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About Cityhero

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  1. Raising Attribute Cap to 60!

    god has spoken 2nd that
  2. PVP fleeing changed?

    Ok, So me and my bud had a try to go for some pvp training sessions but it seems that fleeing is almost impossible without both of us being present at the time and hitting the home button or flee. Did some changes occur to the game that made sure both of u needs to press home button to be able to flee at all?
  3. Youre too far away get closer

  4. Dragon scales

    Agree, Aka all the flooding of blue scales will get some use again
  5. Possible Invance Rehab?

    Keep it as it is.. with this xp bonus per hit/bock or whatever a lot of drama will arise by people 'fighting' over mobs to tank or hit. It will become a big as drama serp war (yes senz I know u love it) making 120-140 and 140+ sound nice but will give another problem of huge fighting for invance time etc. Id love gate bonus though!! And again if people have problems doing invances due to the armor thing well let them run around in iron or leather or whatever and see how long they last. Mobs have to be tweeked for lower armor to be used. And I agree with the previous peeps about removing the exp bonus completely well what will u do them for then? and this fun thing gets a hole lot more fun with nothing to gain from them it will just lead to people going for the mobs that drops a lot of gc and more drama will arise due to fights over them
  6. Unicorn Suggestion

    first one reaching 179/179 a/d gets to kill it and the game starts over
  7. As momr said just hold alt and release it when a mob gets close and ur free to walk
  8. Reconstruction Day!

    something around 8pm - 9 pm GMT
  9. Reconstruction Day!

    Love to all of CEL \o/
  10. Either that or get a Random positive day stone that could generate any of them like resycle, recon etc etc. Will still make it rare but a better chance of having it.
  11. pr0 instance lost its worth

    The problem is still that blue drags require a big amount of PK arrows spent and this amount u rarely get if the blue drag replaces the nasp for example and u only get 1 bula at the end which on average drop crap anyway. For a tank doing a blue there is a huge risk wasting alot of hes/srs (I know, ive tanked a few myself with plent of rangers around) not to mention rostos and there are few that can tank these things decent with so few rangers.
  12. pr0 instance lost its worth

    So after a short period of this new update on pr0 I can only say one thing... why did it have to be changed and why didnt we have some discussion about how it could be changed? Ive seen most team that have gone now and end up with a gc amount that make this pr0 thing not worth doing anymore... Ofc there might be some that disagree, that its more entertaining with hardship of completing it but it was one of those fun and entertaining way u could actually make gc in this game.. not spending countless hours on some spawn farming like hell. Before this update (Ive calculated this by the average drop rate) we got about 30k each (4 man) at the lowest which is ok but not good when u calc in the arrows, the red scales needed to lower time from 0 - 150h etc etc. Now with this update u wont even cover these expenses by a long shot, so whats the fun of that? Spending more gc to do something thats meant to provide it. So one way to solve this is to increase the drop rate of the mobs for instance purposes only, little blue drags drop shit but drain up alot of hes/srs, make some rare drops like those of acw could provide atleast something, and for god sake remove pds on blues in instance... main reason for the very low gc u get from an instance is that u need to use more arrows cause of blues. So hope we could atleast have some discussion about how this could be changed to be entertaining again. And ofc this is my opinion but spoke with alot that have done it and most agree to it.