saxum Report post Posted August 9, 2018 On freshly restarted client I was mixing SRs and broke 4 mortars in 453 potions which is a very large break rate. I have seen no improvement since fix. It is possible it is related to Child of Stars perk for I also noticed percentage of rares, even when I wore Artificer Cape, went down so I transferred nexus. i checked Harvest/Degrade indicator and astro positive, the only indicator which might indicate astro in this case. s Share this post Link to post Share on other sites
RipTide Report post Posted August 10, 2018 I had the same issue today with my alt. He broke 6 m&p in under 1000 sr's. He has lesser tears perk as well. Share this post Link to post Share on other sites
Entropy Report post Posted August 11, 2018 Do you mean Fewer Tears? I checked and I don't see a problem in my code. The break rate should be significantly lower with this perk. I need more data from more people. Share this post Link to post Share on other sites
Entropy Report post Posted August 11, 2018 If you are curious, this is the code: int my_rand(int max) { if(max==-1) { char str[100]; sprintf(str,"Oops, we got a -1 as max in my_rand()"); log_critical_error(str); return 0; } #ifdef WINDOWS return rand()%(max+1); #else return random()%(max+1); #endif } int tool_break_rand=4; //stuff if(check_player_flag(FEWER_TEARS, player_id))tool_break_rand=2; //stuff if(my_rand(tool_break_rand)!=1) { //do calculations to see if the tool breaks based on astro and such } else //the tool doesn't break Share this post Link to post Share on other sites
sgik Report post Posted August 11, 2018 Not that this has anything to do with the rest of the thread, but the test "if(max==-1)" would be more robust if it were "if(max<0)" (with a similar change to the error message). Share this post Link to post Share on other sites
Entropy Report post Posted August 15, 2018 The problem with -1 is that it crashes the server (division by 0). Other values don't cause this problem, so it's not a big deal. Share this post Link to post Share on other sites
sgik Report post Posted August 16, 2018 (edited) It's your code. Personally, I'd like my code to catch as many bugs as possible. Passing a negative value other than -1 to my_rand may not crash the server, but it will return an incorrect result (e.g., my_rand(-30) returns an integer between 0 and 28, inclusive, probably not what is wanted). Edited August 16, 2018 by sgik changed "negative value" to "negative value other than -1" Share this post Link to post Share on other sites
RipTide Report post Posted August 17, 2018 (edited) M&p must have a terrible break rate then. Even with good astro my alt breaks a few of them. I don't have my origional counters, but since I've come back to the game, I've broken 41 m&p in 15,000 srs. That's too high esp with fewer tears perk. Edited August 17, 2018 by RipTide Share this post Link to post Share on other sites
Zamirah Report post Posted August 17, 2018 4 hours ago, RipTide said: M&p must have a terrible break rate then. Even with good astro my alt breaks a few of them. I don't have my origional counters, but since I've come back to the game, I've broken 41 m&p in 15,000 srs. That's too high esp with fewer tears perk. They have a big break rate. I dont have the perk, but Child of Stars and have 795/270k. Have not noticed any change here. Could the problem be The Child of Stars perk ? Something seem to have changed after the update but not for my alts (without the perk). Share this post Link to post Share on other sites
Entropy Report post Posted August 19, 2018 I haven't changed that code since I implemented it, so there should be no changes after the update. Of course, keep in mind that Astrology plays a small role in things, the variations are something like +/-10% at most. Share this post Link to post Share on other sites
saxum Report post Posted August 20, 2018 It must have been very bad luck to break 4 mortars in 453 potions but I have seen no improvement since Lesser Tears perk added and recommend players not take perk. Share this post Link to post Share on other sites
Entropy Report post Posted August 20, 2018 Well, the only way to properly test is is take a few players (some with that perk some without) and with the skeptic perk and try a few K of things. Share this post Link to post Share on other sites
saxum Report post Posted August 20, 2018 I noticed everything got weird when I got Child of Stars perk. I used to have The artificer cape and was regular mixer of magic esses. I used to mix when astro was high and I recorded how many EMEs mixed per ME. After I got Child of Stars perk it went down dramatically to point it was not worth wearing cape and I transferred nexus. Basically I find a lot of minor non-combat perks are useless. It seems combat perks are tested a lot and are important to be fixed and more easily tested. Other ones are contributed to luck but when you break 3 hammers making 30 leather boots you would really like to know if something is wrong or just bad luck. Thanks for checking. Share this post Link to post Share on other sites
niemand Report post Posted August 20, 2018 (edited) as asked in guild to post my breakage on M&P : in 7 months since i started again: i broke 98 M&P on about 32k (of which 29398 SrS) potions i broke 101 M&P in 33549 potions. so for tonight (woth good astro: degrade 400 = 3 m&p in 1046 srs) no child of stars perk and i havent paid much attention to astro. in comparison i broke 27 hammer and chisel on 17k polished jewels Edited August 20, 2018 by niemand new rate Share this post Link to post Share on other sites
niemand Report post Posted August 23, 2018 for more data: tonight i made 992 srs, had 3 emps, and broke 6 m&p degrade was +410( fat green) failure: 1 (slight red) my level 79 potion Share this post Link to post Share on other sites
thgilsrooc Report post Posted September 14, 2018 (edited) Saxum To continue from our conversation last night, ill be happy to provide numbers because im skeptic and lack the perk. I'll provide my break rate since returning to the game and will provide them as I make more To be fair, using mortars as an example isnt great because they have a horrible break rate already as it is. It would be a bit more realistic, imo, if we look at all the tools even the harvest meds and vial molds. Mortars are simply frail. Reducing break rate by 30 percent of a high breakage rate will stiil give you a bad break rate imo. Correct me if im wrong. If I make 1k spirit restore pots as I stand, I easily break 3 no fail. Actually ill do a bag of 1k ings and consistently drop5 mortars and will store 2 or 3 when done mixing. Ill provide actual numbers when I get back from the gym I stopped buying them actually. I make them at gyp. Edited September 14, 2018 by thgilsrooc grammar Share this post Link to post Share on other sites
thgilsrooc Report post Posted September 14, 2018 I would be really interested to see the vial mold results because thats my favorite tool but I once rage quit the game for 5 years after breaking 2 of them in 100 mixes. Share this post Link to post Share on other sites
caladina Report post Posted November 21, 2018 (edited) for info, on char Drucilla 139 m&p breaks / 51368 uses , without fewer tears Edited November 21, 2018 by caladina Share this post Link to post Share on other sites
caladina Report post Posted November 21, 2018 On 9/14/2018 at 7:00 AM, thgilsrooc said: I stopped buying them actually. I make them at gyp. Nice one, didn't think of that Share this post Link to post Share on other sites