isk Report post Posted March 9, 2012 I did a search for this and did not find it so please forgive me if this has already been discussed. 1/ Allow mules to trade with other players and bots. In mule form, I can buy/sell as much as I want with an npc but not with another player or bot. 2/ Allow mules to cast tele to portals and tele to range. In mule form, I can use rings to get around but not cast spells to do the same thing. I know you cannot use a ring for ttr - that is just a personal preference. Isk Share this post Link to post Share on other sites
roman_gruber Report post Posted March 9, 2012 (edited) well turn back into human shape => cast teleporter => use mule stone Some things have some deeper thoughts in them, i wouldn't quest them Edited March 9, 2012 by roman_gruber Share this post Link to post Share on other sites
Khalai Report post Posted March 9, 2012 Well, trading to NPC while not be able to trade bots and players is a bit silly. If you trade with player, you have to use the unsafe drop-the-bag-walk-onto-it style. So I agree with the first suggestion. Casting spells is another chapter and perhaps, there is a reason to it... Share this post Link to post Share on other sites
extrapolation Report post Posted March 9, 2012 Here is your answer to the casting spells idea, look at the post from 13th September: http://eternal-lands.blogspot.com/2008_09_01_archive.html . I remember reading this and being annoyed because the mule was less useful without spells, and the decision to disable spells seemed ad hoc to me, but Radu says in the post that on second thoughts he doesn't want the mule to be so powerful. I don't know why we can't trade. Maybe the best explanation we're going to get is that mules don't have hands. Share this post Link to post Share on other sites
evilmangopie Report post Posted March 9, 2012 Here is your answer to the casting spells idea, look at the post from 13th September: http://eternal-lands.blogspot.com/2008_09_01_archive.html . I remember reading this and being annoyed because the mule was less useful without spells, and the decision to disable spells seemed ad hoc to me, but Radu says in the post that on second thoughts he doesn't want the mule to be so powerful. I don't know why we can't trade. Maybe the best explanation we're going to get is that mules don't have hands. Or that using mules to haul when mixing bag projects isn't meant to be safe? Share this post Link to post Share on other sites
Khalai Report post Posted March 11, 2012 Here is your answer to the casting spells idea, look at the post from 13th September: http://eternal-lands.blogspot.com/2008_09_01_archive.html . I remember reading this and being annoyed because the mule was less useful without spells, and the decision to disable spells seemed ad hoc to me, but Radu says in the post that on second thoughts he doesn't want the mule to be so powerful. I don't know why we can't trade. Maybe the best explanation we're going to get is that mules don't have hands. I wonder, how mules are able to trade with NPC then? Some secret telekinesis, mere players or bots don't possess? Share this post Link to post Share on other sites
extrapolation Report post Posted March 12, 2012 Here is your answer to the casting spells idea, look at the post from 13th September: http://eternal-lands.blogspot.com/2008_09_01_archive.html . I remember reading this and being annoyed because the mule was less useful without spells, and the decision to disable spells seemed ad hoc to me, but Radu says in the post that on second thoughts he doesn't want the mule to be so powerful. I don't know why we can't trade. Maybe the best explanation we're going to get is that mules don't have hands. I wonder, how mules are able to trade with NPC then? Some secret telekinesis, mere players or bots don't possess? Yeah, it does seem quite weird that we can't trade with bots or players, but with NPCs we can. After all we pay 160gc/min for the privilege of higher EMU, why run the risk of being bagjumped on top of that cost? Share this post Link to post Share on other sites
littlebro2 Report post Posted March 12, 2012 well turn back into human shape => cast teleporter => use mule stone Some things have some deeper thoughts in them, i wouldn't quest them Fyi: If you turn off the mule while carrying capacity is higher than your normal emu, you can cast the teleport to range spell but you can't actually teleport anywhere unless you drop enough stuff to make your emu positive... Share this post Link to post Share on other sites