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SolarStar

static / dynamic fighting

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Is it possible, that I do not jump a bag when i kill something (as option) when i want to ?

 

The idea behind it is the following:

During an invasion you might want to make a formation with your team, so that you can protect each other a bit. Now it happens that when someone falls on a bag he is attacked again and the player leaves the formation. If we could all stand where we are and let the monsters come to us we would even spend less rostogol stones !!

Do you think i can convince radu ??

 

We already have something similar which works when you sit, i think it's called sitlock.

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so ur saying that we should have a standlock?

 

where even you click, u can move??

 

or are you saying that when u kill something, you don't move foreward?

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or are you saying that when u kill something, you don't move foreward?

 

yes that's what i mean. I have a little difficulty to express myself ><

 

 

to give you some ideas how this could look like : click

Edited by SolarStar

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I see what you mean. It would be useful under certain conditions to no grab bags.

 

Guard bots that are not supposed to actually move, but block a path on a guild map would be another reason else than invasions.

 

#grab_death_bags yes

#grab_death_bags no

 

or just #grab_death_bags to toggle it.

 

Either way would be nice. Hmmm...or maybe #goto_death_bags

 

It may be important to note that animals and monsters don't hop on death bags after they kill. They just stand there.

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No, gatherer medallion picks up the bag for you so you don't have to click but you will still take the step forward after killing the creature you are fighting wich this suggestion wants to prevent from happening.

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