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Everything posted by bluap
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I wonder if its worth turning this information into markdown and adding it to the client source code?
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I copied the pages a long time ago but never clean them up. Might help though: https://twinmoons.org.uk/el/protocol/ There's a version here too: https://web.archive.org/web/20130826072014/http://wiki.alexcollins.org/articles/Eternal_Lands_Network_Protocol https://web.archive.org/web/20170705064831/http://www.thefullwiki.org/Eternal_Lands
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[Closed] New development version of the Android client
bluap replied to bluap's topic in General Chat
Thanks for the feedback. This client seems stable on the four different devices I've tried it on. But, there's still more to do updating the OpenGL library that the Android client is using. However, I get crashes on start-up and other artefacts when I try that so it's still a work in progress.- 194 replies
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[Closed] New development version of the Android client
bluap replied to bluap's topic in General Chat
Updated the build to include a keyboard debug #command "#kbd". This toggles (on/off) console debug that shows the key codes etc for key presses. For backspace on my devices I get something like this: SDL_KEYDOWN keycode=8,[Backspace] mod=0 timestamp=3413592 Also a couple of minor changes: In tabbed chat, if you tap at the top of the screen or on the input widget, the on-screen keyboard is now opened. It still opens if you touch near the top with a long press. I'm still looking for better ways to do this. If the options window would be too high for the screen height, it is now made shorter. Version 1.9.5-20210223.2156- 194 replies
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If its not too much trouble, I'm always interested to test new things.
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Were you using an AMD GPU on your old set-up too? A quick search shows lots of people suggesting that OpenGL support by AMD windows drivers is quite poor. Are you using the latest client? Not the one on the download page but 1.9.5p8 or newer?
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Idea to make the use of sound more interesting
bluap replied to Erdie's topic in Suggestions - General, Misc.
I like the idea but I wonder how it might work. I'm not that familiar with the sound code but the volume is based on the distance to the creature. So, if the client has the actor, you can control the volume. However, the server only sends actors to the client that are in range. I presume that is based on the visibility of the creature, so there would have to be an extended range for when the server sends actors, and the client would have play sounds for some actors while not making them visible. Again, I'm making a few guesses here so others probably have a better idea of how it might work. -
[Closed] New development version of the Android client
bluap replied to bluap's topic in General Chat
If I build a version where you can enable some debug, perhaps we can see why BS does not work. I see what I'll can do....- 194 replies
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[Closed] New development version of the Android client
bluap replied to bluap's topic in General Chat
Another update 1.9.5-20210221.2334. This time with reworked handling of the GL extensions. This may help if you are experiencing crashes.- 194 replies
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[Closed] New development version of the Android client
bluap replied to bluap's topic in General Chat
@Diealot thanks for the feedback. The first post has information about opening chat etc. It does need to be more obvious and consistent though. If the Long touch is not working reliably, you can lower the time needed using the option on the Controls tab. There is a bit of tolerance, but if your finger moves when long pressing, it will not work. Perhaps that needs some adjustment. Is it the on-screen keyboard that backspace is not working for? I've not seen a problem like that. Its is a standard keyboard? Which language? Thanks for the suggestions, I think there's a lot we could do to improve the UI. I was considering making the window title bars a bit ticker which could help with some of you issues.- 194 replies
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[Closed] New development version of the Android client
bluap replied to bluap's topic in General Chat
I've written instructions to build the Android client from source, comment are welcome. The latest build 1.9.5-20210221.0236 includes the use of the TTF font feature, and some bundled TTF fonts.- 194 replies
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Another interesting instalment, this really is nice stuff. Weirdly relaxing to watch too.
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Hi Joe, which settings in particular are you referring to? Some examples: The questlog, counters, quickspells, and channel colours save per character by default. For item lists, right-click in the bottom (list) window and select "Use lists just for this character". For the notepad, right-click the "Save Notes" button and select "Use notepad just for this character". To enable saving character name / passwords for each character, you need to go to the options window, server tab and set the "Enable Password Manager" setting. To enable specific options per character in the options window, right-click the option description and set the "Manage value just for the character." Note, the options per character in the options window is only available if you have "Use New Format To Save User Files (.json)" enabled.
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[Closed] New development version of the Android client
bluap replied to bluap's topic in General Chat
I've not managed to alter the GL extensions stuff yet but I've uploaded a new build that uses the latest stable libraries. This version can open URLs in your default browser and automatically reconnects to the server when returning to the foreground if required. Version 1.9.5-20210215.2313 at the usual link.- 194 replies
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I missed this one when you posted it. Its impressive what you can do. Lots of patients needed it seems though.
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That made me smile a lot, sound makes such a difference. Nice work Erdie. The recent fixes for the ambient sounds make me realise how nice they are to have so I'm looking forward to more of those. The new animal sounds seem great and I love the tool breaking sound. The radon pouch made me jump, so good impact there.
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[Closed] New development version of the Android client
bluap replied to bluap's topic in General Chat
Thanks Scratch, that's helpful. I'll see what I can find.- 194 replies
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[Closed] New development version of the Android client
bluap replied to bluap's topic in General Chat
The mini-map zoom in/out is by swiping left/right. I agree that it needs to be more obvious how to open the on-screen keyboard, suggestions are welcome. I've had success with a physical keyboard/mouse but only if I attach it before starting the client. Crashing within the original client stopped when I configured the keyboard language in the android options. I've not had an issue with this on the new version probably as it's already configured. Its hard to investigate issues because I can't access debug via USB with the physical keyboard attached to the only port. The mouse right-click still requires a long-press even for a physical mouse but I do intent to change that at some stage.- 194 replies
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[Closed] New development version of the Android client
bluap replied to bluap's topic in General Chat
It could be the GL extensions, I'm using the original app code for that which needs cleaning up. It could be useful to have the the output form the start of the console history (as Zalbo posted above).- 194 replies
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[Closed] New development version of the Android client
bluap replied to bluap's topic in General Chat
There's a new version at the previous link 1.9.5-20210207.2113. Changes include: Fix for a crash in the special arrow eye candy (also fixed for the desktop client). Fix for overhead buffs, so they are scaled with the UI scaling (also fixed for the desktop client). Increased separation for dialogue options, emotes window and options window spin buttons. Enable on-screen keyboard if you touch a string option or spin buttons (left side only).- 194 replies
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[Closed] New development version of the Android client
bluap replied to bluap's topic in General Chat
@Scratch are you using ranging with special arrows at all?- 194 replies
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[Closed] New development version of the Android client
bluap replied to bluap's topic in General Chat
The new version is mostly a different code base, of the external libraries used, only the GL library is the same. Moving this to a newer version is causing a lot of issues. I've played a new character exclusively on this new client through the tutorial and beyond without any crashes so I'd hoped this issue was not present. Anyway, it would really help if you could be more specific. Is there anything repeatable about the crash? Is it a particular creature? A particular location? Are you using particular spells?- 194 replies
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