Maxine Report post Posted June 9, 2010 When waking away from placing some mines in Thelinor I noticed a splotch on my screen that was moving as I was walking away (see red arrow in image below) Went back to the mines to see if that was what the splotch was: Bug was also confirmed by Wizzy, who could see the mines and the mapmark moving outside the mini-map. Share this post Link to post Share on other sites
Sithis Report post Posted June 9, 2010 (edited) vnm Edited June 9, 2010 by Xanthus Share this post Link to post Share on other sites
Silvatica Report post Posted June 11, 2010 Ive seen it but thought it was a feature. Share this post Link to post Share on other sites
Alberich Report post Posted June 13, 2010 there is just missing check, here the patch. # This patch file was generated by NetBeans IDE # This patch can be applied using context Tools: Apply Diff Patch action on respective folder. # It uses platform neutral UTF-8 encoding. # Above lines and this line are ignored by the patching process. Index: elc/minimap.c --- elc/minimap.c Base (1.58) +++ elc/minimap.c Locally Modified (Based On 1.58) @@ -1236,11 +1236,13 @@ { x = m->x * size_x; y = float_minimap_size - (m->y * size_y); - + if(is_within_radius(x,y,px,py,zoom_multip*(minimap_size/2-8))) + { glColor3f(0.15f, 0.65f, 0.45f); glVertex2f(x, y); } } + } glEnd();//GL_POINTS Share this post Link to post Share on other sites
bluap Report post Posted June 13, 2010 OK, fixed in CVS. Thanks for the bug report and the fix folks. Share this post Link to post Share on other sites
Sir_Odie Report post Posted July 20, 2010 (edited) That patch prevents the mines from leaving the minimap-window but it clips them near the outer edge of the map-circle instead at the inner edge, so the mines are drawn on the window-border: A small adjustment to the radius-check solves this: Index: minimap.c =================================================================== RCS file: /cvsroot/elc/elc/minimap.c,v retrieving revision 1.59 diff -u -r1.59 minimap.c --- minimap.c 13 Jun 2010 18:05:40 -0000 1.59 +++ minimap.c 20 Jul 2010 17:27:39 -0000 @@ -1236,7 +1236,7 @@ { x = m->x * size_x; y = float_minimap_size - (m->y * size_y); - if(is_within_radius(x,y,px,py,zoom_multip*(minimap_size/2-8))) + if(is_within_radius(x,y,px,py,zoom_multip*(minimap_size/2-15))) { glColor3f(0.15f, 0.65f, 0.45f); glVertex2f(x, y); I guess the same adjustment applies to 'follow_path' and 'map markings' (following directly after that section of minimap.c) but i couldn't test it yet... Edited July 20, 2010 by Sir_Odie Share this post Link to post Share on other sites