amar Report post Posted November 27, 2010 Your Orc Slayer has been degraded to Used Orc Slayer Share this post Link to post Share on other sites
Ozmondius Report post Posted November 27, 2010 Broke 2 gatherer meds last night in about 200 yeti. 1 b4 update, 1 after update. In the same time got 25k gc in drops, so net to pay for he/srs was 5k. No complaint, just reporting what happened. Share this post Link to post Share on other sites
Entropy Report post Posted November 28, 2010 Ok, made some other changes, let's see now. Share this post Link to post Share on other sites
Ozmondius Report post Posted November 28, 2010 A MoL tonight in 243 yeti. The drops are barely keeping up with the breaks. Share this post Link to post Share on other sites
Kidberg Report post Posted November 28, 2010 (edited) Yeah I degraded a cutlass in 157 chims last night. After update Edited November 28, 2010 by Kidberg Share this post Link to post Share on other sites
hussam Report post Posted November 28, 2010 Yeah I degraded a cutlass in 157 chims last night. After update what kind of chim? Share this post Link to post Share on other sites
Kaddy Report post Posted November 28, 2010 Your Gatherer Medallion has been destroyed On instance today, giants -Kaddy Share this post Link to post Share on other sites
Mufo Report post Posted November 28, 2010 (edited) degraded col 4-5 hour after update (btw not an abnormal break for me, just keeping track) Edited November 28, 2010 by Mufo Share this post Link to post Share on other sites
bkc56 Report post Posted November 28, 2010 (edited) I'm curious - is this still just about blocking afk a/d alternate training methods? Isn't there a better and less disruptive way of doing it? Perhaps adjustments in ignore levels, or critters that ignore afk people (as define as no movement or actions for 10 minutes or something like that). It just seems that the work, testing, fixing, and disruption to players has exceeded the magnitude of the problem attempting to be solved. Edited November 28, 2010 by bkc56 Share this post Link to post Share on other sites
korrode Report post Posted November 28, 2010 (edited) @bkc 1. There's ways many of us agree would be 'better' than the new critical damage to stop AFK training, such as a simple def level based ignore. 2. Radu making changes to the breaks system has little to do with AFK training. The new critical damage and the fact some people are seeing more equip breaks are barely related. (To my understanding of the changes made, they actually aren't related at all.) The threads title is a bit misleading. edit: To be more precise; the new criticals impact on breaks is minor/nothing compared to other changes radu has made in the last couple of days, changes intentionally designed to change the breaks system. Edited November 28, 2010 by Korrode Share this post Link to post Share on other sites
chr0nik Report post Posted November 28, 2010 Um... guys, before you go too far... If I hear the word "AFK" on this thread, or anything except the new critical chance itself, the person who says those words will be banned from the forums. Share this post Link to post Share on other sites
Kidberg Report post Posted November 28, 2010 Yeah I degraded a cutlass in 157 chims last night. After update what kind of chim? I was on the FCW/MCW spawn in RoT but when it degraded it was on a FC. Share this post Link to post Share on other sites
Entropy Report post Posted November 28, 2010 The break rates (statistically) look very close to what they used to be before this series of updates. In fact, they seem to be a bit less breaks than before. Share this post Link to post Share on other sites
bkc56 Report post Posted November 28, 2010 Um... guys, before you go too far... You're right, my bad, sorry. I'm just seeing a lot of turmoil and I've lost track of the point or the goal. I just hope it all gets worked out before it makes it to the "good" server. Share this post Link to post Share on other sites
Robb Report post Posted November 28, 2010 The break rates (statistically) look very close to what they used to be before this series of updates. In fact, they seem to be a bit less breaks than before. I buy this, did some training earlier, and it seems to have been fixed. Cheers! Share this post Link to post Share on other sites
hussam Report post Posted November 28, 2010 Yeah I degraded a cutlass in 157 chims last night. After update what kind of chim? I was on the FCW/MCW spawn in RoT but when it degraded it was on a FC. I wouldn't kill fchim with a great sword. a few weeks ago, I damaged a JS from maybe 30 fchim in an invasion. The break rates (statistically) look very close to what they used to be before this series of updates. In fact, they seem to be a bit less breaks than before. Just over 200 cockatrices today. no breakages so far. Share this post Link to post Share on other sites
ZootNerper Report post Posted November 28, 2010 I trained for 9 hours yesterday (Sunday) on DCW in aug torso and pants, COL, steel shield. No weapon. I had no breaks. -- Zoot Share this post Link to post Share on other sites
forever Report post Posted November 29, 2010 In 4 instances that i've run, we've only had 1 serious break and that was a RDHoL&M that boedha has had for a long time. Pr0 instance btw Share this post Link to post Share on other sites
Nova Report post Posted November 29, 2010 Ran 2 instances today, I personally didn't break anything. The first instance a bronze sword, mol, icy cuisses, and mirror cape broke within the team. The second instance no one broke anything. Share this post Link to post Share on other sites
Kaddy Report post Posted November 29, 2010 I've ran 3 instances yesterday, only thing broken was my gatherer, nothing else broke. -Kaddy Share this post Link to post Share on other sites
Entropy Report post Posted November 29, 2010 I think the rate is a bit too low, but I need more days to gather better stats. I also have some ideas to make it more fair (those who never broke armors will have a higher chance to break them, those who break them too often will have a lower chance). Share this post Link to post Share on other sites
learg Report post Posted November 29, 2010 Those who never broke armors will have a higher chance to break them, those who break them too often will have a lower chance. I hope that only "fighting time" will be taken into consideration, not all "log time". Share this post Link to post Share on other sites
FeLkkU Report post Posted November 29, 2010 I think the rate is a bit too low, but I need more days to gather better stats. I also have some ideas to make it more fair (those who never broke armors will have a higher chance to break them, those who break them too often will have a lower chance). I think you should wait a few days and check breaks again though, some people didnt train because they were unsure how much stuff they'd break yesterday. I think in a few days the amoung of training will get back to normal and you can make better conclusions. That's just my 2 cents anyway. FeLkkU Share this post Link to post Share on other sites
hussam Report post Posted November 29, 2010 (edited) I think the rate is a bit too low, but I need more days to gather better stats. I also have some ideas to make it more fair (those who never broke armors will have a higher chance to break them, those who break them too often will have a lower chance). Please do take into consideration how much it costs to replace the armor/weapons used for each monster. For instance, someone who trains ogres in augmented will break too much armor but can easily afford to replace it. Someone who trains fluffy won't break too much armor but can actually afford to replace breakages. Someone who trains trice can't afford to replace items as much as dchim/fchim/mchim trainers. For instance, I would need ~950 trice kills to replace a 40k sword after deducting HE/SRs costs. I actually counted. but higher level/better build people can do much better. Edit: I counted incorrectly Edited November 29, 2010 by hussam Share this post Link to post Share on other sites
isk Report post Posted November 29, 2010 46 Fchims and 25 Mchims in ROT today = Your Jagged Saber has been degraded to Used Jagged Saber Share this post Link to post Share on other sites