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Roja

New Map Editor!

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http://www.eternal-lands.com/mapmakers/map...-09-19-2004.zip

 

Thumnail object view!

Ctrl+b -press this to bring up a window with categories of objects to select from. Now it is 100x's easier to see and select an object!

 

3Dobject mode

-Press ctrl+w to set some random rotatation and height settings for 3d objects. This is useful when you

need to place many default objects like trees, plants, grass, etc. You can enable the rotation for each

axis individually, or a combination or all of them at once. The height you can set the min/max values to as well. To move angles/numbers faster you can use ctrl+leftclick(100 increment) and alt+leftclick(10).

 

Ground Tile mode

 

-You can now "draw" the tiles without being in minimap mode, but it will only place 1 tile at a time. Just hold the mouse button and place the tiles

 

 

2D object mode

 

-Hold down CTRL while placing 2D objects to RANDOMLY ROTATE and alternate the heights of the objects. This

is extremly useful when you need to place many 2d objects near or around each other. It is not a fool-proof

way to prevent "flickering" however, so you still have to manually check that by rotating the camera slowly(shift+home/end).

 

Replace objects

 

-Use this if you want to replace ALL objects of one type over the entire map.

-Press Ctrl+r. First choose the mode you want. Mode1=ground tiles, Mode2=2dobjects, Mode3=3d objects. Then, Pick up and hold on your mouse cursor the object you want to replace. Then click the first Select box. Let go of that object, and choose the object you want to replace it with, click the second select box, then click the Replace box.

 

 

----------------------------------

*If you find ANY bugs with the editor, please describe them in full detail, and post it in the mapmakers forum.

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Thank you SOOO VERY MUCH ROJA! :P :lol: :D :lol: :):) :lol: :)

 

I downloaded the new mapeditor, and now i cna finally use it!

 

im already making a 16x16 map :D(AND I HAVE READ THE MANUAL, i can use the grid with placing objects correcly, i use heightmap mode to make tiles unwalkable but i haven't used any other tiles yet. i take it the blue ones are very low and the green are high?)

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i take it the blue ones are very low and the green are high?

Press TAB in the heightmap mode so you get the 3d heightmap and then it is quite easy to see which height fits.

 

And BTW: Sadez made the new editor.

Thank you very much Sadez - the new features make mapping way easier. Thanks :P

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Yes, please give a BIG thankyou to Sadez everybody! He did all the programing with the mapeditor, and it works great! :D

 

Also thanks to MikeH and TirasHazor for helping me out a LOT with the browser list! Without them I'd still be working at it and you still woudln't have a new map editor...thankyou so much guys!!!

 

...boy do i sound like a cheesy announcer or what :P

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thank you thank you thank you thank you thank you thank you thank you

 

thank you thank you thank you thank you thank you thank you thank you

thank you thank you thank you thank you thank you thank you thank you

thank you thank you thank you thank you thank you thank you thank you

 

 

its really cool

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Hmz. Where is the code? I would like to compile it on Linux.

At CVS it looks like it is old one with old compilation errors...

 

Regards.

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The one on CVS compiles fine here (on Linux) and has the mentioned improvements. You might need to add these changes:

Index: Makefile.linux
===================================================================
RCS file: /cvsroot/elc/map_editor/Makefile.linux,v
retrieving revision 1.7
diff -u -r1.7 Makefile.linux
--- Makefile.linux      14 Sep 2004 19:13:26 -0000      1.7
+++ Makefile.linux      19 Sep 2004 21:37:28 -0000
@@ -19,7 +19,7 @@
       global.o gui.o gui_callbacks.o  \
       init.o interface.o lights.o     \
       main.o map_io.o misc.o o3dow.o reflection.o     \
-       shadows.o textures.o tile_map.o
+       shadows.o textures.o tile_map.o replace_window.o

mapedit.x86.linux.bin: $(OBJS)
       $(CC) $(CFLAGS) $(LIBS) -o mapedit.x86.linux.bin $(OBJS)
Index: global.h
===================================================================
RCS file: /cvsroot/elc/map_editor/global.h,v
retrieving revision 1.17
diff -u -r1.17 global.h
--- global.h    15 Sep 2004 11:05:08 -0000      1.17
+++ global.h    19 Sep 2004 21:37:28 -0000
@@ -140,12 +140,12 @@
#define c_steel 20
#define c_bronze 21

-//#ifndef LINUX //extensions
+#ifndef LINUX //extensions
extern PFNGLMULTITEXCOORD2FARBPROC             glMultiTexCoord2fARB;
extern PFNGLMULTITEXCOORD2FVARBPROC    glMultiTexCoord2fvARB;
extern PFNGLACTIVETEXTUREARBPROC               glActiveTextureARB;
extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
-//#endif
+#endif

extern int have_multitexture;
extern int have_arb_compression;

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Hehe. I've fixed map editor source a lil bit and sent to Learner but seems he not commited it on CVS.

Bad Learner, bad!

 

platinum:/home/teh banned 0n3na/map_editor$ patch -p0 < mapeditor.diff

patching file Makefile.linux

patch: **** malformed patch at line 15: mapedit.x86.linux.bin: $(OBJS)

 

Duh, anyway seems so it is same changes so I can do it manually...again...

And you forgot add o3dow.o to list of objects in your patch, without it linking fails.

 

Regards.

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-i'd love to see a tool to check settings of placed objects without changing their position (xyz coords) for the next update :P

Yes.. that, and a way to enter exact coordinants and rotations for placing an object, would be really nice. :D

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hi guys, i was having some trouble getting new features to work with the map editor. So i decided to redownload the new editor...i extracted it to a separate file and it says it can't start because dls.dll wasn't found. How can i get rid of this problem? Then, if the new features aren't working, what could i be doing wrong?

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my only problem with the editor is when i:

ctrl+b >Trees>Trees with out leaves --- then click on the down arrow --

it closes out the map editor... one or two othere ones do that also dont rember off hand cuz it wasnt objects i placed as offen as trees

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But Roja redid the category's! :ph34r: They worked perfectly before I sent 'em to her! :P

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my only problem with the editor is when i:

ctrl+b >Trees>Trees with out leaves --- then click on the down arrow --

it closes out the map editor... one or two othere ones do that also dont rember off hand cuz it wasnt objects i placed as offen as trees

That happens when you specified an object that did not exist and it's already fixed.

This map editor is quite old, the new one has Umrion's particle editor, window dragging and some small fixes.

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my only problem with the editor is when i:

ctrl+b >Trees>Trees with out leaves --- then click on the down arrow --

it closes out the map editor... one or two othere ones do that also dont rember off hand cuz it wasnt objects i placed as offen as trees

This is also with Tools and Containers

 

 

And where can I get the newest Map Maker???

And can we also use these objects: Screenshot at main page

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This is also with Tools and Containers

open up browser.lst, then find and remove these lines:

Trough,/3dobjects/structures/trough_flowers.e3d,0,0,0,4
Trough 2,/3dobjects/structures/trough_water.e3d,0,0,0,4

They're P2P objects that wern't removed from the F2P browser list...

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Ctrl+B ERROR

 

IF you press Ctrl+B to bring up the £D view in the New mapmaker .exe and you click on a catagory, then press \/ button on the side and keep going. The map maker program exits. So i would recommend saving your map every time before using Ctrl+B.

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