21, 2005 No to Negative perks. Point to Negative Perk discussion Share this post Link to post Share on other sites
Ryuu Report post Posted September 21, 2005 If this perk gets implemented rostogol stones should not work for ppl with the perk. 199153[/snapback] Nah, it should just undo the perk effect, then be destroyed upon death, eg: you have 50% chance to lose items like normal when a rostogol gets used with the perk. Share this post Link to post Share on other sites
Benvolio Report post Posted September 21, 2005 Nah, it should just undo the perk effect, then be destroyed upon death, eg: you have 50% chance to lose items like normal when a rostogol gets used with the perk. 199267[/snapback] And like 2 rosts you drop nothing? But at that point, people probably aren't willing to spend around 40k just to save a death bag where they will probably only loose like cuisses or something, the only reason to want to waste 2 rosts is if you have a magic weapon probably. Share this post Link to post Share on other sites
Derin Report post Posted September 21, 2005 I think we have enough negative perks as it is. Not that i want them removed, but adding more is not what I would like to see. Share this post Link to post Share on other sites