Jayim_Duinara Report post Posted March 13, 2010 (edited) Hello all, I've finished Group 4. Tirnym Naralik Grubani Tirnym The Tirnym/Whiteston entrance/exit is not working; you can exit Tirnym, but you cannot enter. Inside the Tirnym crypt, the 'magic fountain' visual effect is missing from the time portal. However, the portal still works. Everything else in Tirnym's present is working correctly. Tirnym's Past - there isn't any map for this area, so I'll have to give descriptions. You can enter and exit the cave temple of Aluwen in the past correctly (in modern Tirnym, it's the crypt). Except, when you click on the door to go back inside, you walk halfway around the building before the map changes. {the entrance is at 102,61 but your character walks until about 95,53} There is a cave in the middle of Tirnym that will let you back into the room you first appear in when you travel to the past. That cave works correctly, but the house right behind the cave will not let you enter. {94,122} The house directly across from the 'Hydra house' (a house with a statue of a Hydra inside) has a malfunctioning door inside. However, you can exit by rotating the camera so you can click on the 'back' of the door. {the exterior door is 58,139. The inside door, which is the one with the problem, is 474,558 on whatever map the insides are} The Tirnym Depository has the same problem. {56,171 exterior, 425,558 interior} There are three mountains 'floating' in the sky above the blocked path. (Seriously, please remove these. They've been there for the past several updates. They look really silly on an otherwise BEAUTIFULLY crafted map...) {60,177} The entrance/exit to the Isles of the Forgotten works correctly. You can enter the 'castle', but you cannot exit. {33,91 entrance -works fine-. 443,663 exit - doesn't work} The 'magic fountain' visual effect is missing from inside the castle. Without it, you don't know that there is a portal in the room and you'll think that you are trapped. However, the portal is still there and it does work. {451, 664 aprox.} Everything else in Tirnym's past works correctly. Naralik It appears that everything in Naralik is working correctly. Grubani The Grubani/Whitestone entrance/exit is not working. You can exit Grubani, but you cannot enter it. The Grubani/Portland boat works correctly. You cannot enter any buildings in Ywarstav. I don't know if this is normal or not. You can enter all of the huts in Omlinor, except the one at 289,98. I don't know if this is normal or not. Hope this helps. By the way, the new graphics are TOTALLY AWESOME!!! Jayim_Duinara Member of HOLY Edited March 17, 2010 by Jayim_Duinara Share this post Link to post Share on other sites
Canabtzedec Report post Posted March 13, 2010 Just noticed something that I don't think has been reported (on main server, but it's map graphics, not an entrance/exit, hope this is ok) In the NC/TG PK cave (25,60?) the Turquoise is almost hidden by the edges of the cavern walls where they meet. sorry no screenshot, my 'net is VERY limited... Share this post Link to post Share on other sites
marack Report post Posted March 13, 2010 ZIRAKINBAR Map - Part 1 Found these minor issues. ZIRA - ground mounds too high ZIRA - ground mounds too high 2 ZIRA - mountain too high ZIRA - mountain too high 2 ZIRA - mountain too high 3 ZIRA - mountain too high 4 ZIRA - more ground mounds too low ZIRA - more ground mounds too low 2 ZIRA - more ground mounds too low 3 ZIRA - more ground mounds too low 4 Share this post Link to post Share on other sites
marack Report post Posted March 14, 2010 KUSA - missed sunken house and all is ok Thanks to bugabear ZIRAKINBAR - Part 2 All seems to be working in ZIRA to be best of my knowledge I've completed this map. Additional minors issues; ZIRA - gap in rock ZIRA - missing ground tile ZIRA - missing ground tile 2 ZIRA - make unwalkable ZIRA - items falling out of bowl ZIRA - floating obeliscks ZIRA - moss placed too high above branches ZIRA - floating wine bottles ZIRA - floating seashells and ground mounds too low Share this post Link to post Share on other sites
dig Report post Posted March 14, 2010 (edited) http://i41.tinypic.com/t7y808.jpg thelinor pk tavern the rock is covering the edge of tavern 277 128 portland the cabbage has a whole through it and the wheel is inside of the cabbage http://i44.tinypic.com/2n7qsl5.jpg http://i40.tinypic.com/xerkvt.jpg Edited March 14, 2010 by nitto Share this post Link to post Share on other sites
tropatropa Report post Posted March 14, 2010 (edited) GROUP 14 - Imbroglio, the fire maze. The the upper decks of the paths are missing (unless this is a feature): http://img710.imageshack.us/img710/2438/elscreen027.png http://img51.imageshack.us/img51/1153/elscreen026.png GROUP 5 - Bethel http://img26.imageshack.us/img26/1733/elscreen028t.png http://img52.imageshack.us/img52/6633/elscreen029.png http://img502.imageshack.us/img502/9830/elscreen030.png http://img58.imageshack.us/img58/8681/elscreen031.png http://img686.imageshack.us/img686/7474/elscreen032.png Edited March 14, 2010 by tropatropa Share this post Link to post Share on other sites
tropatropa Report post Posted March 15, 2010 (edited) GROUP 8 - SRM http://img683.imageshack.us/img683/6927/elscreen074copy.jpg http://img30.imageshack.us/img30/2803/elscreen073copy.jpg http://img535.imageshack.us/img535/1047/elscreen072copy.jpg http://img97.imageshack.us/img97/8426/elscreen071copy.jpg http://img706.imageshack.us/img706/1071/elscreen070copy.jpg http://img695.imageshack.us/img695/1488/elscreen069copy.jpg http://img52.imageshack.us/img52/9053/elscreen068copy.jpg http://img695.imageshack.us/img695/1791/elscreen067copy.jpg http://img294.imageshack.us/img294/7476/elscreen066copy.jpg - NRM floating trees or branches: http://img519.imageshack.us/img519/8338/elscreen065copy.jpg http://img52.imageshack.us/img52/5586/elscreen064copy.jpg http://img695.imageshack.us/img695/1682/elscreen062copy.jpg http://img697.imageshack.us/img697/7872/elscreen061copy.jpg http://img697.imageshack.us/img697/4738/elscreen056copy.jpg other -overlapping grass tiles http://img251.imageshack.us/img251/7636/elscreen063copy.jpg http://img519.imageshack.us/img519/2580/elscreen060copy.jpg -sand tiles are not seamless http://img251.imageshack.us/img251/5361/elscreen059copy.jpg - ground tile passing through the rock http://img62.imageshack.us/img62/2334/elscreen058copy.jpg - floating ground tile http://img251.imageshack.us/img251/8130/elscreen057copy.jpg - others http://img706.imageshack.us/img706/9919/elscreen055copy.jpg http://img251.imageshack.us/img251/7925/elscreen054copy.jpg http://img697.imageshack.us/img697/682/elscreen053copy.jpg - the ground tiles have spaces between them http://img251.imageshack.us/img251/5973/elscreen052copy.jpg http://img251.imageshack.us/img251/1048/elscreen051copy.jpg http://img3.imageshack.us/img3/1111/elscreen050copy.jpg http://img689.imageshack.us/img689/4791/elscreen049copy.jpg http://img651.imageshack.us/img651/3337/elscreen048copy.jpg http://img62.imageshack.us/img62/3152/elscreen047copy.jpg - ground tile passing through the rock http://img3.imageshack.us/img3/5673/elscreen046copy.jpg http://img3.imageshack.us/img3/2558/elscreen045copy.jpg http://img692.imageshack.us/img692/6352/elscreen042copy.jpg http://img706.imageshack.us/img706/777/elscreen040copy.jpg http://img3.imageshack.us/img3/6205/elscreen039copy.jpg http://img706.imageshack.us/img706/910/elscreen038copy.jpg http://img692.imageshack.us/img692/3713/elscreen037copy.jpg - the ground tiles have spaces between them http://img62.imageshack.us/img62/193/elscreen044copy.jpg http://img3.imageshack.us/img3/7827/elscreen043copy.jpg http://img651.imageshack.us/img651/1754/elscreen041copy.jpg http://img689.imageshack.us/img689/273/elscreen036copy.jpg http://img692.imageshack.us/img692/5210/elscreen035copy.jpg http://img651.imageshack.us/img651/4158/elscreen034copy.jpg Edited March 15, 2010 by tropatropa Share this post Link to post Share on other sites
Roja Report post Posted March 15, 2010 Thank you guys...please only post door bugs(like the door inside the wall), upside down rock bugs, and BIG visual bugs from now on...if it's just a small thing it's not a big deal. I was mainly concerned about the entrances/exits working. Bugabear, all the links at the bottom of your last post are broken, can you fix them? Also when you post bugs, please group them so that one group is bugs from the same map, then another group from a different map(insides are a separate map for example). Thanks! Jayim_Duinara, can you please post coordinates for the Tirnym past bugs? I really need coordinates to be able to fix stuff..the maps are huge so it will take me a very long time to try and fix bugs without coordinates Share this post Link to post Share on other sites
bugabear Report post Posted March 16, 2010 Broken links should be fixed now :~) Share this post Link to post Share on other sites
nathanstenzel Report post Posted March 16, 2010 (edited) You can go out the NC tavern back door, but you can't go in it. Clicking on the wall on the back side of the tavern will have you walk around to the front door. The NC dragon cave exit to PL looks odd. You will have to see it to understand. Edited March 16, 2010 by nathanstenzel Share this post Link to post Share on other sites
Jayim_Duinara Report post Posted March 16, 2010 Jayim_Duinara, can you please post coordinates for the Tirnym past bugs? I really need coordinates to be able to fix stuff..the maps are huge so it will take me a very long time to try and fix bugs without coordinates Gah! I can't believe that I forgot you can get coords from the compass! How embarrassing.... When I get home from work, I'll update my findings... Sorry about that. Share this post Link to post Share on other sites
Ermabwed Report post Posted March 16, 2010 Morcraven Marsh Cave at the boat(s): the water and surrounding rock area to the east is majorly messed up (water not extending all the way, rocks floating around everywhere) (the fact that the water just stops a few steps to the west isn't exactly pleasing to the eye either but I suppose that requires a bit more work). Share this post Link to post Share on other sites
Jayim_Duinara Report post Posted March 17, 2010 Okey dokey, I've updated my first post with coords! Share this post Link to post Share on other sites
Hubi Report post Posted March 17, 2010 (edited) GROUP 5 -Idaloran Boats from/to Melinis ok from/to North Redmoon Island ok from/to Irinveron ok from/to Port Anitora ok Paths from/to Bethel ok from/to Palon Vertas ok from/to Irsis ok to Emerald Valley Trade Route ok, the way back doesn't work Idaloran Insides ok If you exit Idaloran Blacksmith and School the door icon is only visible on on the small brown part left of the door. Idaloran Mines ok Idaloran Caves Beach Cave ok Nymorq Wood Cave ok - Entrance from Nymorq Wood works, the bucket at [380,470] looks weird but works anyway (if used correctly). Edited March 17, 2010 by Hubi Share this post Link to post Share on other sites