ttlanhil Report post Posted September 3, 2005 okay, assuming that this is going to happen... I still think doing potions and all anims first is better. it's easier, and you can hence use it as practice for the harv ones (still think areas would be simpler though... sitting in a feild of flowers or going through rubble on the ground itself means you know you can use a downwards anim safely) Share this post Link to post Share on other sites
duran Report post Posted September 3, 2005 roja is going to add more animations to the diffrent actions now that the cal3d system is in place, thanks to its skeleton based animation system. so while they will not show up at the next update (the one that will bring the cal3d to the public), it will most likely show up in the updates following. Share this post Link to post Share on other sites
pennifuin Report post Posted September 3, 2005 one thing that really needs to be sorted is the walking action, i.e so that we dont look like we;re walking around with a tit long up our bee-hinds. its something that really annoys me, and is one of the reasons one of my best gaming buddies did not start playing el Share this post Link to post Share on other sites
Garnoo Report post Posted December 1, 2007 2 yrs old topic ^^ Share this post Link to post Share on other sites
Khalai Report post Posted December 1, 2007 2 yrs old topic ^^ If this would be brought up as a new topic, there would be complaints about seaching before posting. When one does search and revive old thread with some addition, it is also considered negative. So does this mean, that all ideas suggested and forgotten are also forbidden to be reconsidered after some time? Share this post Link to post Share on other sites
Elgoran Report post Posted July 18, 2010 By now this topic is 5 years old, so there's maybe another, more recent, thread to post in. Still i'd like to express that i definetly support the idea for harvesting/mixing animations since those activities are a big part of the game. Also when stumbling upon negative texts about EL on the web, i found that these little things summon a huge deal of criticism versus the game. And with fedora making those nice emotes recently, there'd also be a developer already familiar with the animation system at hand. So i'd like to see this discussion reopened. For me, even the most simple animation without regard to the actual direction/distance to the harvestable would suffice. Just something that makes large crowds of harvesting players seem less like a wax museum. Share this post Link to post Share on other sites
Entris Report post Posted July 20, 2010 Nice digging I agree it would be nice with some harvesting animation and to make it easier on the eyes for other ppl thats playing maby make it so you are the only one that can see it like the harv effect? Share this post Link to post Share on other sites
Elgoran Report post Posted September 8, 2010 Nice digging I agree it would be nice with some harvesting animation and to make it easier on the eyes for other ppl thats playing maby make it so you are the only one that can see it like the harv effect? Hmm, i think that would defeat the purpose, since then your char would be harvesting, but everybody around you would still look like a wax figure. Share this post Link to post Share on other sites
Usl Report post Posted September 8, 2010 Nice necro indeed, and I see the problem had been well researched already in 2005. The implementation of client-side poses should really help minimize the server changes (but still, it would increase overall data traffic, which could be unwelcome to those players on capped or low-band links). A cheap solution could be to run animations ONLY for the character at distance 1 from the resouce, maybe only if they willingly take the right orientation (i.e., +/- 45 degrees from the resource), while allowing harvesting as normal (but without animation) at all other positions. Share this post Link to post Share on other sites
Aislinn Report post Posted September 9, 2010 Nice job searching indeed. (Very big difference when an old thread is pulled up for a useful purpose. Glad to see it.) Share this post Link to post Share on other sites