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Umrion

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About Umrion

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    Wood Sprite
  • Birthday 10/28/1977

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    http://www.raytrace.tk
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    Sweden
  1. A New Type Of Particle Needed

    #particles_percentage=0 (in el.ini, of course)
  2. A New Type Of Particle Needed

    You might want to try using one of the existing types first; for example type 2. Set color change to zero for all components (the bees shouldn't change color ) Set start velocity to zero (otherwise they'd stray too far away - remember that "acceleration" isn't really acceleration for this system.) Set acceleration to whatever looks good - min should be equal to negative max for each component, though, otherwise the bees won't stay close to the hive.. Of course, they won't be restricted to a certain radius, but (for type 2) they die when they get too far above the hive, and the acceleration will keep them quite close. Try that; if it looks bad, we'll write a new type of particles
  3. Water In Latest Cvs...

    Nice, except it doesn't delete the loaded textures... Try my fix instead - just committed it to CVS.
  4. Even More Cvs Letters In The Water

    Stay out of the secret place. Don't make new topics about this; if you really want it fixed, post whatever information you have that could help in the thread in the programming forum.
  5. Water In Latest Cvs...

    Ok, nothing related in the error logs... Could anyone please answer the below question? Only tile0 and tile231, as I said.
  6. Water In Latest Cvs...

    !!!!!!!!!!!!!!!!!!!!!!!!!!! <_< Also, tell me if it always happens or only under special circumstances? (Is there any difference if you start the game in a map that has this problem to when you enter from another map?)
  7. Water In Latest Cvs...

    Well, the usual stuff might help: - error_log.txt - video card - settings
  8. Particle Editor Improvements Needed

    ohhh..why didn't you tell me??? I would have made an icon for that, you should have kept it there, that's good to have :lol: Ok, I'll put it back I checked the code, and the only thing I could think of is that lighting might be enabled when the bars are drawn, but in that case the rest of the stuff in the window should be the wrong color too. So are they (plus/minus buttons, text etc.) the correct color (i.e. brownish) or not (white)?
  9. Particle Editor Improvements Needed

    It wasn't an open icon, it was a reset icon. But it's removed now. Fixed. Don't ask me why someone added that "feature"
  10. Particle Editor Improvements Needed

    Hate to say it, but it works here I'll see if I can figure out why it doesn't work for you.. (I did notice that not only the bars change color for me, the icons at the bottom of the window do too ) Use the open icon in the toolbar instead (the usual one that you use to load objects.) Remember to select particle mode first.
  11. Water In Latest Cvs...

    I don't see it. With or without tile232.bmp I don't get any letters in the water. Since I never mention that tile in the code, and you probably haven't changed the map file, my best guess is that your computer has been invaded by gremlins.
  12. Colored Water

    Ok, I tried increasing the alpha a bit. The only problem is that with increased alpha we won't get the nice reddish water at sunset and dawn*. If that doesn't matter, I'll commit an updated version. (* Well, it will be slightly red, but the more of the water color that comes from the tile, the less will come from the sky, and hence less red color at dawn and dusk.)
  13. Cursor Hotspot

    So... cursors.c... hot_x, hot_y... Should be enough to just change the values in build_cursors(), right?
  14. Tracking Patches

    What's wrong with this?: https://developer.berlios.de/patch/?group_id=1256
  15. Colored Water

    Well, we could do something like this: I've got no time to mess around with it at the moment, though. Maybe on sunday.
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