
D34DLY
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Everything posted by D34DLY
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Decrease break rate of Invasion Meters
D34DLY replied to StouXy's topic in Suggestions - General, Misc.
I support the lower break rate and increased units per mix. -
Uhm, so disappointed, wizard ahem . . . magic pl0x.
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Stann, Hold onto these for me, please: 46121 Wood Branches 2935 Fire arrows 61984 Bones 818 Gem Sanding Paper 138 Amber 1600 Turqoise 4882 Sapphire 9345 Gypsum 2561 Ruby 4 Halberd 1 Day of Tailoring 397 Potion of Action Points 2 Vegetal Removal Stone 13 Enhanced Sun Medallion 4 Gatherer Medallion 14723 Life Essence 2 Enriched Life Essence 5313 Death Essence 5649 Magic Essence 7825 Spirit Essence 2297 Matter Essence 1100 Water Essence 4067 Potion of Coordination 3118 Potion of Wildness 272 Potion of Evasion 4002 Potion of Defense 2365 Potion of Attack 2017 Potion of Physique 2435 Potion of Reasoning 6 Mixture of Power 17197 Potion of Spirit Restoration 18 Potion of Great Healing 544 Puma Fur 285 White rabbit fur 1549 Skunk fur 617 Snow Leopard fur 450 Red Snake Skin 1 Mage Robe Pants 1 Mage Robe Shirt 410 Rope 2329 Wood Logs 18400 Empty Vial 40 Haidir pass 2 Grapes 1 Black Horse Whistle 160 White Fabric 357 Blackpowder
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Excellent idea. I'm sure we can think of some nice hero rewards.
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My widget still isn't updating. It's stuck on Day of Schools 4:37 1 invasion mob left. This was from the day I installed it, Dec. 3. I do get updated notifications from it, however.
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I've tested the new Breaker. I think the idea is terrific but would like to see some tuning. As it is now, it is aimed almost solely at the top level players and lends itself to farming. I would like to suggest the following changes: high dex, med-high toughness, low-med might, low a/d (90-100), extremely high crit to hit, very low crit to dmg, 0-25/50 gc drop, no special drop, no mirror. IMO this will help avoid farmers, it wouldn't be worth training for many, and it would be focused on helping a greater part of the population in their break quests. The goal would be for the mob to hit everyone a high percentage of the time but with small/manageable damage. Edit: My recommendations are based upon the assumption that Breaker was intended to help a significant portion of the EL community in progressing on their break quests, not to introduce a training/farming mob for higher level players. If that assumption is incorrect, disregard my recommendations.
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+1, but to me either have rule 5 or don't, all these one-off exceptions are subjective and confusing. Now we need a definition of "actively played" or we're in jeopardy of breaking a semi-rule 5.
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20
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My point exactly. Thank you, my Turkish sage. It was an offer of protection with no action whatsoever, but even had there been action, e.g. serping, etc. that is all legal and has been so for the entire history of the game.
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"It was a joke"... That's a defense that's used way too often to excuse bad/unpleasant/aggressive behaviour. In this case, someone threatened K&M guild, ("pay up,or else..."), they took it seriously. Even if it was intended as a joke (which isn't clear at the moment, even it was RAGE guild sending that #IG), it misfired. So now you aggress your target again, implying they are at fault for not seeing it as a joke... get a life
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This is possibly the most inane post I've ever read. It's not harassment. It was a joke which was isolated and not repeated at any intolerable rate.
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+1 rather than increase NPC price.
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Just a quick warning, Frost from Nano and his apparent alts Octopops of Yarr and Talixim stalk the tailoring school in Glac and bj. Be careful if you're muling there. Frost logs in and out while invisible to see if anyone is working there. The others come when he manages to get the bag, and they help him haul out the contents while he bag sits and trades them.
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I voted no for a variety of reasons: 1. The system is flawed, increasing caps doesn't remove the flaw, it will only magnify it 2. Top level gold farming is already to easy, hurts the economy (except for gc seller's wallet) and increasing or eliminating caps will only exacerbate the problem 3. If you're trying to improve the attr system fix it, don't try to polish a turd. I suggest the following: a. remove primary attributes b. use pp's to directly choose xattr's c. create an emu xattr d. create a hp xattr d. remove emu and hp attr from might, coord, and will e. uncap x attr's f. increase pps from 1 per oa to something around 2.25 per oa g. have fun 4. If you want to discuss something important to the game, discuss removal of mini events or a perk where you can trade the extra gc and xp from the mini events for relief from the mini event harv stoppage go go go discuss. edit: xattr=cross attributes (for lelugo)
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I try it 56-64 D34DLY
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There are 4 white exit circles out of the WS coal cave, but none seem to work. 1 is under 2 of the others, but could not seem to make it work from what was visible either.
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I assume you need root to create the appropriate folder and use the better quality maps? btw, ty for the app, it's working great on the Galaxy S4 and Kindle Fire HD edit: nevermind, got the .obb file in the proper place, but don't really notice a change in map quality
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213 Wine (1.1 ea=234) 1493 Cactus (.55 ea=821) 1131 Wood Branches (.3 ea=339) 91 Fire arrows (40.5 ea=3686) 9 Augmented Leather Pants (101 ea=909) 19 Potion of Minor Healing (5 ea=95) 5 True Sight Potion (60.5 ea=302) 53 Invisibility Potion (91 ea=4823) 5 Poison Antidote (60.5 e=302.5) 404 Brown rabbit fur (4.55 ea=1838) 1 Cape of passive camouflage (11000) 1 Body Piercing Cloak (1910) 1849 Mercury (9.3 ea=17196) 20 Skeleton key (150 ea=3000) 6 Skull key (150 ea =900) Total 53415
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I guess this would also apply to mobs that have the IGitD perk as well? Rad weapons would be much less effective in killing them, if so.