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sadarar

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Everything posted by sadarar

  1. Raising Attribute Cap to 60!

    I don't like it much tbh. With higher attribs, a fighter can kill monsters at a lower a/d cap, that is obvious. With higher caps, this will only increase. Already invasions are risky if you have PP spent on more than human nexus, and this would only get worse - more PP on attribs would make the capped invasions have higher level mobs, and people at the cap without specialist builds would be screwed. At first I like'd Radu's idea of PP for a/d exp, but I think this would only serve to make the situation worse still.
  2. Let's Invade

    I disagree with Gwaew on this. Yes, it is stressful to mob a coca when there are frost trols etc wandering that could kill you if they attack, but surely that is why invasions are special. You can get a team together and attack yetis etc if you like, but it is not the same as an invasion, pretty soon it becomes just another training session.
  3. Since fighters can earn special days (and now extra spawns) through fighting in invasions, I had an idea for something similar for non fighters. I know that there are sometimes invasions to earn non-fight related rewards, but this idea seems to fit better, and broadly similar things have worked in the past. So, why not have periodic visits from experts in a given skill. There could be a general announcement that the experts were considering a visit, if it was shown there was enough interest in the skill. A special NPC would then collect "evidence" of the interest, in the form of items made using this skill. once enough evidence was collected, the visitors would come for a period of time. In this time, it would be possible to make a new item, from basic ingredients, which would earn reasonable (not crazy!) experience, and not much food. The item itself would be useless. The idea would be to make it in school, but to cover items made outside and stored, either make them not storable, or else they disappear from storage once the visit is over. A real life example - you might go to woodwork class and make a bird nesting box. if you keep it at home, most likely it sits in a cupboard unused until it is either thrown away or "disappears" into the junk. It would be good if the item being made would use ingredients collectable in the close area around the school. advantages - 1- money/item sink ( \o/ ) 2- teamwork - people working together to make the items required, through all levels of the skill 3- encouraging people to use schools more otten 4- maybe taking people to less used maps 5- party while the tutors were in town
  4. New spawns

    As with some of the ogre spawns, the spawns which have higher monsters present also are not viable for a lot of players. The number o trable fuffs is les than you suggest. What you mean by trainable fluffy? One closed in 4x4 room without pk, any stronger monster, any dmg and with fast reg area? keep dreaming One that has a fair chance of you being able to train on the monster of your choice without being killed instantly by a larger monster on the map. Yes, you can take MM perk and get to train on spots that others cannot, of course. I am sure you can see my point even if you disagree, but just in case. I have very little doubt that when you first started training on fluffs you did not do so on a map that held chims. The fact that you now have a choice does not alter the fact that many others do not.
  5. New spawns

    As with some of the ogre spawns, the spawns which have higher monsters present also are not viable for a lot of players. The number o trable fuffs is les than you suggest.
  6. There is a woman who I see around Draia who really makes me mad. I work hard to get my gold, so I can buy mostly things that I need. It is a constant struggle. So when I see a woman who never seems to do any work whatsoever, you have to ask why you bother. Her name is Gossip. All she ever seems to do is sit around in popular spots, watching people. She is more than happy to pass on any old rumours she is told to anyone who passes her by! I am a private person, and I don't like her spying on me, but if you send her a message to see where she is, she just asks if you want to give her something! NO!! I DON'T want to give you free things, I want to hide from you! She has her uses, I admit, she never sleeps, and you can give her a message to pass on to your friends, and she will do it. Well, now it seems I have found out how she earns her money. She takes bribes from people so that she will not tell their secrets! That is terrible! I want to form a group to oust that woman. Let us get together and send her into a quiet spot somewhere, there are lots of empty houses in places we need never go. I have had ENOUGH of her freeloading. Who is with me?
  7. Economy

    what items?? most basic items are the same as always, or cheaper, simply because the only way to sustainably gain levels is to make things which can be picked up from the ground for free. hence a huge supply and lower and lower prices. Anyone can go and pick lupines for a period of time, and I guarantee that the time taken to pick enough lupines to buy any amount of essence, potion, low end armour etc is much less time than the time to gather and mix raw ingreds. In many cases the time taken to get the lupines is less than the time taken just to mix, never mind picking the raws, it is a strange and bent economy in EL for sure, but all the time that any player can amass any amount of gold they set their mind to, no complaint over the rising cost of rare items can possibly hold water.
  8. Spending PP for alch and harvest

    Maybe a strategy for overall fast levelling - High rat/low EMU to get up to a level where bars do not fail to much, then reset, get a coupl eharv hours/godless and som more OA from high end essies, but this time spending more on P/C allowing you to make the transition to bars (higher EMU as you say, but also the percent boost from the rationality is far less)
  9. Spending PP for alch and harvest

    hmmz. I dunno about this. I dont specifically doubt it, but I wonder about other possibilities... suppose you go for an EMU of ~ 200, and then build rationality as much as possible from there. You could get a LOT of exp from essences which take little harvest time. If you make these essences in caves with localised resources, thereis less carrying to do, so the EMU is less important. Without trying it, I don't know for sure, but from some simple maths I think that the exp boost from the rationality would outweigh the lost EMU quite comfortably. The downside is that you would make less gc, since you would be making smaller batches, but if you have a guildie who can help you haul mixed stuff back and maybe some FP to the site, you could offset this. It would be a horrible setup for most other skills (although making threads would give a terrific boost for crafting) but if you combined this with godless perk (since no alch god this is free PP) then I think there is potential for very fast levelling, making pretty much anything up to bars.
  10. leopard bait

    now that we have lenny in-game, and people are going hunting for him, why not make it more interesting by having something to lure him out of hiding? "and what would tempt a macho leopard like leonard out of his hiding place" I hear you ask. Well, I have done extensive research* and it seems that what man leopards like the most, is lady leopards. So why not use all those leopard skins to summon lady leopards for leonard to chase? maybe even stones, that a player can carry and maybe use to distract leonard from an attack? Just a fun way to use up leopard skins, because I am reluctantly accepting that there will never be leopard pants in-game *definitiions or research may vary depending on geographical location, level of education and cheese consumption
  11. DPA Ranking Bot

    One way immediately springs to mind of how to see where you stand against other people - try fighting them! A ranking system like this will tell nothing other than a meaningless number. Maybe the very best player is not interested in slaughtering much weaker players. Maybe another player is only 75% strong but waits and jumps onto every weaker player he sees. It means nothing at all, whereas the simple solution of matching yourself 1on1 with another player of similar strength will tell you 100% who is strongest. I guess ultimately it depends on whether some person wants to code the bot, maybe just for the challenge of doing something different, but I don't see how it can be truly useful/
  12. Burying Yourself

    you could dig up cowards who hide in PK maps waiting for weak people. Shovel should be a weapon also. dig them up, splash their head.
  13. Not sure that more people care about this than archery, but obviously it is lower on the person who writes and rewrites the code's priority list. You will have to take it up with ent. This has come up so many times, you haven't offered anything new that we all don't know, including ent. (And be careful about speaking for everyone, it doesn't go over so well with people who disagree with you) I would be interested to see a post from someone (other than a dev!) who is actually AGAINST this improvement. Only reason I can see is some person who may wish to clog up a persons buddy list with inactive alts, but I think this is not a good reason in itself for squashing the idea
  14. With the upcoming archery skill, and the prospect of a more than normal influx of new players ( assuming the German mag launch is still scheduled for soon after the update) I think there may be problems on IP with a lot of unimaginative types going there to level ranging, and therefore taking potential spawns from newbies. Is it possible to block usage of ranged weapons on IP, or implement a rule against it?
  15. Titanium Long Formula

    Why did they buy the book if they do not want to make any swords? Maybe they should become great harvester and achieve goal of 1000 lupines to cover price of any monster dropped book. Hmmmmm. . . Possibly they did not realize that the titanium long sword required a EFE? No? OK, so why do so many people bother to read the books to make enchanted swords? surely the number that ever make enough money from making them to cover all ingreds and books must be very small indeed.
  16. Drop Free PKing Maps!

    Now this set me thinking. I wonder what the ratio is between rosto's generated in-game (drops, harvested etc) and those bought from the shop? I also wonder, of those bought from the shop, how many are sold by PKers to raise funds, since they do not like to waste time harvesting? I am purely guessing, but I wonder if the number of rostos sold by PKers is high enough to influence the price significantly? I guess it is their choice to sell at whatever price they see fit, problem solved
  17. WOW, best suggestion in ages. Ace, this needs it's own thread - it will be buried in here. can my dragon be blue please? and can it be a unicorn? with wings like a dove?
  18. Found it talk nicely to the guy that took you there in the first place (or talk trash to him, he really doesn't care) and he will bring you back free (I know another way also, but it is quite a horrible way to get there, and so slow you could sell enough lupines to buy a ring befroe you could walk it)
  19. Reminds me of a thing I once heard, can't remember where, but it was "never understimate the bandwidth of a planeload of CD-ROMs" or something like it anyway. Look forward to seeing you in-game Brother Xod keep your head down meantime
  20. Titanium Long Formula

    sure it would. tit long rarely breaks, and flooding the market with hundreds of manufactured tit long would surely affect the market. there is no use for them other than as a weapon - no harvestable needs them and no NPC buys. There is a limited market for tit long, more than met atm by drops from cyclops. there is no need to manufacture them. Maybe a new sword, but tit long will be pointless to make, even if they use 100 FE instead of EFE
  21. Whats your Favourite song at the Moment?

    listen to a lot of rock/indie/punk in general, but cannot get enough of this http://uk.youtube.com/watch?v=qaL5vFYVLUs
  22. TG magic school sewers? not the place I was thinking of, so that is 2 places I was thinking of the lava room in MM battle halls. plenty of ranged platforms, and a long walk through a hail of arrows to get close with a sword
  23. Give Boneless creatures bones

    Says it all. And up. Same as I was thinking (and have said before). If bone eaters, engineers, summoners etc want people to go and kill skellies for bones, then they need to make sure they pay enough gc per bone that the fighter can earn more money than lupines. I never spent an hour on skellies, but I think that 800 bones per hour would be a very good hour. Any bone eaters want to pay 5gc per bone or more? The thing that amazes me with bone eaters - why they insist on eating bones only. I have seen people going to make FE on site and taking bones. With this mentality, no wonder it is hard to get enough. What is wrong with eating FP and only bones when the FP is on cooldown?
  24. There are many places in the game that look an awful lot like places where ranged weapon skills were/are practiced. I kinda thought there would be a way to train with them once ranged weapons were introduced, but seems not. I can't say I understand the problem with this, less experience due to non moving targets, and since arrows are not free it is not like a free and risk free experience feast. No different IMO to setting up somewhere like IP rat cave or numerous other places with plenty of creatures in a confined area who cannot hope to hurt the attacker. as with pvp, there is always a chance that another archer could arrive (armed with deadlier arrows of course) and kill you just as surely. There is also one place I can already think of that is PK, and ideally suited to ranged weapons. If this place became conventional for arrows training, and a decent group of people trained there, it would be a very brave swordsman that entered
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